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<blockquote data-quote="Rathan" data-source="post: 5508799" data-attributes="member: 1322"><p>My Character... now with longer char history!!!</p><p></p><p>[sblock=Varn "Traps" Palrond (Rog 12)]Name: Varn "Traps" Palrond</p><p>Race: Human</p><p>Class: Rogue</p><p>Align: TN</p><p>Level: 12</p><p>XP: 66,000 (XP Debt: 0)</p><p></p><p>Str: 14 +2 [4 Pts., +2 Level,</p><p>Dex: 21 +5 [10 Pts., +1 Level, +4 Enhancement]</p><p>Con: 14 +2 [4 Pts., +2 Enhancement]</p><p>Int: 16 +3 [10 Pts.]</p><p>Wis: 10 +0 [2 Pts.]</p><p>Cha: 10 +0 [2 Pts.]</p><p></p><p>HP: 68/68 (6 1st, 38 1/2 2nd-12th, +24 Ability)</p><p>AC: 23 (10 Base, +5 Dex, +6 Armor, +2 Deflection)</p><p>Initiative: +9 (+5 Dex, +4 Feat)</p><p>Speed: 40</p><p></p><p>Saves: (Base Ability Misc.) Total</p><p>Fort: (+4 +2 +2) +8 </p><p>Refl: (+8 +5 +2) +15</p><p>Will: (+4 +0 +2) +6</p><p></p><p>[Using Variant Rules for Attacks]</p><p>BaB: +9 </p><p>Melee Attk: +14 (+12/+12 TWF)</p><p>Ranged Attk: +14</p><p>(Jara)+1 Alchemical Silver Undead Bane Shortsword: +14/+14 (Standard Action, TWF) to hit 1d6+2 [+2d6 Undead] to dmg. +15 Move Action to hit </p><p>(Mara)+1 Adamantine Construct Bane Shortsword +14/+14 (Standard, TWF) to hit 1d6+3 [+2d6 Constructs] dmg, +15 Move Action to Hit</p><p>Special: Sneak Attack (6d6)</p><p></p><p>Money: 2175 gp</p><p></p><p>Skills: (48 Starting, +12 Each level after 1st [Human Bonus Added In]) Max Ranks: 15/7.5</p><p>48 +132=180</p><p>Skills: </p><p>Appraise (+5 Dex, +2 Ranks) +7</p><p>Climb (+2 Str, +2 Ranks, +2 Item) +6</p><p>Concentration (+2 Con, +4 Ranks) +6</p><p>Craft [Traps] (+3 Int +2 Ranks) +5</p><p>Decipher Script (+3 Int, +10 Ranks) +13</p><p>Disable Device (+5 Dex,+15 Ranks, +2 Item) +22</p><p>Escape Artist (+5 Dex, +7 Ranks) +12</p><p>Gather Information (+0 Wis, +7 Ranks, +2 Synergy) +7(+9)</p><p>Hide (+5 Dex, +9 Ranks) +14</p><p>Jump (+2 Str, +2 Ranks, +7 [Magic Item, Synergy]) +11</p><p>Knowledge [History/Local/Nobility/Royalty] (+3 Int, +7 Ranks) +10</p><p>Knowledge [Dungeoneering/Architecture/Engineering] (+3 Int, +7 Ranks) +10</p><p>Knowledge [Arcana/The Planes] (+3 Int, +3 Ranks) +6 </p><p>Knowledge [Geography/Nature] (+3 Int, +3 Ranks) +6</p><p>Knowledge [Religion/The Planes] (+3 Int, +2 Ranks) +5</p><p>Listen (+0 Wis, +8 Ranks) +8</p><p>Move Silently (+5 Dex, +9 Ranks) +14</p><p>Open Lock (+5 Dex, +15 Ranks, +2 Item) +22</p><p>Search (+3 Int, +15 Ranks) +18</p><p>Spot (+0 Wis, +8 Ranks) +8</p><p>Tumble (+5 Dex, +10 Ranks, +2 Synergy) +15(+17)</p><p>Use Magic Device (+0 Cha, +14 Ranks, +2 [Synergy for Scrolls]) +14(+16)</p><p>Swim (+2 Str, +4 Ranks) +6</p><p></p><p>Feats: (5, +1 Human at first level)</p><p>Human: Weapon Focus (Short Sword)</p><p>1st: Improved Initiative</p><p>3rd: Weapon Finesse (Dex rather than Str to attack with light weapon)</p><p>6th: Two Weapon Fighting</p><p>9th: Combat Expertise</p><p>12th: Improved Feint</p><p>(15th: Improved Two Weapon Fighting)</p><p></p><p>Special Abilities:</p><p>Trap Finding</p><p>Evasion</p><p>Sneak Attack (6d6)</p><p>Uncanny Dodge (Dex to AC)</p><p>Improved Uncanny Dodge (Can't be Flanked)</p><p>Trap Sense (+4 Ref Saves and +4 AC vs. Traps)</p><p>Improved Evasion (Ref Save for none, and only take half on fail)</p><p></p><p>Eqipment: (Slightly under 350 gp Total, not including diamonds)</p><p>Assorted Diamonds (5,000 gp)</p><p>Masterwork Thievs Tools (50 gp)</p><p>Climbers Kit (80 gp)</p><p>Bedroll (1 sp)</p><p>Flint and Steel x3 (3 gp)</p><p>Winter Blanket (5 sp)</p><p>Block and Tackle (5 gp)</p><p>Caltrops x5 (5 gp)</p><p>Map/Scroll Case x2 (2 gp)</p><p>10 ft Chain (30 gp)</p><p>50 ft silk rope (10 gp)</p><p>Chalk x3 (Bars and Dust) (3 cp)</p><p>Crowbar (2 gp)</p><p>Grappling Hook (1 gp)</p><p>Bull Lantern (12 gp)</p><p>Lock [Good] (80 gp)</p><p>Manacles [Masterwork] (50 gp)</p><p>Steel Mirror (10 gp)</p><p>Belt Pouch x5 (5 gp)</p><p>Waterskin x3 (3 gp)</p><p>Whetstone x2 (4 cp)</p><p></p><p>Magic Items:</p><p>Gloves of Dexterity (+4 Dex, 16,000gp)</p><p>Amulet of Health (+2 Con, 4,000gp)</p><p>Cloak of Resistance +2 (+2 to saves, 4,000gp)</p><p>Boots of Striding and Springing (+10 Speed, +5 Jump, 5,500gp)</p><p>Bottle of Air (7,250gp)</p><p>+3 Studded Leather Armor (+6 AC, 9175gp)</p><p>Handy Haversack (2,000gp)</p><p>Ring of Sustenance (2,500gp)</p><p>Ring of Protection +2 (8,000gp)</p><p>+1 Alchemical Silver Undead Bane Shortsword (8,490gp)</p><p>+1 Adamantine Construct Bane Shortsword (11,310gp)</p><p>Wand of Light (375gp[750] 10 mins per use) x2</p><p>Wand of Cure Light Wounds (750 gp [1500], 1d8+1 hp restored) x2</p><p></p><p>Character History:</p><p></p><p>Varn throughout most of his young life like to show off his gifted abilities as a dexterous and agile man. There wasn't a space too small or a room too guarded he couldn't overcome. From a young age the man used his talent to make himself a coin or two to get his way by in life. It wasn't until he learned to hone his skills under the tutelage of a master guildsmen of the thieves trade did he learn that his talent could take him to the heights of near legend in his field... that of the dungeon expert. </p><p></p><p>Crawl after crawl Varn wormed his way further and further into dungeon after dungeon in search of his biggest snatch and grab, but more importantly his name in another paper. Varns talents pulled in wealthy and word of mouth slowly rocketed him the lengths over master dungeon explorer within just a handful of years. At times Varn lets it goes to his head, but not so much as to make mistakes which a rogue like himself at this stage of the game is not in a position to make. He regrets at times being so well known, it makes it nearly impossible to blend with the crowds. Varn isn't really that type though, he's flamboyant and isn't afraid to show it mind you either. To this day Varn has not come across a lock, save for the magical lot, that he hasn't been able to crack or pick and his ego is only really outmatched at times but his honed and expert skill.</p><p></p><p>Varn has now been asked to take a crack at what most feel in Greyhawk as the most famous dungeon of all time, Maure Castle, and Varn unlike most others has no fear of this place, really more an overwhelming excitement to see what lies within this places of almost absolute mystery!</p><p></p><p><em>"Bris... hand me my kit."</em> Varn says as he squeezes his way into a space only slightly bigger than his frame. His fingers somehow inches between his legs as his friend, and in many ways his voice of reason, Brisarion raised the small folded kit to the lithe and dexterous hand only to watch it disappear into the crawlspace Varn wedged himself into. </p><p></p><p><em>"You know Bris... it's a good thing small spaces don't bother me."</em> Varn says softly making light banter with his comrade as his slips a pick from his kit between his teeth and the other into the small keyhole type latch placed keenly within the small crawl space designed for the fresh air delivery of the massive deep underground complex. </p><p></p><p><em>Almost got it!...</em> Varn yelled as he grinned from ear to ear as the audible pop and click of the lock sounded within the small crawl space. A sound a rogue of his talent never get tired of hearing of. </p><p></p><p><em>"Hey Bris... I got it... lets get the orb and get out of here, I've had my fill for one night... Bris?..... Bris?"</em> Varn said as he listened carefully to the silence. Soon the sounds of rushing water and screaming creatures starting to become more audible and seemed to be coming closer. Varn shimmied from the small space, taking his time as not to hurt himself only to stare a wall of tiny demonic looking creatures as they nearly knocked him down on their way by. Bris was nowhere to be seen, but before long Varn caught him out of the corner of his eye. The much larger man scruffed the rogue by the shirt collar and lifted him and hustled for the entrance of the dungeon.</p><p></p><p><em>"Hey hey!.... watch the shirt! Where are we going... we need to get the Or......"</em> Varn said as he turned his head to see a wall of water rushing for the two of them. </p><p></p><p><em>"You're too slow in that tin can Bris... you ran faster when you thought I had that damned holy mantle... run like you mean it!!!"</em> Varn yelped as the wall of water lapped at Bris' heals.</p><p></p><p>That seems how things go with these two though Varn will get them in these situation and Bris seems to pick up the pieces. These instances are few and far between as Varn is one of the best at what he does but even he makes mistakes. The two have been together in adventure and the like ever sense Varn was accused of having hidden a lost holy relic of Heironeous, a mantle. Few know he did at one point have it in his possession but had long given it to the one who paid him to retrieve it. </p><p></p><p>Eventually it turned up in the grand city of Greyhawk but Bris has never really let the incident go, reminding Varn on a regular basis that he never should have given it the the man he was paid to fetch it for, the honorable thing to do would be to return it to the church of Heironeous. Varn is always quick to remind his large priestly friend that doing so would one, ruin his reputation, and two not making it a penny for doing so. </p><p></p><p>The two seem to have a love/hate relationship Bris loves to try and make Varn a better person and Varn hates to give in a show a bit of conscience of any kind. Still Varn has grown a liking to the man he's traveled with for a number of years now, if nothing else it keeps things interesting when his job of choice can tend to get quite tedious.</p><p></p><p><strong><em>Mantle of Valor [Relic]</em></strong></p><p><em>This holy relic of Heironeous, bestows anyone of lawful or good alignment a +1 sacred bonus to saves. If this relic is donned by a cleric of Heironeous, and she gives up the use of a 4th level divine spell, she gains Spell Resistance (20) and +3 Sacred bonus to saves.</em>[/sblock]</p></blockquote><p></p>
[QUOTE="Rathan, post: 5508799, member: 1322"] My Character... now with longer char history!!! [sblock=Varn "Traps" Palrond (Rog 12)]Name: Varn "Traps" Palrond Race: Human Class: Rogue Align: TN Level: 12 XP: 66,000 (XP Debt: 0) Str: 14 +2 [4 Pts., +2 Level, Dex: 21 +5 [10 Pts., +1 Level, +4 Enhancement] Con: 14 +2 [4 Pts., +2 Enhancement] Int: 16 +3 [10 Pts.] Wis: 10 +0 [2 Pts.] Cha: 10 +0 [2 Pts.] HP: 68/68 (6 1st, 38 1/2 2nd-12th, +24 Ability) AC: 23 (10 Base, +5 Dex, +6 Armor, +2 Deflection) Initiative: +9 (+5 Dex, +4 Feat) Speed: 40 Saves: (Base Ability Misc.) Total Fort: (+4 +2 +2) +8 Refl: (+8 +5 +2) +15 Will: (+4 +0 +2) +6 [Using Variant Rules for Attacks] BaB: +9 Melee Attk: +14 (+12/+12 TWF) Ranged Attk: +14 (Jara)+1 Alchemical Silver Undead Bane Shortsword: +14/+14 (Standard Action, TWF) to hit 1d6+2 [+2d6 Undead] to dmg. +15 Move Action to hit (Mara)+1 Adamantine Construct Bane Shortsword +14/+14 (Standard, TWF) to hit 1d6+3 [+2d6 Constructs] dmg, +15 Move Action to Hit Special: Sneak Attack (6d6) Money: 2175 gp Skills: (48 Starting, +12 Each level after 1st [Human Bonus Added In]) Max Ranks: 15/7.5 48 +132=180 Skills: Appraise (+5 Dex, +2 Ranks) +7 Climb (+2 Str, +2 Ranks, +2 Item) +6 Concentration (+2 Con, +4 Ranks) +6 Craft [Traps] (+3 Int +2 Ranks) +5 Decipher Script (+3 Int, +10 Ranks) +13 Disable Device (+5 Dex,+15 Ranks, +2 Item) +22 Escape Artist (+5 Dex, +7 Ranks) +12 Gather Information (+0 Wis, +7 Ranks, +2 Synergy) +7(+9) Hide (+5 Dex, +9 Ranks) +14 Jump (+2 Str, +2 Ranks, +7 [Magic Item, Synergy]) +11 Knowledge [History/Local/Nobility/Royalty] (+3 Int, +7 Ranks) +10 Knowledge [Dungeoneering/Architecture/Engineering] (+3 Int, +7 Ranks) +10 Knowledge [Arcana/The Planes] (+3 Int, +3 Ranks) +6 Knowledge [Geography/Nature] (+3 Int, +3 Ranks) +6 Knowledge [Religion/The Planes] (+3 Int, +2 Ranks) +5 Listen (+0 Wis, +8 Ranks) +8 Move Silently (+5 Dex, +9 Ranks) +14 Open Lock (+5 Dex, +15 Ranks, +2 Item) +22 Search (+3 Int, +15 Ranks) +18 Spot (+0 Wis, +8 Ranks) +8 Tumble (+5 Dex, +10 Ranks, +2 Synergy) +15(+17) Use Magic Device (+0 Cha, +14 Ranks, +2 [Synergy for Scrolls]) +14(+16) Swim (+2 Str, +4 Ranks) +6 Feats: (5, +1 Human at first level) Human: Weapon Focus (Short Sword) 1st: Improved Initiative 3rd: Weapon Finesse (Dex rather than Str to attack with light weapon) 6th: Two Weapon Fighting 9th: Combat Expertise 12th: Improved Feint (15th: Improved Two Weapon Fighting) Special Abilities: Trap Finding Evasion Sneak Attack (6d6) Uncanny Dodge (Dex to AC) Improved Uncanny Dodge (Can't be Flanked) Trap Sense (+4 Ref Saves and +4 AC vs. Traps) Improved Evasion (Ref Save for none, and only take half on fail) Eqipment: (Slightly under 350 gp Total, not including diamonds) Assorted Diamonds (5,000 gp) Masterwork Thievs Tools (50 gp) Climbers Kit (80 gp) Bedroll (1 sp) Flint and Steel x3 (3 gp) Winter Blanket (5 sp) Block and Tackle (5 gp) Caltrops x5 (5 gp) Map/Scroll Case x2 (2 gp) 10 ft Chain (30 gp) 50 ft silk rope (10 gp) Chalk x3 (Bars and Dust) (3 cp) Crowbar (2 gp) Grappling Hook (1 gp) Bull Lantern (12 gp) Lock [Good] (80 gp) Manacles [Masterwork] (50 gp) Steel Mirror (10 gp) Belt Pouch x5 (5 gp) Waterskin x3 (3 gp) Whetstone x2 (4 cp) Magic Items: Gloves of Dexterity (+4 Dex, 16,000gp) Amulet of Health (+2 Con, 4,000gp) Cloak of Resistance +2 (+2 to saves, 4,000gp) Boots of Striding and Springing (+10 Speed, +5 Jump, 5,500gp) Bottle of Air (7,250gp) +3 Studded Leather Armor (+6 AC, 9175gp) Handy Haversack (2,000gp) Ring of Sustenance (2,500gp) Ring of Protection +2 (8,000gp) +1 Alchemical Silver Undead Bane Shortsword (8,490gp) +1 Adamantine Construct Bane Shortsword (11,310gp) Wand of Light (375gp[750] 10 mins per use) x2 Wand of Cure Light Wounds (750 gp [1500], 1d8+1 hp restored) x2 Character History: Varn throughout most of his young life like to show off his gifted abilities as a dexterous and agile man. There wasn't a space too small or a room too guarded he couldn't overcome. From a young age the man used his talent to make himself a coin or two to get his way by in life. It wasn't until he learned to hone his skills under the tutelage of a master guildsmen of the thieves trade did he learn that his talent could take him to the heights of near legend in his field... that of the dungeon expert. Crawl after crawl Varn wormed his way further and further into dungeon after dungeon in search of his biggest snatch and grab, but more importantly his name in another paper. Varns talents pulled in wealthy and word of mouth slowly rocketed him the lengths over master dungeon explorer within just a handful of years. At times Varn lets it goes to his head, but not so much as to make mistakes which a rogue like himself at this stage of the game is not in a position to make. He regrets at times being so well known, it makes it nearly impossible to blend with the crowds. Varn isn't really that type though, he's flamboyant and isn't afraid to show it mind you either. To this day Varn has not come across a lock, save for the magical lot, that he hasn't been able to crack or pick and his ego is only really outmatched at times but his honed and expert skill. Varn has now been asked to take a crack at what most feel in Greyhawk as the most famous dungeon of all time, Maure Castle, and Varn unlike most others has no fear of this place, really more an overwhelming excitement to see what lies within this places of almost absolute mystery! [i]"Bris... hand me my kit."[/i] Varn says as he squeezes his way into a space only slightly bigger than his frame. His fingers somehow inches between his legs as his friend, and in many ways his voice of reason, Brisarion raised the small folded kit to the lithe and dexterous hand only to watch it disappear into the crawlspace Varn wedged himself into. [i]"You know Bris... it's a good thing small spaces don't bother me."[/i] Varn says softly making light banter with his comrade as his slips a pick from his kit between his teeth and the other into the small keyhole type latch placed keenly within the small crawl space designed for the fresh air delivery of the massive deep underground complex. [i]Almost got it!...[/i] Varn yelled as he grinned from ear to ear as the audible pop and click of the lock sounded within the small crawl space. A sound a rogue of his talent never get tired of hearing of. [i]"Hey Bris... I got it... lets get the orb and get out of here, I've had my fill for one night... Bris?..... Bris?"[/i] Varn said as he listened carefully to the silence. Soon the sounds of rushing water and screaming creatures starting to become more audible and seemed to be coming closer. Varn shimmied from the small space, taking his time as not to hurt himself only to stare a wall of tiny demonic looking creatures as they nearly knocked him down on their way by. Bris was nowhere to be seen, but before long Varn caught him out of the corner of his eye. The much larger man scruffed the rogue by the shirt collar and lifted him and hustled for the entrance of the dungeon. [i]"Hey hey!.... watch the shirt! Where are we going... we need to get the Or......"[/i] Varn said as he turned his head to see a wall of water rushing for the two of them. [i]"You're too slow in that tin can Bris... you ran faster when you thought I had that damned holy mantle... run like you mean it!!!"[/i] Varn yelped as the wall of water lapped at Bris' heals. That seems how things go with these two though Varn will get them in these situation and Bris seems to pick up the pieces. These instances are few and far between as Varn is one of the best at what he does but even he makes mistakes. The two have been together in adventure and the like ever sense Varn was accused of having hidden a lost holy relic of Heironeous, a mantle. Few know he did at one point have it in his possession but had long given it to the one who paid him to retrieve it. Eventually it turned up in the grand city of Greyhawk but Bris has never really let the incident go, reminding Varn on a regular basis that he never should have given it the the man he was paid to fetch it for, the honorable thing to do would be to return it to the church of Heironeous. Varn is always quick to remind his large priestly friend that doing so would one, ruin his reputation, and two not making it a penny for doing so. The two seem to have a love/hate relationship Bris loves to try and make Varn a better person and Varn hates to give in a show a bit of conscience of any kind. Still Varn has grown a liking to the man he's traveled with for a number of years now, if nothing else it keeps things interesting when his job of choice can tend to get quite tedious. [b][i]Mantle of Valor [Relic][/i][/b] [i]This holy relic of Heironeous, bestows anyone of lawful or good alignment a +1 sacred bonus to saves. If this relic is donned by a cleric of Heironeous, and she gives up the use of a 4th level divine spell, she gains Spell Resistance (20) and +3 Sacred bonus to saves.[/i][/sblock] [/QUOTE]
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