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Airwalkrr's Eberron Campaign OOC (D&D 3.5)
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<blockquote data-quote="airwalkrr" data-source="post: 4520308" data-attributes="member: 12460"><p>I am interested in running an Eberron campaign. It would closely follow the published adventure modules starting with the short adventure at the back of the ECS book. This would, of course, require some restraint on the part of the players not to read the adventures. I am less concerned if you have already played one or two of the published adventures though.</p><p></p><p>I am not entirely sure I want to run this yet, but I will base my decision partly on who is interested.</p><p></p><p><strong>Character Creation</strong></p><p>Since the campaign is not only set in Eberron but uses published Eberron adventures, some special options are available, as detailed below. In general, the adventure modules are written for six player characters, so I will be shooting for six players and two alternates, ready to jump in at a moment's notice.</p><p></p><p><strong>Ability Scores:</strong> You have two options, rolling and point buy. Post your choice before you begin. If you choose to roll ability scores, use your EN World name and "Airwalkrr's Eberron Campaign" in the notes on invisiblecastle.com. Roll using the standard method (4d6, drop lowest); you may, of course, re-roll if your ability scores fall into the realm of unplayable as described in the Player's Handbook (PH). If you choose point buy, you may spend 25 points to purchase ability scores.</p><p></p><p><strong>Class Choices:</strong> Any base character class described within the set of supplements that are Eberron-specific or not campaign specific published by WotC are available.</p><p><em>Multiclass Characters:</em> If you wish to play a multiclass character, you should begin as a multiclass character at 1st-level and use the rules for apprentice-level characters from the 3.0 DMG. It will also affect your starting age. In my campaigns, training for a new class takes years so you will effectively be limited to no more than two classes. Bear that in mind if you plan to multiclass.</p><p></p><p><strong>Race Choices:</strong> In addition to the base races in the PH, you may also choose from races available in the Eberron Campaign Setting (ECS). Sub-races and other monster races, including those found in the Expanded Psionics Handbook (EPH), are not allowed.</p><p></p><p><strong>Other Sources:</strong> During character creation, you may use the core rulebooks, the ECS, and the EPH. You may also begin play as any base class found in supplements not specific to any campaign. During play you may gain access to other tools found in Eberron supplements and supplements not specific to any campaign. Spells and powers will typically require research while feats and prestige classes will require special training.</p><p></p><p><strong>Retraining:</strong> To facilitate the addition of new options to the campaign, you may use the retraining rules found the Player's Handbook II (PH2) once per level to make changes to your character. You may do this more than once per level if you wish, although doing so more than once has a price in time and gold, as indicated by the table on PH2 194.</p><p></p><p><strong>Equipment:</strong> You may choose to begin with either average starting gold for your character class or to roll your starting gold. Indicate your choice before character creation.</p><p></p><p><strong>Campaign Setting:</strong> The setting is Eberron. Special knowledge of the setting or ownership of the ECS is not required although it may help you understand the context occasionally. For those who know a bit about the campaign setting, the campaign begins in Sharn.</p><p></p><p><strong>Other Incentives:</strong> For those who provide particularly intriguing character backgrounds, I may grant you bonus equipment and/or a bonus feat. The bonuses will reflect your character's background and region of origin.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 4520308, member: 12460"] I am interested in running an Eberron campaign. It would closely follow the published adventure modules starting with the short adventure at the back of the ECS book. This would, of course, require some restraint on the part of the players not to read the adventures. I am less concerned if you have already played one or two of the published adventures though. I am not entirely sure I want to run this yet, but I will base my decision partly on who is interested. [B]Character Creation[/B] Since the campaign is not only set in Eberron but uses published Eberron adventures, some special options are available, as detailed below. In general, the adventure modules are written for six player characters, so I will be shooting for six players and two alternates, ready to jump in at a moment's notice. [B]Ability Scores:[/B] You have two options, rolling and point buy. Post your choice before you begin. If you choose to roll ability scores, use your EN World name and "Airwalkrr's Eberron Campaign" in the notes on invisiblecastle.com. Roll using the standard method (4d6, drop lowest); you may, of course, re-roll if your ability scores fall into the realm of unplayable as described in the Player's Handbook (PH). If you choose point buy, you may spend 25 points to purchase ability scores. [B]Class Choices:[/B] Any base character class described within the set of supplements that are Eberron-specific or not campaign specific published by WotC are available. [I]Multiclass Characters:[/I] If you wish to play a multiclass character, you should begin as a multiclass character at 1st-level and use the rules for apprentice-level characters from the 3.0 DMG. It will also affect your starting age. In my campaigns, training for a new class takes years so you will effectively be limited to no more than two classes. Bear that in mind if you plan to multiclass. [B]Race Choices:[/B] In addition to the base races in the PH, you may also choose from races available in the Eberron Campaign Setting (ECS). Sub-races and other monster races, including those found in the Expanded Psionics Handbook (EPH), are not allowed. [B]Other Sources:[/B] During character creation, you may use the core rulebooks, the ECS, and the EPH. You may also begin play as any base class found in supplements not specific to any campaign. During play you may gain access to other tools found in Eberron supplements and supplements not specific to any campaign. Spells and powers will typically require research while feats and prestige classes will require special training. [B]Retraining:[/B] To facilitate the addition of new options to the campaign, you may use the retraining rules found the Player's Handbook II (PH2) once per level to make changes to your character. You may do this more than once per level if you wish, although doing so more than once has a price in time and gold, as indicated by the table on PH2 194. [B]Equipment:[/B] You may choose to begin with either average starting gold for your character class or to roll your starting gold. Indicate your choice before character creation. [B]Campaign Setting:[/B] The setting is Eberron. Special knowledge of the setting or ownership of the ECS is not required although it may help you understand the context occasionally. For those who know a bit about the campaign setting, the campaign begins in Sharn. [B]Other Incentives:[/B] For those who provide particularly intriguing character backgrounds, I may grant you bonus equipment and/or a bonus feat. The bonuses will reflect your character's background and region of origin. [/QUOTE]
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