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Airwalkrr's Greyhawk D&D 3.5 - Maure Castle OOC
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<blockquote data-quote="airwalkrr" data-source="post: 5050279" data-attributes="member: 12460"><p><strong>Thanee:</strong> You can make just about any request you like of a planar ally. However each deity tends to send a particular creature for each version of the spell. I will need to search for the rules on this, but Mayaheine is likely to send Archons or other LG-aligned outsiders for each individual spell. In other words, every time you cast lesser planar ally, you will always get a particular type of creature (perhaps a hound archon). If I can’t find Mayaheine’s list, I will choose which creatures are keyed to each spell and let you know in advance so that you know which types of creatures you are likely to get for each spell. You will always get the same type of creature unless you specifically request an individual (who may or may not answer according to my discretion).</p><p></p><p>According to the rules “a spell-like ability has no verbal, somatic, or material component, nor does it require a focus or have an XP cost.” Hence if the creature has raise dead as a spell-like ability, it would technically cost nothing for them to cast it. However if the creature actually casts spells as opposed to having spell-like abilities, the creature will require the actual material component in addition to the normal cost for the planar ally spell. A summoned creature on the other hand “refuses to cast any spells that would cost it XP, or to use any spell-like abilities that would cost XP if they were spells.” In general, whether a creature is summoned or called, it is hesitant to use any spells or abilities that do or would cost gold pieces or XP. They will typically require a service in lieu of an actual gift of gold pieces in order to prove that the person receiving the spell or ability is worthy of their deity’s cause. I hope that makes sense.</p><p></p><p><strong>Vertexx69:</strong> I have no problem with any of you writing up interwoven backgrounds. As 12th-level characters you have likely been adventuring with each other for at least a little while. Such high-level characters rarely just pick up and join with a new party. As far as background goes, the campaign takes place in the World of Greyhawk, so having some ties to the setting would be a good idea.</p><p></p><p>Metamagic rods do NOT require a character to have the metamagic feat associated with the rod although they DO require a character crafting such a rod to have the metamagic feat at the time the rod is crafted.</p><p></p><p><strong>Voda Vosa:</strong> Since this is a fairly long-term campaign, having weights and gp values for all items you are carrying will be invaluable to me as it will save time looking up things in the book. Other players who may happen to use them and I will simply need to reference the character sheet. We will not be starting up very soon, so please take some time to do this whenever you can. The same goes for the rest of you.</p><p></p><p>A note about dispel magic: Not that I am trying to convince you to take it, Thanee, but dispel magic is still enormously useful at high levels because of the simple fact that it can be used as an area dispel when fighting many enemies at once. With the opportunity to keep rolling a dispel check on each spell affecting a target at least once, you often have a fairly good chance to dispel one effect on all targets in the area. A target with four spells active means you get up to four chances to dispel one effect on the target so your chance to roll high is improved.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 5050279, member: 12460"] [b]Thanee:[/b] You can make just about any request you like of a planar ally. However each deity tends to send a particular creature for each version of the spell. I will need to search for the rules on this, but Mayaheine is likely to send Archons or other LG-aligned outsiders for each individual spell. In other words, every time you cast lesser planar ally, you will always get a particular type of creature (perhaps a hound archon). If I can’t find Mayaheine’s list, I will choose which creatures are keyed to each spell and let you know in advance so that you know which types of creatures you are likely to get for each spell. You will always get the same type of creature unless you specifically request an individual (who may or may not answer according to my discretion). According to the rules “a spell-like ability has no verbal, somatic, or material component, nor does it require a focus or have an XP cost.” Hence if the creature has raise dead as a spell-like ability, it would technically cost nothing for them to cast it. However if the creature actually casts spells as opposed to having spell-like abilities, the creature will require the actual material component in addition to the normal cost for the planar ally spell. A summoned creature on the other hand “refuses to cast any spells that would cost it XP, or to use any spell-like abilities that would cost XP if they were spells.” In general, whether a creature is summoned or called, it is hesitant to use any spells or abilities that do or would cost gold pieces or XP. They will typically require a service in lieu of an actual gift of gold pieces in order to prove that the person receiving the spell or ability is worthy of their deity’s cause. I hope that makes sense. [b]Vertexx69:[/b] I have no problem with any of you writing up interwoven backgrounds. As 12th-level characters you have likely been adventuring with each other for at least a little while. Such high-level characters rarely just pick up and join with a new party. As far as background goes, the campaign takes place in the World of Greyhawk, so having some ties to the setting would be a good idea. Metamagic rods do NOT require a character to have the metamagic feat associated with the rod although they DO require a character crafting such a rod to have the metamagic feat at the time the rod is crafted. [b]Voda Vosa:[/b] Since this is a fairly long-term campaign, having weights and gp values for all items you are carrying will be invaluable to me as it will save time looking up things in the book. Other players who may happen to use them and I will simply need to reference the character sheet. We will not be starting up very soon, so please take some time to do this whenever you can. The same goes for the rest of you. A note about dispel magic: Not that I am trying to convince you to take it, Thanee, but dispel magic is still enormously useful at high levels because of the simple fact that it can be used as an area dispel when fighting many enemies at once. With the opportunity to keep rolling a dispel check on each spell affecting a target at least once, you often have a fairly good chance to dispel one effect on all targets in the area. A target with four spells active means you get up to four chances to dispel one effect on the target so your chance to roll high is improved. [/QUOTE]
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