Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
Playing the Game
Play by Post
Airwalkrr's Greyhawk: Maure Castle IC
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="airwalkrr" data-source="post: 5181352" data-attributes="member: 12460"><p><strong>Coldeven the 10th, Moonday, Common Year 594, Late Morning</strong></p><p></p><p>Having completed your preparations for the journey, you set out for Maure Castle following a map given to you by Mellary. In order to expedite the journey, you rent a group a riding horses from a stable in Greyhawk. The horses make your travels go by much more swiftly. After a half-day's ride you stop in the village of Diamond Lake for a brief rest. Local gossip tells of gnoll attacks on the outskirts of the mines worked by the village's denizens. Soldiers from Greyhawk have already arrived to quell the attacks, and you even hear of heroes like yourselves being called in to root out the source of the attacks.</p><p></p><p>After your brief stop in Diamond Lake, you continue to the east. On the second day you cross the border into the Duchy of Urnst, Greyhawk's neighbor to the east. An Urnstian border patrol briefly questions you on your intentions and. like the villagers of Diamond Lake, warns you of the gnolls roving the area. At the end of the second day, you turn your gaze southward through the meandering Cairn Hills. That evening, the night is filled with the hoots and hollers of all manner of beast. You can't help but let your imagination wander as you consider the calls to belong to gnoll warbands bent on pillaging the countryside. But for the present, your party remains unmolested.</p><p></p><p>On the morning of the third day, you set out for the last leg of your journey. According to Mellary's map, there should be an entrance to the castle's dungeon about a mile west of the castle itself. According to Mellary, this is the passageway used by Mordenkainen on his original expedition to the dungeons. Approaching by way of the castle itself is a pointless endeavor, any entrances to the dungeons being completely obscured by ruins of the ancient edifice. True to form, you come across a brush-covered downward-slanting passage just over a mile from the castle ruins. You tie your horses to a tree a ways off from the passage, just in case the passage is being watched, and being your descent.</p><p></p><p>Your magical weapons light the way as your march deeper into the dark tunnel. After proceeding eastward for about ten minutes along the downward-sloping passage, you come to a T-intersection, with a short hallway continuing to the north into a dead end and another leading south into darkness. A large eight-pointed star design has been chiseled into the stone floor at the intersection. The points of the star are entirely cleaned out, as if something is meant to be inset into the shallow depressions.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 5181352, member: 12460"] [b]Coldeven the 10th, Moonday, Common Year 594, Late Morning[/b] Having completed your preparations for the journey, you set out for Maure Castle following a map given to you by Mellary. In order to expedite the journey, you rent a group a riding horses from a stable in Greyhawk. The horses make your travels go by much more swiftly. After a half-day's ride you stop in the village of Diamond Lake for a brief rest. Local gossip tells of gnoll attacks on the outskirts of the mines worked by the village's denizens. Soldiers from Greyhawk have already arrived to quell the attacks, and you even hear of heroes like yourselves being called in to root out the source of the attacks. After your brief stop in Diamond Lake, you continue to the east. On the second day you cross the border into the Duchy of Urnst, Greyhawk's neighbor to the east. An Urnstian border patrol briefly questions you on your intentions and. like the villagers of Diamond Lake, warns you of the gnolls roving the area. At the end of the second day, you turn your gaze southward through the meandering Cairn Hills. That evening, the night is filled with the hoots and hollers of all manner of beast. You can't help but let your imagination wander as you consider the calls to belong to gnoll warbands bent on pillaging the countryside. But for the present, your party remains unmolested. On the morning of the third day, you set out for the last leg of your journey. According to Mellary's map, there should be an entrance to the castle's dungeon about a mile west of the castle itself. According to Mellary, this is the passageway used by Mordenkainen on his original expedition to the dungeons. Approaching by way of the castle itself is a pointless endeavor, any entrances to the dungeons being completely obscured by ruins of the ancient edifice. True to form, you come across a brush-covered downward-slanting passage just over a mile from the castle ruins. You tie your horses to a tree a ways off from the passage, just in case the passage is being watched, and being your descent. Your magical weapons light the way as your march deeper into the dark tunnel. After proceeding eastward for about ten minutes along the downward-sloping passage, you come to a T-intersection, with a short hallway continuing to the north into a dead end and another leading south into darkness. A large eight-pointed star design has been chiseled into the stone floor at the intersection. The points of the star are entirely cleaned out, as if something is meant to be inset into the shallow depressions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Airwalkrr's Greyhawk: Maure Castle IC
Top