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Airwalkrr's Eberron Campaign OOC (D&D 3.5)
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<blockquote data-quote="Oni" data-source="post: 4521811" data-attributes="member: 380"><p>I've been wanting to do a monster summoner character and pbp seems like an ideal candidate. </p><p></p><p>Would you consider allowing any of the following options</p><p></p><p>-Focused Specialist (From Complete Mage, -1 spell slot per level of standard wizard progression, +3 spells slots per level for specialized school only. Has 3 banned schools, none of which can be diviation)</p><p></p><p>-The specialist wizard varients from the SRD/UA namely:</p><p></p><p>Rapid Summoning (Ex) </p><p>Any time a conjurer using this variant casts a summon monster spell, its casting time is 1 standard action rather than 1 full round. (Creatures so summoned can only take a standard action in the round they are summoned.) Conjurers using this variant gain the normal benefits from enhancing a summon monster spell with the Quicken Spell feat.</p><p>A conjurer using this variant permanently gives up the ability to obtain a familiar.</p><p></p><p>Enhanced Summoning (Ex) </p><p>At 1st level, a conjurer using this variant gains the Augment Summoning feat for free instead of the Scribe Scroll feat.</p><p>At 5th level, the conjurer's summoned creatures become particularly tough to dispel. Add 2 to the DC of any caster level check made to dispel the conjurer's summoned creatures. At 15th level, this addition to the DC increases to 4.</p><p></p><p>At 10th level, the conjurer's summoned creatures gain an additional +2 bonus to Strength and Constitution. At 20th level, these bonuses increase to +4. These bonuses stack with those granted by the Augment Summoning feat.</p><p></p><p>A conjurer using this variant does not gain bonus feats for advancing as a wizard.</p><p></p><p></p><p></p><p></p><p>This is all in the interest of creating a character that whose primary schtick is summoning and would be relying heavily on it from the get go.</p><p></p><p>Also I have an ECS I've gotten almost no use out of. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Oni, post: 4521811, member: 380"] I've been wanting to do a monster summoner character and pbp seems like an ideal candidate. Would you consider allowing any of the following options -Focused Specialist (From Complete Mage, -1 spell slot per level of standard wizard progression, +3 spells slots per level for specialized school only. Has 3 banned schools, none of which can be diviation) -The specialist wizard varients from the SRD/UA namely: Rapid Summoning (Ex) Any time a conjurer using this variant casts a summon monster spell, its casting time is 1 standard action rather than 1 full round. (Creatures so summoned can only take a standard action in the round they are summoned.) Conjurers using this variant gain the normal benefits from enhancing a summon monster spell with the Quicken Spell feat. A conjurer using this variant permanently gives up the ability to obtain a familiar. Enhanced Summoning (Ex) At 1st level, a conjurer using this variant gains the Augment Summoning feat for free instead of the Scribe Scroll feat. At 5th level, the conjurer's summoned creatures become particularly tough to dispel. Add 2 to the DC of any caster level check made to dispel the conjurer's summoned creatures. At 15th level, this addition to the DC increases to 4. At 10th level, the conjurer's summoned creatures gain an additional +2 bonus to Strength and Constitution. At 20th level, these bonuses increase to +4. These bonuses stack with those granted by the Augment Summoning feat. A conjurer using this variant does not gain bonus feats for advancing as a wizard. This is all in the interest of creating a character that whose primary schtick is summoning and would be relying heavily on it from the get go. Also I have an ECS I've gotten almost no use out of. :( [/QUOTE]
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