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Airship Antics (plot help requested)
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<blockquote data-quote="Dannyalcatraz" data-source="post: 3444848" data-attributes="member: 19675"><p>In similar plotlines, I've had the FRPG equivalent of attacks by warriors & rogues riding some kind of gliders/parasail/flying beastriders/1-man airships. In a Space:1889 setting, I used maneuverable liftwood-equipped solo airships (analogous to the sailboards used in windsurfing) to take down the air battleships of the various empires attacking the BBEG's base (a scene borrowed from Michael Moorcock).</p><p></p><p>Once the airship was brought down, the <em>real</em> battle was joined...</p><p></p><p>Similar effects could be achieved with a suicide agent with a DBF or some such...getting you Hindenburg-esque type imagery to play with to stimulate your players.</p><p></p><p> </p><p></p><p>1) In a version of your plotline, I had a shapechanging assassin in the group, posing as the handmaiden for the princess. Every day or so, she knocked off an NPC in a manner that seemed to be natural...a fall off of a cliff, a sting from a poisonous insect... After her ID was revealed, she seemed to get killed in a big battle, only to pop up one last time right as the PCs thought they were home free.</p><p></p><p>2) In another version of the plotline, the princess in question was actually a lookalike, a decoy. There was still an assassin involved, but not the "princess'" handmaiden. The PCs were chosen because of their expendibility.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 3444848, member: 19675"] In similar plotlines, I've had the FRPG equivalent of attacks by warriors & rogues riding some kind of gliders/parasail/flying beastriders/1-man airships. In a Space:1889 setting, I used maneuverable liftwood-equipped solo airships (analogous to the sailboards used in windsurfing) to take down the air battleships of the various empires attacking the BBEG's base (a scene borrowed from Michael Moorcock). Once the airship was brought down, the [i]real[/i] battle was joined... Similar effects could be achieved with a suicide agent with a DBF or some such...getting you Hindenburg-esque type imagery to play with to stimulate your players. 1) In a version of your plotline, I had a shapechanging assassin in the group, posing as the handmaiden for the princess. Every day or so, she knocked off an NPC in a manner that seemed to be natural...a fall off of a cliff, a sting from a poisonous insect... After her ID was revealed, she seemed to get killed in a big battle, only to pop up one last time right as the PCs thought they were home free. 2) In another version of the plotline, the princess in question was actually a lookalike, a decoy. There was still an assassin involved, but not the "princess'" handmaiden. The PCs were chosen because of their expendibility. [/QUOTE]
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