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Airwalkrr's Maure Castle 3.5 OOC
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<blockquote data-quote="Rathan" data-source="post: 5545704" data-attributes="member: 1322"><p>Ok KS.... here's my start to your character... I think you can build off this to the specs you want them to be like magic items to raise stats, skills, feats, and the like. I think from here you still have a lot of customization you can do and still make it yours!</p><p></p><p>The BAB is based on the variant rule Airr is using for this game...</p><p></p><p>EDIT: you needed the 5 levels of ranger to get to max 8 skill ranks for Knowledge (Geography/Nature) needed for HW</p><p></p><p>Kobold Stew Character</p><p></p><p>EDIT2: Let me know what you think please!</p><p></p><p>EDIT3: OK.... DUE TO AIRRS SUGGESTIONS I'VE TAKEN HIS ADVISE KS AND GONE A BIT MORE HORIZON WALKER FOR YOU!</p><p></p><p>[sblock=Fighter 4/Ranger 2/Horizon Walker 6]</p><p></p><p>Str 19 +4 10pts (+3 Level</p><p>Dex 16 +3 6pts (+2 Racial</p><p>Con 12 +1 6pts (-2 Racial</p><p>Int 14 +2 6pts (</p><p>Wis 12 +1 4pts (</p><p>Cha 8 -1 0pts (</p><p></p><p>Speed: 30</p><p>BAB: +12/+12 (Standard Action, Two Weapon Fighting), +12 (Move Action), +12 (Swift Action)</p><p>HP: 10 + 3d10 + 2d8 + 6d8 + (Con Mod)</p><p>AC: 13 (+3 Dex,</p><p></p><p>Attacks</p><p>Melee </p><p>Ranged</p><p></p><p>Saves</p><p>Fort: +12 (12 Base,</p><p>Refl: +6 (6 Base,</p><p>Will: +3 (3 Base,</p><p></p><p></p><p>Skills: (Fighter: [2+2]x4 1st level, [2+2]x3) (Ranger: [6+2]x2) (HW: [4+2]x6) [80 Total]</p><p></p><p>Fighter</p><p>?</p><p>?</p><p>Ranger</p><p>Knowledge [Geography/Nature] +10 [8 Ranks, +2 Int]</p><p>?</p><p>?</p><p>HW</p><p>?</p><p>?</p><p></p><p>Feats</p><p>Two Weapon Fighting</p><p>1st: Endurance</p><p>Fgtr1:</p><p>Fgtr2:</p><p>3rd:</p><p>Fgtr4:</p><p>6th:</p><p>9th:</p><p>12th:</p><p></p><p></p><p>Racial/Class Abilities:</p><p>Elf: +2 Dex/-2 Con, Immunity to Sleep, +2 Racial Bns to enchantment spells, Low Light Vision, Proficient with (longsword, rapier, longbow, and shortbow, +2 to listen,search, and spot checks, common and elven langs.</p><p>Ranger: Favored Enemy: (1st: ?) Combat Style (two weapon style)</p><p>Fighter: Bonus Feats x3</p><p>HW: Terrain Mastery x3 (Desert: Immune to Fatigue, Exhausted reduced to fatigued, +1 insight to desert creatures/Hills: +4 competence checks to Listen +1 Insight hill creatures/Underground: 60 Dark Vision, +1 Insight to underground creatures/Plains: +4 competence bonus to Spot checks, +1 insight to plains creatures/Aquatic: +4 swim checks, +1 insight to aquatic creatures/Mountains: +4 on climb checks, +1 insight to mountain creatures/Shifting [Planar]: Dimension Door once every 1d4 rounds, +1 insight to elementals native to shifting plains)[/sblock]</p></blockquote><p></p>
[QUOTE="Rathan, post: 5545704, member: 1322"] Ok KS.... here's my start to your character... I think you can build off this to the specs you want them to be like magic items to raise stats, skills, feats, and the like. I think from here you still have a lot of customization you can do and still make it yours! The BAB is based on the variant rule Airr is using for this game... EDIT: you needed the 5 levels of ranger to get to max 8 skill ranks for Knowledge (Geography/Nature) needed for HW Kobold Stew Character EDIT2: Let me know what you think please! EDIT3: OK.... DUE TO AIRRS SUGGESTIONS I'VE TAKEN HIS ADVISE KS AND GONE A BIT MORE HORIZON WALKER FOR YOU! [sblock=Fighter 4/Ranger 2/Horizon Walker 6] Str 19 +4 10pts (+3 Level Dex 16 +3 6pts (+2 Racial Con 12 +1 6pts (-2 Racial Int 14 +2 6pts ( Wis 12 +1 4pts ( Cha 8 -1 0pts ( Speed: 30 BAB: +12/+12 (Standard Action, Two Weapon Fighting), +12 (Move Action), +12 (Swift Action) HP: 10 + 3d10 + 2d8 + 6d8 + (Con Mod) AC: 13 (+3 Dex, Attacks Melee Ranged Saves Fort: +12 (12 Base, Refl: +6 (6 Base, Will: +3 (3 Base, Skills: (Fighter: [2+2]x4 1st level, [2+2]x3) (Ranger: [6+2]x2) (HW: [4+2]x6) [80 Total] Fighter ? ? Ranger Knowledge [Geography/Nature] +10 [8 Ranks, +2 Int] ? ? HW ? ? Feats Two Weapon Fighting 1st: Endurance Fgtr1: Fgtr2: 3rd: Fgtr4: 6th: 9th: 12th: Racial/Class Abilities: Elf: +2 Dex/-2 Con, Immunity to Sleep, +2 Racial Bns to enchantment spells, Low Light Vision, Proficient with (longsword, rapier, longbow, and shortbow, +2 to listen,search, and spot checks, common and elven langs. Ranger: Favored Enemy: (1st: ?) Combat Style (two weapon style) Fighter: Bonus Feats x3 HW: Terrain Mastery x3 (Desert: Immune to Fatigue, Exhausted reduced to fatigued, +1 insight to desert creatures/Hills: +4 competence checks to Listen +1 Insight hill creatures/Underground: 60 Dark Vision, +1 Insight to underground creatures/Plains: +4 competence bonus to Spot checks, +1 insight to plains creatures/Aquatic: +4 swim checks, +1 insight to aquatic creatures/Mountains: +4 on climb checks, +1 insight to mountain creatures/Shifting [Planar]: Dimension Door once every 1d4 rounds, +1 insight to elementals native to shifting plains)[/sblock] [/QUOTE]
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