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Airwalkrr's Age of Worms
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<blockquote data-quote="EvolutionKB" data-source="post: 3394942" data-attributes="member: 47833"><p><strong>Finished Character and feats questions</strong></p><p></p><p>Here is my character, but I have some feat questions. Are these feats okay(it is just a list of possible ones)? Shape Soulmeld(Illusion Veil)(MoI), Extraordinary concentration(CAv), Mobile Spellcasting(CAv)Midnight metamagic(MoI), Bonus Essentia, (MoI), Mastery of Twisted Shadow (PGtE), Mastery of Dreams(PGtE) and any of the luck feats from CS. I realize some are from Eberron, but I wasn't sure if you would convert some setting feats to fit Greyhawk or just say we can't use them because they weren't specifically disallowed. The only PrC I would like would be Shadowcraft mage from Races of Stone. I will edit this post tomorrow once I get a background</p><p></p><p>[sblock=Barwann]Barwann</p><p>Gnome Beguiler 1</p><p>XP: 0</p><p></p><p>Str 11 (+0) </p><p>Dex 14 (+2)</p><p>Con 17 (+3)</p><p>Int 16 (+3) </p><p>Wis 11 (+0)</p><p>Cha 15 (+2) </p><p></p><p>Size: Small</p><p>HP: 9</p><p>BAB: +0</p><p>Init: +2</p><p>Move: 20’</p><p></p><p>AC: 16 (+3 armor +2 dex +1 size) (FF:14, Touch: 13)</p><p>Saves:</p><p>Fortitude: +3</p><p>Reflex: +2</p><p>Will: +2</p><p></p><p>Attacks:</p><p>Melee: +1 Shortsword, 1d4, 19-20/x2</p><p>Ranged: +3 Sling, 1d3, 20/x2, 50’</p><p>Ranged: +3 Acid Flask, 1d6, 20/x2, 10’</p><p></p><p>Feats: </p><p>Spell Focus(Illusion)</p><p></p><p>Skills (bonus/ranks):</p><p>Appraise (+7/4)</p><p>Bluff (+6/4)</p><p>Concentration (+7/4)</p><p>Diplomacy(+6/4)</p><p>Disable Device (+7/4)</p><p>Hide (+5/0)</p><p>Knowledge(Arcana) (+7/4)</p><p>Listen (+2/0)</p><p>Move Silently (+1/0)</p><p>Search (+7/4)</p><p>Spot (0/0)</p><p>Open lock (+6/4)</p><p>Use Magic Device (+6/4)</p><p></p><p>Languages Known:</p><p>Common</p><p>Gnome</p><p>Goblin</p><p>Dwarven</p><p>Elven </p><p></p><p></p><p></p><p>Class Features:</p><p>Trapfinding</p><p>Armored mage</p><p></p><p></p><p></p><p>Spells per day(DC,+2 if illusion)</p><p>(13)0: 5</p><p>(14)1: 4</p><p></p><p>Spells Known</p><p>0: Standard Beguiler</p><p>1: Standard Beguiler</p><p></p><p>Racial features:</p><p>+2 con, -2 str</p><p>Low light vision</p><p>Weapon Familiarity</p><p>+2 on saves vs. illusions</p><p>+1 DC on illusion spells</p><p>+1 to attack kobolds and goblinoids</p><p>+4 dodge bonus to AC vs giants</p><p>+2 racial bonus on listen checks</p><p>+2 racial bonus on craft(alchemy) checks</p><p>Spell-like abilities: 1/day speak with animals (burrowing mammals only dur 1 min), 1/day dancing lights, ghost sound, prestidigitation. CL 1st DC= 10+chr mod+spell level</p><p></p><p></p><p>Equipment:</p><p>Studded leather armor</p><p>Short sword</p><p>Sling</p><p>Sling bulletss(20)</p><p>Backpack</p><p>Bedroll</p><p>Soap</p><p>Whetstone</p><p>Waterskin</p><p>2 Flasks Acid</p><p>2 Sunrods</p><p>12gp</p><p>1sp</p><p>8cp</p><p>[/sblock]</p><p></p><p>[sblock=personality/background]Barwann is a prankster with a silver tongue. If there any situations his mouth can't get him out of, he'll use his spells. Although not evil, he'll do what it takes to get what he wants, he's far from stupid, so he won't get in over his head though. You're only a liar if you get caught after all. Barwann arrived in Diamond Lake after his mouth got him in trouble, some local powerful person saw his talents and convinced him to work for them(up to you who this is airwalkrr). After Barwann's "contract" with this person expired, Barwann settled in the town, mostly as an entertainer, using his illusions to bring some happiness to the town.[/sblock]</p></blockquote><p></p>
[QUOTE="EvolutionKB, post: 3394942, member: 47833"] [b]Finished Character and feats questions[/b] Here is my character, but I have some feat questions. Are these feats okay(it is just a list of possible ones)? Shape Soulmeld(Illusion Veil)(MoI), Extraordinary concentration(CAv), Mobile Spellcasting(CAv)Midnight metamagic(MoI), Bonus Essentia, (MoI), Mastery of Twisted Shadow (PGtE), Mastery of Dreams(PGtE) and any of the luck feats from CS. I realize some are from Eberron, but I wasn't sure if you would convert some setting feats to fit Greyhawk or just say we can't use them because they weren't specifically disallowed. The only PrC I would like would be Shadowcraft mage from Races of Stone. I will edit this post tomorrow once I get a background [sblock=Barwann]Barwann Gnome Beguiler 1 XP: 0 Str 11 (+0) Dex 14 (+2) Con 17 (+3) Int 16 (+3) Wis 11 (+0) Cha 15 (+2) Size: Small HP: 9 BAB: +0 Init: +2 Move: 20’ AC: 16 (+3 armor +2 dex +1 size) (FF:14, Touch: 13) Saves: Fortitude: +3 Reflex: +2 Will: +2 Attacks: Melee: +1 Shortsword, 1d4, 19-20/x2 Ranged: +3 Sling, 1d3, 20/x2, 50’ Ranged: +3 Acid Flask, 1d6, 20/x2, 10’ Feats: Spell Focus(Illusion) Skills (bonus/ranks): Appraise (+7/4) Bluff (+6/4) Concentration (+7/4) Diplomacy(+6/4) Disable Device (+7/4) Hide (+5/0) Knowledge(Arcana) (+7/4) Listen (+2/0) Move Silently (+1/0) Search (+7/4) Spot (0/0) Open lock (+6/4) Use Magic Device (+6/4) Languages Known: Common Gnome Goblin Dwarven Elven Class Features: Trapfinding Armored mage Spells per day(DC,+2 if illusion) (13)0: 5 (14)1: 4 Spells Known 0: Standard Beguiler 1: Standard Beguiler Racial features: +2 con, -2 str Low light vision Weapon Familiarity +2 on saves vs. illusions +1 DC on illusion spells +1 to attack kobolds and goblinoids +4 dodge bonus to AC vs giants +2 racial bonus on listen checks +2 racial bonus on craft(alchemy) checks Spell-like abilities: 1/day speak with animals (burrowing mammals only dur 1 min), 1/day dancing lights, ghost sound, prestidigitation. CL 1st DC= 10+chr mod+spell level Equipment: Studded leather armor Short sword Sling Sling bulletss(20) Backpack Bedroll Soap Whetstone Waterskin 2 Flasks Acid 2 Sunrods 12gp 1sp 8cp [/sblock] [sblock=personality/background]Barwann is a prankster with a silver tongue. If there any situations his mouth can't get him out of, he'll use his spells. Although not evil, he'll do what it takes to get what he wants, he's far from stupid, so he won't get in over his head though. You're only a liar if you get caught after all. Barwann arrived in Diamond Lake after his mouth got him in trouble, some local powerful person saw his talents and convinced him to work for them(up to you who this is airwalkrr). After Barwann's "contract" with this person expired, Barwann settled in the town, mostly as an entertainer, using his illusions to bring some happiness to the town.[/sblock] [/QUOTE]
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