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Airship Racing with a Dragon
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6874924" data-attributes="member: 6701872"><p>The ship has rigid balloon sections that run along either side of the hull that provide some lift (enough that they make the engines' job easier, but not enough to hold the ship aloft without the engines). The engines are actually non-magical in operation (the ship being built so that it is the first in the campaign world that can fly through an antimagic field at greater than wind speeds). They are powered by lightning, magic or otherwise, rather than just magic lightning powered.</p><p></p><p>In perfect repair, that's exactly what the ship is designed to do (well, the collection apparatus is more for attracting natural lightning strikes and uses them to power the engines - but they work on breath weapons and lighting bolts too). With the ship in its decayed state, I was planning on having some of the battery banks be expired such that a lightning attack against the ship might do damage by over-loading the still functioning batteries (I was thinking of having the ship roll a save, and take half damage on a failed save or no damage on a successful one - or just have the ship be damaged normally by the lightning if the party hasn't done well in making spot repairs before getting the ship in the air).</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6874924, member: 6701872"] The ship has rigid balloon sections that run along either side of the hull that provide some lift (enough that they make the engines' job easier, but not enough to hold the ship aloft without the engines). The engines are actually non-magical in operation (the ship being built so that it is the first in the campaign world that can fly through an antimagic field at greater than wind speeds). They are powered by lightning, magic or otherwise, rather than just magic lightning powered. In perfect repair, that's exactly what the ship is designed to do (well, the collection apparatus is more for attracting natural lightning strikes and uses them to power the engines - but they work on breath weapons and lighting bolts too). With the ship in its decayed state, I was planning on having some of the battery banks be expired such that a lightning attack against the ship might do damage by over-loading the still functioning batteries (I was thinking of having the ship roll a save, and take half damage on a failed save or no damage on a successful one - or just have the ship be damaged normally by the lightning if the party hasn't done well in making spot repairs before getting the ship in the air). [/QUOTE]
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