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Airwalkrr's Eberron Campaign OOC (D&D 3.5)
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<blockquote data-quote="Friadoc" data-source="post: 4522580" data-attributes="member: 5445"><p>It's quite interesting, kismet you might say, that you're starting this campaign, as I was just talking elsewhere about how I've always wanted to play a warforged rogue.</p><p></p><p>So, I guess I should check and ask, would a proposal for a warforged rogue be acceptable to you folk?</p><p></p><p>If so, then here are his rolled stats - <a href="http://invisiblecastle.com/stats/view/18743/" target="_blank">STR 12, DEX 18, CON 10, INT 16, WIS 11, CHA 10</a></p><p></p><p>Which, if I remember right, should adjust to str 12, dex 18, con 12, int 16, wis 9, and cha 8 with racial adjustments. Now, Airwalkrr, you did say no sub races, right? So, no warforged scout-variant, from MM3, right?</p><p></p><p>Obviously, Slip is a warforged who is still learning that what he was made for before and what he should do now are not fully the same thing. He's intelligent, nimble, and in good shape, but obviously doesn't make the right choices all of the time, or give the right impressions to people, all the time. Perhaps, over time, he'll learn to be better. Also, to reflect some of this "learning" I'd make slip either true neutral or neutral good, thus to give a bit more sway in his role-play to how people influence him.</p><p></p><p>Anyhow, I'll have more background to come, as I work the character out more.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/1785252/" target="_blank">Starting Gold - Base 5d4 results should be multiplied by 10. (5d4=10)</a> - so, 100gp starting.</p></blockquote><p></p>
[QUOTE="Friadoc, post: 4522580, member: 5445"] It's quite interesting, kismet you might say, that you're starting this campaign, as I was just talking elsewhere about how I've always wanted to play a warforged rogue. So, I guess I should check and ask, would a proposal for a warforged rogue be acceptable to you folk? If so, then here are his rolled stats - [url=invisiblecastle.com/stats/view/18743/]STR 12, DEX 18, CON 10, INT 16, WIS 11, CHA 10[/url] Which, if I remember right, should adjust to str 12, dex 18, con 12, int 16, wis 9, and cha 8 with racial adjustments. Now, Airwalkrr, you did say no sub races, right? So, no warforged scout-variant, from MM3, right? Obviously, Slip is a warforged who is still learning that what he was made for before and what he should do now are not fully the same thing. He's intelligent, nimble, and in good shape, but obviously doesn't make the right choices all of the time, or give the right impressions to people, all the time. Perhaps, over time, he'll learn to be better. Also, to reflect some of this "learning" I'd make slip either true neutral or neutral good, thus to give a bit more sway in his role-play to how people influence him. Anyhow, I'll have more background to come, as I work the character out more. [url=http://invisiblecastle.com/roller/view/1785252/]Starting Gold - Base 5d4 results should be multiplied by 10. (5d4=10)[/url] - so, 100gp starting. [/QUOTE]
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