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Airwalkrr's Greyhawk D&D 3.5 - Maure Castle OOC
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<blockquote data-quote="Thanee" data-source="post: 5061344" data-attributes="member: 478"><p>You are aware that the 1st level spell is then effectively <em>better</em> than the 6th level spell, right?</p><p></p><p>I can certainly understand <em>Conviction</em> (was a bit surprised by the duration there myself; at least for a 1st level spell... maybe bumping it up to 2nd level and keep the useful duration would be another option?), and at least the Mass variant is definitely still a good spell even with a low duration like that (if it's only good for a combat - rounds or minutes really make little difference there, usually - it better be worth the action spent on casting it, so the Mass version sounds a lot more appealing), but <em>Superior Resistance</em> really is no more than a below average 2nd level spell with such a short duration (compare it with <em>Nightshield</em>, for example, which is 1st level). Even with 10 minutes/level it isn't worth a 6th level spell (about 3rd or maybe 4th).</p><p></p><p>Another comparison would be a <em>Cloak of Resistance</em> vs. <em>Pearl of Power</em> (of appropriate level; i.e. a 6th level spell slot and spell known isn't a neglectible cost at all for a similar effect).</p><p></p><p>Also, what about the <em>Greater Resistance</em> then?</p><p></p><p></p><p>With duration in minutes, I will look for new spells, since the duration is really the primary reason to take them (might still end up with <em>Conviction</em>, though, as it is still a useful spell that way, and it's just 1st level... but from a 6th level spell I expect a 6th level spell effect... don't have enough of those, both known and per day, to not be a bit picky there <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> ).</p><p></p><p>Here is the rest of the list (including <em>Mass Conviction</em> and <em>Greater Resistance</em> for completeness sake, and also three non-PHB/SC spells and some 7th level spells for later, but it would be good to know at this point already, whether those are generally acceptable choices):</p><p></p><p>[SBLOCK=Spells to consider]1st - <em>Resurgence</em> [SC]</p><p>2nd - <em>Divine Insight</em> [SC], <em>Ghost Touch Armor</em> [SC], <em>Benediction</em> [CC];</p><p>3rd - <em>Blindsight</em> [SC], <em>Mass Conviction</em> [SC], <em>Mass Lesser Vigor</em> [SC], <em>Channeled Divine Shield</em> [PHB2];</p><p>4th - <em>Greater Resistance</em> [SC], <em>Panacea</em> [SC];</p><p>5th - <em>Revivify</em> [SC], <em>Surge of Fortune</em> [CC];</p><p>6th - <em>Energy Immunity</em> [SC], <em>Planar Exchange</em> [SC];</p><p>7th - <em>Greater Plane Shift</em> [SC], <em>Mass Spell Resistance</em> [SC], <em>Renewal Pact</em> [SC].[/SBLOCK]</p><p></p><p></p><p></p><p>Ok. That's unfortunately too late for the cloak then, though, as starting out without the attribute enhancers makes as little sense as does making them again entirely from scratch. Will be useful for other stuff, of course. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Another crafting/item question in this context... since MIC items are ok now, we <em>can</em> get the <em>vest of resistance</em> now, right? It's only limited to be part of the 12 levels for now, obviously, but could be enhanced later.</p><p></p><p>That would at least make one of the major item slot (and spell) issues a bit easier. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Looks like (see Vertexx post above) they actually are on the list (havn't seen them myself, but will take a closer look later <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />).</p><p></p><p>Should we go by that (i.e. 4th level for +1 equivalent; 8th level for +2 equivalent; etc.) or by caster level then?</p><p></p><p></p><p></p><p>Yeah, of course.</p><p></p><p></p><p></p><p>Since that makes it effectively useless for us, that's one item off the list. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>What about the <em>Monocle of Perusal</em> for a similar item (also allows to use identify; we don't really have much options there apart from buying scrolls/wands for the Warlock, maybe <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />)?</p><p></p><p>Wouldn't get that now (it's 10th level), but maybe for later.</p><p></p><p></p><p></p><p>That's the opposite of what you said last time, though, when I asked about having others help (with appropriate payment) with the spellcasting (especially of non-cleric spells) during item creation (which is definitely possible according to the DMG).</p><p></p><p>Right now, I would probably go with the following...</p><p></p><p><em>Anklet of Translocation</em> (5th; merged with boots, paying someone to cast <em>Dimension Door</em>, which pretty much negates the cost savings, but since I have to craft the item, in order to get the two merged in the first place, that is fine; and it's not <em>that</em> expensive, really)</p><p><em>Vest of Resistance +1</em> (4th; to be improved later) -or- <em>Death Ward</em> armor property (4th; if it is that level)</p><p><em>Healing Belt</em> (3rd) -or- <em>Wand of Lesser Vigor</em> (3rd)</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 5061344, member: 478"] You are aware that the 1st level spell is then effectively [i]better[/i] than the 6th level spell, right? I can certainly understand [i]Conviction[/i] (was a bit surprised by the duration there myself; at least for a 1st level spell... maybe bumping it up to 2nd level and keep the useful duration would be another option?), and at least the Mass variant is definitely still a good spell even with a low duration like that (if it's only good for a combat - rounds or minutes really make little difference there, usually - it better be worth the action spent on casting it, so the Mass version sounds a lot more appealing), but [i]Superior Resistance[/i] really is no more than a below average 2nd level spell with such a short duration (compare it with [i]Nightshield[/i], for example, which is 1st level). Even with 10 minutes/level it isn't worth a 6th level spell (about 3rd or maybe 4th). Another comparison would be a [i]Cloak of Resistance[/i] vs. [i]Pearl of Power[/i] (of appropriate level; i.e. a 6th level spell slot and spell known isn't a neglectible cost at all for a similar effect). Also, what about the [i]Greater Resistance[/i] then? With duration in minutes, I will look for new spells, since the duration is really the primary reason to take them (might still end up with [i]Conviction[/i], though, as it is still a useful spell that way, and it's just 1st level... but from a 6th level spell I expect a 6th level spell effect... don't have enough of those, both known and per day, to not be a bit picky there :lol: ). Here is the rest of the list (including [i]Mass Conviction[/i] and [i]Greater Resistance[/i] for completeness sake, and also three non-PHB/SC spells and some 7th level spells for later, but it would be good to know at this point already, whether those are generally acceptable choices): [SBLOCK=Spells to consider]1st - [i]Resurgence[/i] [SC] 2nd - [i]Divine Insight[/i] [SC], [i]Ghost Touch Armor[/i] [SC], [i]Benediction[/i] [CC]; 3rd - [i]Blindsight[/i] [SC], [i]Mass Conviction[/i] [SC], [i]Mass Lesser Vigor[/i] [SC], [i]Channeled Divine Shield[/i] [PHB2]; 4th - [i]Greater Resistance[/i] [SC], [i]Panacea[/i] [SC]; 5th - [i]Revivify[/i] [SC], [i]Surge of Fortune[/i] [CC]; 6th - [i]Energy Immunity[/i] [SC], [i]Planar Exchange[/i] [SC]; 7th - [i]Greater Plane Shift[/i] [SC], [i]Mass Spell Resistance[/i] [SC], [i]Renewal Pact[/i] [SC].[/SBLOCK] Ok. That's unfortunately too late for the cloak then, though, as starting out without the attribute enhancers makes as little sense as does making them again entirely from scratch. Will be useful for other stuff, of course. :) Another crafting/item question in this context... since MIC items are ok now, we [i]can[/i] get the [i]vest of resistance[/i] now, right? It's only limited to be part of the 12 levels for now, obviously, but could be enhanced later. That would at least make one of the major item slot (and spell) issues a bit easier. ;) Looks like (see Vertexx post above) they actually are on the list (havn't seen them myself, but will take a closer look later :)). Should we go by that (i.e. 4th level for +1 equivalent; 8th level for +2 equivalent; etc.) or by caster level then? Yeah, of course. Since that makes it effectively useless for us, that's one item off the list. ;) What about the [i]Monocle of Perusal[/i] for a similar item (also allows to use identify; we don't really have much options there apart from buying scrolls/wands for the Warlock, maybe ;))? Wouldn't get that now (it's 10th level), but maybe for later. That's the opposite of what you said last time, though, when I asked about having others help (with appropriate payment) with the spellcasting (especially of non-cleric spells) during item creation (which is definitely possible according to the DMG). Right now, I would probably go with the following... [i]Anklet of Translocation[/i] (5th; merged with boots, paying someone to cast [i]Dimension Door[/i], which pretty much negates the cost savings, but since I have to craft the item, in order to get the two merged in the first place, that is fine; and it's not [i]that[/i] expensive, really) [i]Vest of Resistance +1[/i] (4th; to be improved later) -or- [i]Death Ward[/i] armor property (4th; if it is that level) [i]Healing Belt[/i] (3rd) -or- [i]Wand of Lesser Vigor[/i] (3rd) Bye Thanee [/QUOTE]
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