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airwalkrr's Rise of the Runelords AE PBP Reborn! [OOC]
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<blockquote data-quote="kinem" data-source="post: 6434421" data-attributes="member: 24234"><p>Using the magic score is pretty much like having PC spellcasters roll the monster saving throws. It gives PCs information they shouldn't have (no mystery about which guy's the ringer if we know the saves). I understand giving some DM-side information to players to speed combat, but that should be done judiciously, not every time. Even if it's almost every time but strangely "not for this one" we'd know something's up.</p><p></p><p>What most DMs do is give information like monster AC out after a few attacks have hit and others have missed, so there's an in-character justification for supposing that the PCs have gotten a feel for how hard it is to hit these particular monsters.</p><p></p><p>(Also, I assume that we'd roll the magic score against each monster separately, but if not that'd be even worse since then monsters within a group of identical monsters would all pass or all fail the save).</p><p></p><p>So you know I am dead set against the "players roll all the dice" variant, but willing to live with it if you insist.</p><p></p><p>As for "armor as DR", it's not really more realistic. Not every blow lands on armor. What could be more realistic is a hybrid system in which the DR only applies if the armor would normally have caused a miss which otherwise would have hit. Also, bypassing natural armor with adamantine weapons is unbalanced.</p><p></p><p>Even when house rules are not by themselves more complicated, using rules we're not used to and don't use in other games is more work. If there are benefits that could certainly justify the added overhead, but I'm not seeing that with these. IMO <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="kinem, post: 6434421, member: 24234"] Using the magic score is pretty much like having PC spellcasters roll the monster saving throws. It gives PCs information they shouldn't have (no mystery about which guy's the ringer if we know the saves). I understand giving some DM-side information to players to speed combat, but that should be done judiciously, not every time. Even if it's almost every time but strangely "not for this one" we'd know something's up. What most DMs do is give information like monster AC out after a few attacks have hit and others have missed, so there's an in-character justification for supposing that the PCs have gotten a feel for how hard it is to hit these particular monsters. (Also, I assume that we'd roll the magic score against each monster separately, but if not that'd be even worse since then monsters within a group of identical monsters would all pass or all fail the save). So you know I am dead set against the "players roll all the dice" variant, but willing to live with it if you insist. As for "armor as DR", it's not really more realistic. Not every blow lands on armor. What could be more realistic is a hybrid system in which the DR only applies if the armor would normally have caused a miss which otherwise would have hit. Also, bypassing natural armor with adamantine weapons is unbalanced. Even when house rules are not by themselves more complicated, using rules we're not used to and don't use in other games is more work. If there are benefits that could certainly justify the added overhead, but I'm not seeing that with these. IMO :) [/QUOTE]
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