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Airship Antics (plot help requested)
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<blockquote data-quote="HeavenShallBurn" data-source="post: 3446996" data-attributes="member: 39593"><p>Only works if they're cruising <em>reaally</em> low</p><p></p><p>Two pronged assault. The emerald claw used suborned members of the military to get Karnathi skeletal warriors then disassembled them and put them in the ballast. The second prong involves flying beasts and an airship preferably though more flying beasties will work. The first thing they do is clear the decks of sailors with a kamakazi flight. A flying beast forcefed a <strong>LOT</strong> of acorns and berries with <em>fire seeds</em> cast on them and fireballed as it gets close to the deck. Then with the deck and all the various deck gear and any rigging or lines afire land the boarding party. It should be led by wizards with <em>shatter</em>. These wizards blow breaches in the deck to bypass the hatches and take the fight straight down into the royal stateroom where presumably the Princess is waiting. </p><p></p><p>If the intent is for the attackers to get the princess and have the PCs rescue her back then have her extracted by a teleporting mage while the boarders extract by whatever means they arrived. This will force the PCs to capture a member of the boarding party and find out where the attack came from. You can string it along however you want from this point.</p><p></p><p>If the intent was for them to have a tough fight but prevent the kidnapping, then use small adventuring party style units built around a rogue and a wizard. These parties should immeidately seek to breach straight down into the interior of the ship and fight in the confines of the tight passageways and berthing spaces. Have them avoid hatches and go straight through bulkheads to make their attacks difficult to anticipate. These are the groups that should advance on the princess. <em>Blinking</em> is a great help. While this is happening another group should be trying to break the binding ring on the elemental powering the ship, especially if you DM a larger group, since this will force them to split resources and cause a more challenging overall fight.</p></blockquote><p></p>
[QUOTE="HeavenShallBurn, post: 3446996, member: 39593"] Only works if they're cruising [i]reaally[/i] low Two pronged assault. The emerald claw used suborned members of the military to get Karnathi skeletal warriors then disassembled them and put them in the ballast. The second prong involves flying beasts and an airship preferably though more flying beasties will work. The first thing they do is clear the decks of sailors with a kamakazi flight. A flying beast forcefed a [b]LOT[/b] of acorns and berries with [i]fire seeds[/i] cast on them and fireballed as it gets close to the deck. Then with the deck and all the various deck gear and any rigging or lines afire land the boarding party. It should be led by wizards with [i]shatter[/i]. These wizards blow breaches in the deck to bypass the hatches and take the fight straight down into the royal stateroom where presumably the Princess is waiting. If the intent is for the attackers to get the princess and have the PCs rescue her back then have her extracted by a teleporting mage while the boarders extract by whatever means they arrived. This will force the PCs to capture a member of the boarding party and find out where the attack came from. You can string it along however you want from this point. If the intent was for them to have a tough fight but prevent the kidnapping, then use small adventuring party style units built around a rogue and a wizard. These parties should immeidately seek to breach straight down into the interior of the ship and fight in the confines of the tight passageways and berthing spaces. Have them avoid hatches and go straight through bulkheads to make their attacks difficult to anticipate. These are the groups that should advance on the princess. [i]Blinking[/i] is a great help. While this is happening another group should be trying to break the binding ring on the elemental powering the ship, especially if you DM a larger group, since this will force them to split resources and cause a more challenging overall fight. [/QUOTE]
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