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Airwalkrr's Maure Castle 3.5 OOC
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<blockquote data-quote="Knowledge Checks" data-source="post: 5682540" data-attributes="member: 6681261"><p>Looks interesting.</p><p></p><p>I've got an idea for a Human Barbarian, a tough guy that lived in the wild, not because he's a nature lover, but because it's a challenge to survive. He did it for the challenge, to push himself to become a hardened survivor.</p><p></p><p>Mechanics wise, here are some thoughts.</p><p></p><p>Human Barbarian 12</p><p>ACF: Berserker Strength (PHB II pg33)</p><p></p><p>Feats</p><p>H Mad-Foam Rager</p><p>1 Power Attack</p><p>3 Endurance</p><p>6 Diehard</p><p>9 Steadfast Determination</p><p>12 Armor Specialization: Hide</p><p></p><p>His Con mod applies to both Fortitude & Will, Diehard keeps him fighting longer, Mad-Foam Rager lets him smack the wizard attempting to Dominate him before the spell takes effect, and the Armor Specialization DR 2/- will stack with his Barbarian DR 2/- and Berserker Strength DR 3/-. Normally his damage reduction is DR 4/-, in his Berserker Strength it jumps to DR 7/-.</p><p></p><p>Also, +4 trap sense is not a bad thing when going on a dungeon crawl.</p><p></p><p>If this sounds like someone that'll work in your game, let me know and I'll make a full write up and sheet.</p></blockquote><p></p>
[QUOTE="Knowledge Checks, post: 5682540, member: 6681261"] Looks interesting. I've got an idea for a Human Barbarian, a tough guy that lived in the wild, not because he's a nature lover, but because it's a challenge to survive. He did it for the challenge, to push himself to become a hardened survivor. Mechanics wise, here are some thoughts. Human Barbarian 12 ACF: Berserker Strength (PHB II pg33) Feats H Mad-Foam Rager 1 Power Attack 3 Endurance 6 Diehard 9 Steadfast Determination 12 Armor Specialization: Hide His Con mod applies to both Fortitude & Will, Diehard keeps him fighting longer, Mad-Foam Rager lets him smack the wizard attempting to Dominate him before the spell takes effect, and the Armor Specialization DR 2/- will stack with his Barbarian DR 2/- and Berserker Strength DR 3/-. Normally his damage reduction is DR 4/-, in his Berserker Strength it jumps to DR 7/-. Also, +4 trap sense is not a bad thing when going on a dungeon crawl. If this sounds like someone that'll work in your game, let me know and I'll make a full write up and sheet. [/QUOTE]
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