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Airwalkrr's Eberron Campaign OOC (D&D 3.5)
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<blockquote data-quote="airwalkrr" data-source="post: 4579368" data-attributes="member: 12460"><p>Patience, please. I haven't forgotten about this campaign. I am simply getting back to my campaigns in the order in which they were last received in my inbox. I update posts based on email updates.</p><p></p><p>What I need from everyone right now is to know if you are still on board. I am going to have the IC thread up possibly within 3 days time so you will have at least that long to reply. If it takes you longer, worry not, I can always let you shanty on screen a bit late. I will give all the original players at least one week from today to reply before extending offers to alts.</p><p></p><p>Also, if you believe I have forgotten anything, let me know. I believe that is it. I will post a link to the IC when it is ready to go.</p><p></p><p>One final note. I want to see if this group would mind serving as guinea pigs for a variant hit point rule I have been considering. I consider it a hybrid of 4th and 3rd edition system hit point calculation. PCs will use it, NPCs and monsters will use the standard 3.5 method. Here is how it works. Each class has a new, fixed Hit Die value, so effectively there is no need for the term Hit Dice for PCs any more (in such cases where it is necessary, substitute the term character level). Instead each class gains a fixed number of hit points per level equal to half of the maximum value of the previous Hit Die (for example, a fighter would earn 5 hit points per level). A character also earns a number of hit points per level equal to his Constitution modifier. At 1st-level, a character gains (X + Con modifier) x 4 hit points where X is the number of hit points per level normally granted by that class per level. This system mirrors the skill point system very closely.</p><p></p><p>As an extended example, a 1st-level human fighter with 14 Constitution would begin play with 28 hit points. (5 + 2) x 4 = 28. At 2nd level, he would gain 7 hit points for a total of 35. And so on. The system makes for less lethal lower-level adventuring while also creating a bit more of a trade-off for some characters who choose skills over fighting ability. Please let me know if you would like to use this system or not. I realize some players like the lethality of low-level play.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 4579368, member: 12460"] Patience, please. I haven't forgotten about this campaign. I am simply getting back to my campaigns in the order in which they were last received in my inbox. I update posts based on email updates. What I need from everyone right now is to know if you are still on board. I am going to have the IC thread up possibly within 3 days time so you will have at least that long to reply. If it takes you longer, worry not, I can always let you shanty on screen a bit late. I will give all the original players at least one week from today to reply before extending offers to alts. Also, if you believe I have forgotten anything, let me know. I believe that is it. I will post a link to the IC when it is ready to go. One final note. I want to see if this group would mind serving as guinea pigs for a variant hit point rule I have been considering. I consider it a hybrid of 4th and 3rd edition system hit point calculation. PCs will use it, NPCs and monsters will use the standard 3.5 method. Here is how it works. Each class has a new, fixed Hit Die value, so effectively there is no need for the term Hit Dice for PCs any more (in such cases where it is necessary, substitute the term character level). Instead each class gains a fixed number of hit points per level equal to half of the maximum value of the previous Hit Die (for example, a fighter would earn 5 hit points per level). A character also earns a number of hit points per level equal to his Constitution modifier. At 1st-level, a character gains (X + Con modifier) x 4 hit points where X is the number of hit points per level normally granted by that class per level. This system mirrors the skill point system very closely. As an extended example, a 1st-level human fighter with 14 Constitution would begin play with 28 hit points. (5 + 2) x 4 = 28. At 2nd level, he would gain 7 hit points for a total of 35. And so on. The system makes for less lethal lower-level adventuring while also creating a bit more of a trade-off for some characters who choose skills over fighting ability. Please let me know if you would like to use this system or not. I realize some players like the lethality of low-level play. [/QUOTE]
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