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Airwalkrr's Maure Castle 3.5 OOC
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<blockquote data-quote="airwalkrr" data-source="post: 5554973" data-attributes="member: 12460"><p>[MENTION=1322]Rathan[/MENTION], I have some comments.</p><p></p><p>1) I <strong>strongly</strong> recommend you max out your ranks in both Search and Disable Device. Not every trap in this dungeon can be disarmed with a skill check, but for those that can, you will definitely want to be able to do so reliably.</p><p></p><p>2) I'm not sure how you managed to get so many Knowledge skills as class skills. Rogues get only Knowledge (local).</p><p></p><p>3) This is also just a suggestion, but considering you will have difficulty dealing damage to undead and constructs, perhaps you might like to consider a +1 undead bane shortsword and a +1 construct bane shortsword instead of two +2 shortswords. Plants and oozes are the same story, but tend to be less frequent foes. You should also consider making one alchemical silver and another adamantine or at the least cold iron. I know you will generally rely on sneak attack to get over DR, but an extra 5-15 points is an extra 5-15 points. I recommend a +1 silver undead bane shortsword and a +1 adamantine construct bane shortsword. You could also just go for straight damage with shock, frost, etc. but I think shoring up your weaknesses is more important.</p><p></p><p>4) Do you really think you need the helm of comprehending languages and reading magic when there is both a wizard and a cleric in the party? I'd think you have better ways of spending your gold.</p><p></p><p>Everything else seems to be in order.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 5554973, member: 12460"] [MENTION=1322]Rathan[/MENTION], I have some comments. 1) I [B]strongly[/B] recommend you max out your ranks in both Search and Disable Device. Not every trap in this dungeon can be disarmed with a skill check, but for those that can, you will definitely want to be able to do so reliably. 2) I'm not sure how you managed to get so many Knowledge skills as class skills. Rogues get only Knowledge (local). 3) This is also just a suggestion, but considering you will have difficulty dealing damage to undead and constructs, perhaps you might like to consider a +1 undead bane shortsword and a +1 construct bane shortsword instead of two +2 shortswords. Plants and oozes are the same story, but tend to be less frequent foes. You should also consider making one alchemical silver and another adamantine or at the least cold iron. I know you will generally rely on sneak attack to get over DR, but an extra 5-15 points is an extra 5-15 points. I recommend a +1 silver undead bane shortsword and a +1 adamantine construct bane shortsword. You could also just go for straight damage with shock, frost, etc. but I think shoring up your weaknesses is more important. 4) Do you really think you need the helm of comprehending languages and reading magic when there is both a wizard and a cleric in the party? I'd think you have better ways of spending your gold. Everything else seems to be in order. [/QUOTE]
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