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Airwalkrr's 4e Game IC: Ch 2 Amnesia
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<blockquote data-quote="airwalkrr" data-source="post: 5671975" data-attributes="member: 12460"><p>The goodwife grabs a lantern and drags Krawlinstar to the very end of the hallway in the west wing (it is only a single story structure) to a broad set of double doors that lie closed. She pushes the cleric up to the front of the doors and points to the handle. <span style="color: Magenta">"Aside from the body, which we buried in all due haste up on the hill, everything is just the way we found it. Don't want to disturb the spirit, you see. I haven't even been in there to clean so mind the dust."</span> She then takes a number of steps backward down to the hallway to watch from what she clearly considers to be a more than safe distance. It seems Madam Rilfree has declined to follow you and remains in the foyer. The only light in the long hallway comes from a couple of wall-mounted lanterns spaced about 3 meters apart down the hallway and the goodwife's hooded lantern.</p><p></p><p>You uneasily open the door to find a spacious room with a fireplace at one end, some sitting furniture, and a large bed upon which are several dark brown stains. Sitting on the bed is a small box of ashwood banded with iron. It lies open and empty. The room looks haunting and empty, despite its furnishings. Colors don't seem quite so right here either, everything seems colored in a faded pallor of grey. From the dim room you hear a very faint voice call out to you, <span style="color: Silver">"Rest... I must rest..."</span>[gm]Begin the skill challenge: Put the troubled spirit to rest.</p><p></p><p>I am going to do skill challenges a little bit differently from now on. The training wheels are off, and I won't be giving you the primary skills and secondary skills at the start. However, I will provide hints in every scene to indicate which skills are primary and which are secondary. For this skill challenge, I will give you two examples. In this scene for instance, it should be clear that a Religion check might tell you more about the type of spirit that haunts this room. A Diplomacy check might persuade the goodwife to tell you more about the circumstances surrounding the death of the man whose spirit now haunts the room. At certain points in the skill challenge, you may unlock uses other skills, at which point I will provide hints as to which skill(s) has been unlocked through a description or unfolding narrative. The idea is to get you to roleplay your skills a bit more. Circumstance bonuses will be granted for good roleplaying. As usual, everyone takes a turn before a new round begins. You can use your turn to aid another's check if you don't feel up to making the check yourself.[/gm]</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 5671975, member: 12460"] The goodwife grabs a lantern and drags Krawlinstar to the very end of the hallway in the west wing (it is only a single story structure) to a broad set of double doors that lie closed. She pushes the cleric up to the front of the doors and points to the handle. [COLOR="Magenta"]"Aside from the body, which we buried in all due haste up on the hill, everything is just the way we found it. Don't want to disturb the spirit, you see. I haven't even been in there to clean so mind the dust."[/COLOR] She then takes a number of steps backward down to the hallway to watch from what she clearly considers to be a more than safe distance. It seems Madam Rilfree has declined to follow you and remains in the foyer. The only light in the long hallway comes from a couple of wall-mounted lanterns spaced about 3 meters apart down the hallway and the goodwife's hooded lantern. You uneasily open the door to find a spacious room with a fireplace at one end, some sitting furniture, and a large bed upon which are several dark brown stains. Sitting on the bed is a small box of ashwood banded with iron. It lies open and empty. The room looks haunting and empty, despite its furnishings. Colors don't seem quite so right here either, everything seems colored in a faded pallor of grey. From the dim room you hear a very faint voice call out to you, [COLOR="Silver"]"Rest... I must rest..."[/COLOR][gm]Begin the skill challenge: Put the troubled spirit to rest. I am going to do skill challenges a little bit differently from now on. The training wheels are off, and I won't be giving you the primary skills and secondary skills at the start. However, I will provide hints in every scene to indicate which skills are primary and which are secondary. For this skill challenge, I will give you two examples. In this scene for instance, it should be clear that a Religion check might tell you more about the type of spirit that haunts this room. A Diplomacy check might persuade the goodwife to tell you more about the circumstances surrounding the death of the man whose spirit now haunts the room. At certain points in the skill challenge, you may unlock uses other skills, at which point I will provide hints as to which skill(s) has been unlocked through a description or unfolding narrative. The idea is to get you to roleplay your skills a bit more. Circumstance bonuses will be granted for good roleplaying. As usual, everyone takes a turn before a new round begins. You can use your turn to aid another's check if you don't feel up to making the check yourself.[/gm] [/QUOTE]
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