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Airwalkrr's 4e Game IC: Ch 2 Amnesia
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<blockquote data-quote="airwalkrr" data-source="post: 5737126" data-attributes="member: 12460"><p>As you react to the swirling motions of the water, you are suddenly overwhelmed by a number of creatures rising up from the pool and stream (five to be exact). They are vaguely humanoid in shape, but appear to consist entirely of the water from which they spring. They swirl around chaotically, blasting water at you at incredible speeds which sting you.</p><p></p><p><a href="https://docs.google.com/spreadsheet/ccc?key=0Ag8-g0Lk7JvudHJJdm9Ud2pDR0Q3NDhwY3JmSGw1Q2c" target="_blank">Goblin Caves</a>[gm]The battle begins!</p><p></p><p><strong>Initiative</strong></p><p>21 Erik</p><p>17 Krawlinstar</p><p>16 Amicae</p><p>14 Petron</p><p>6 Water Elementals and Omar</p><p></p><p>Please move your character on the map when your character moves. Note that Petron and Krawlinstar are effectively blocked in the tunnel for the moment.</p><p></p><p><strong>Monster Knowledge</strong></p><p>These are lesser water elementals. They are native to the Elemental Chaos, but are also known to dwell in places where there are bodies of water. They are chaotic and destructive creatures with little or no regard for life. They are small elemental natural beasts with the aquatic and water subtypes and behave as controllers in combat. They are sensitive to cold; whenever an elemental takes cold damage, it gains vulnerable 5 against the next attack that hits it before the end of its next turn. Their slam attacks are devastating, dealing ongoing damage (save ends). They can also slide creatures taking ongoing damage once per round as an at will power. Their most devastating attack is a blast of water that pushes multiple targets and knocks them prone.[/gm]</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 5737126, member: 12460"] As you react to the swirling motions of the water, you are suddenly overwhelmed by a number of creatures rising up from the pool and stream (five to be exact). They are vaguely humanoid in shape, but appear to consist entirely of the water from which they spring. They swirl around chaotically, blasting water at you at incredible speeds which sting you. [URL="https://docs.google.com/spreadsheet/ccc?key=0Ag8-g0Lk7JvudHJJdm9Ud2pDR0Q3NDhwY3JmSGw1Q2c"]Goblin Caves[/URL][gm]The battle begins! [B]Initiative[/B] 21 Erik 17 Krawlinstar 16 Amicae 14 Petron 6 Water Elementals and Omar Please move your character on the map when your character moves. Note that Petron and Krawlinstar are effectively blocked in the tunnel for the moment. [B]Monster Knowledge[/B] These are lesser water elementals. They are native to the Elemental Chaos, but are also known to dwell in places where there are bodies of water. They are chaotic and destructive creatures with little or no regard for life. They are small elemental natural beasts with the aquatic and water subtypes and behave as controllers in combat. They are sensitive to cold; whenever an elemental takes cold damage, it gains vulnerable 5 against the next attack that hits it before the end of its next turn. Their slam attacks are devastating, dealing ongoing damage (save ends). They can also slide creatures taking ongoing damage once per round as an at will power. Their most devastating attack is a blast of water that pushes multiple targets and knocks them prone.[/gm] [/QUOTE]
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