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Airwalkrr's Maure Castle IC Chapter 1: The Great Hall
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<blockquote data-quote="airwalkrr" data-source="post: 5704014" data-attributes="member: 12460"><p>[gm]This is the In Character thread for the players in my Maure Castle campaign.</p><p></p><p><strong>Cast of Characters</strong></p><p>Rhun: <a href="http://www.enworld.org/forum/5666348-post3.html" target="_blank">Brisarion</a>, NG male human cleric (Heironeous) 12</p><p>s@squ@tch: <a href="http://www.enworld.org/forum/5662561-post2.html" target="_blank">Hedowin</a>, NG male human wizard 12</p><p>Knowledge Checks: <a href="http://www.enworld.org/forum/5700822-post4.html" target="_blank">Longren</a>, N male human barbarian 12</p><p>Shayuri: <a href="http://www.enworld.org/forum/5703656-post5.html" target="_blank">Silhouette</a>, N female human beguiler 12[/gm]Long ago, an adventurer discovered a hidden passage in the ground west of a decrepit and abandoned fortress known as Maure Castle. The passage led to a set of unopenable doors. This adventurer spoke of his exploit in the City of Greyhawk's legendary Green Dragon Inn. Word soon passed to the wizard Mordenkainen, a shadowy figure with a finger on the knife's edge upon which the city balanced. He and his apprentice Bigby, Yrag the Lord, and Riggby, patriarch of Boccob the Uncaring, set out to try their hands at passing the unpassable. With the aid of a minor artifact known as the <em>Silver Key of Portals</em>, Mordenkainen and his companions entered the dungeon twenty-five years ago. They slew an evil wizard and most of his agents, robbed the place of much lore and wealth, and departed for greater challenges elsewhere.</p><p></p><p>Over the course of your careers, you have gained the attention of Mordenkainen and his powerful allies. Mordenkainen's former apprentice, the archmage Bigby, fears that evil may have waxed within the ruins in the years since his last visit. Having other matters to consume their time, the wizards have contacted you via their associate, a wizard named Jallarzi Sallavarian in Greyhawk who directed you to the tunnel entrance. Jallarzi temporarily entrusted you with a powerful minor artifact called the <em>Silver Key of Portals</em> to help you negotiate the Unopenable Doors.</p><p></p><p>You now find yourself at a brush-covered downward-slanting passage just over a mile west of Maure Castle.[gm]Attached pictures show the overland area as well as the Silver Key of Portals. Maure Castle is about 180 miles southeast of Greyhawk, which is where you began your journey. You can discuss how you got here however you like, or we can just assume you traveled overland after packing supplies for the trip. It is about a six-day trip by horseback. Your characters are assumed to know each other already. You can develop your personalities and how long you've known each other, as well as whatever reasons you have working together in the game.</p><p></p><p>Please post a list of spells prepared for today in your opening post if your character prepares spells.[/gm]<a href="http://www.enworld.org/forum/talking-talk/303525-airwalkrrs-maure-castle-3-5-ooc.html" target="_blank">Airwalkrr's Maure Castle 3.5 OOC</a></p></blockquote><p></p>
[QUOTE="airwalkrr, post: 5704014, member: 12460"] [gm]This is the In Character thread for the players in my Maure Castle campaign. [B]Cast of Characters[/B] Rhun: [URL="http://www.enworld.org/forum/5666348-post3.html"]Brisarion[/URL], NG male human cleric (Heironeous) 12 s@squ@tch: [URL="http://www.enworld.org/forum/5662561-post2.html"]Hedowin[/URL], NG male human wizard 12 Knowledge Checks: [url=http://www.enworld.org/forum/5700822-post4.html]Longren[/url], N male human barbarian 12 Shayuri: [URL="http://www.enworld.org/forum/5703656-post5.html"]Silhouette[/URL], N female human beguiler 12[/gm]Long ago, an adventurer discovered a hidden passage in the ground west of a decrepit and abandoned fortress known as Maure Castle. The passage led to a set of unopenable doors. This adventurer spoke of his exploit in the City of Greyhawk's legendary Green Dragon Inn. Word soon passed to the wizard Mordenkainen, a shadowy figure with a finger on the knife's edge upon which the city balanced. He and his apprentice Bigby, Yrag the Lord, and Riggby, patriarch of Boccob the Uncaring, set out to try their hands at passing the unpassable. With the aid of a minor artifact known as the [I]Silver Key of Portals[/I], Mordenkainen and his companions entered the dungeon twenty-five years ago. They slew an evil wizard and most of his agents, robbed the place of much lore and wealth, and departed for greater challenges elsewhere. Over the course of your careers, you have gained the attention of Mordenkainen and his powerful allies. Mordenkainen's former apprentice, the archmage Bigby, fears that evil may have waxed within the ruins in the years since his last visit. Having other matters to consume their time, the wizards have contacted you via their associate, a wizard named Jallarzi Sallavarian in Greyhawk who directed you to the tunnel entrance. Jallarzi temporarily entrusted you with a powerful minor artifact called the [I]Silver Key of Portals[/I] to help you negotiate the Unopenable Doors. You now find yourself at a brush-covered downward-slanting passage just over a mile west of Maure Castle.[gm]Attached pictures show the overland area as well as the Silver Key of Portals. Maure Castle is about 180 miles southeast of Greyhawk, which is where you began your journey. You can discuss how you got here however you like, or we can just assume you traveled overland after packing supplies for the trip. It is about a six-day trip by horseback. Your characters are assumed to know each other already. You can develop your personalities and how long you've known each other, as well as whatever reasons you have working together in the game. Please post a list of spells prepared for today in your opening post if your character prepares spells.[/gm][URL="http://www.enworld.org/forum/talking-talk/303525-airwalkrrs-maure-castle-3-5-ooc.html"]Airwalkrr's Maure Castle 3.5 OOC[/URL] [/QUOTE]
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