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airwalkrr's Rise of the Runelords AE PBP Reborn! [OOC]
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<blockquote data-quote="airwalkrr" data-source="post: 6430432" data-attributes="member: 12460"><p>Howdy, kinem! Good to hear from you again. You are welcome to use Duko to fill the arcane slot if you like, although I believe your original plan was to use him as more of a melee type. If you and perrinmiller work together, you can both probably cover the arcane bases. Just make sure to retrofit Duko to fit the character creation rules this time around since they are a little different. The wooden armor is okay, but let's nix the barbed vest. Using the Armor as Damage Reduction rule it will rarely come into play anyway. Might I also suggest swapping the Weapon Focus feat for something different. Again, because of the Armor as Damage Reduction rule you shouldn't have as much difficulty hitting targets. You might prefer to invest in something like Power Attack instead. Up to you though.Howdy, Tailspinner! Glad to have you aboard. A clean-shaven dwarf, eh? That's bound to raise some eyebrows.</p><p></p><p>You know what, Outlander (Exile) is fine if you still want to go that route. The RotRPG actually does mention the campaign traits from the APG for Shadows Under Sandpoint as being acceptable so if you'd still like that trait, it's okay with me. Since Magnimar comes into play later in the campaign, you might want to detail the circumstances of his life before coming to Sandpoint in a bit more detail when character creation is done though, if for no other reason than to give him ties to the region. The primary purpose behind campaign traits is to give the characters a sense of belonging to the setting, and give them a stake in the events to come.</p><p></p><p>We have four completed character concepts now. That sure didn't take long! So here is the line-up to summarize:</p><p>Arcane: Duko, half-orc summoner some melee focus played by kinem</p><p>Divine: Thrindar, dwarf cleric who shaves his beard played by Tailspinner</p><p>Battle: Kelvyn, human fighter specializing in two-handed weapons played by Mowgli - Backup: SelcSilverhand</p><p>Troubleshooter: Jamir, human bard boisterous and orphaned played by perrinmiller</p><p></p><p>The primary weakness of this group appears to be in the arcane department. However, with a bard serving as Troubleshooter, this shouldn't be too much of a problem. I imagine the summoner could focus on buffing while the bard could focus on enchantment and illusion. But I will leave the particulars up to the party. How about we set a soft character sheet draft submission deadline for 17-Nov and a tentative start date of 24-Nov. For those of us in the USA there is a major holiday coming up soon I'll be flexible.</p><p></p><p>For all the players, where would you prefer to store character sheets? Shall I create a rogue's gallery thread or can anyone think of a preferable alternative? EN World has a functioning wiki now which might work. I'm open to anything that you guys prefer.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 6430432, member: 12460"] Howdy, kinem! Good to hear from you again. You are welcome to use Duko to fill the arcane slot if you like, although I believe your original plan was to use him as more of a melee type. If you and perrinmiller work together, you can both probably cover the arcane bases. Just make sure to retrofit Duko to fit the character creation rules this time around since they are a little different. The wooden armor is okay, but let's nix the barbed vest. Using the Armor as Damage Reduction rule it will rarely come into play anyway. Might I also suggest swapping the Weapon Focus feat for something different. Again, because of the Armor as Damage Reduction rule you shouldn't have as much difficulty hitting targets. You might prefer to invest in something like Power Attack instead. Up to you though.Howdy, Tailspinner! Glad to have you aboard. A clean-shaven dwarf, eh? That's bound to raise some eyebrows. You know what, Outlander (Exile) is fine if you still want to go that route. The RotRPG actually does mention the campaign traits from the APG for Shadows Under Sandpoint as being acceptable so if you'd still like that trait, it's okay with me. Since Magnimar comes into play later in the campaign, you might want to detail the circumstances of his life before coming to Sandpoint in a bit more detail when character creation is done though, if for no other reason than to give him ties to the region. The primary purpose behind campaign traits is to give the characters a sense of belonging to the setting, and give them a stake in the events to come. We have four completed character concepts now. That sure didn't take long! So here is the line-up to summarize: Arcane: Duko, half-orc summoner some melee focus played by kinem Divine: Thrindar, dwarf cleric who shaves his beard played by Tailspinner Battle: Kelvyn, human fighter specializing in two-handed weapons played by Mowgli - Backup: SelcSilverhand Troubleshooter: Jamir, human bard boisterous and orphaned played by perrinmiller The primary weakness of this group appears to be in the arcane department. However, with a bard serving as Troubleshooter, this shouldn't be too much of a problem. I imagine the summoner could focus on buffing while the bard could focus on enchantment and illusion. But I will leave the particulars up to the party. How about we set a soft character sheet draft submission deadline for 17-Nov and a tentative start date of 24-Nov. For those of us in the USA there is a major holiday coming up soon I'll be flexible. For all the players, where would you prefer to store character sheets? Shall I create a rogue's gallery thread or can anyone think of a preferable alternative? EN World has a functioning wiki now which might work. I'm open to anything that you guys prefer. [/QUOTE]
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