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airwalkrr's Rise of the Runelords AE PBP Reborn! [OOC]
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<blockquote data-quote="airwalkrr" data-source="post: 6455588" data-attributes="member: 12460"><p>Is this in specific reference to the four NPC hooks I offered? If so, I presented them to give you, as players, a small degree of narrative control over the story. Feel like things are not moving along or just want to post more than is really necessary? Bring in your NPC hook and spice things up! I will present these types of hooks sparingly throughout the campaign.</p><p></p><p>Skill checks will generally be up to you. I will usually assume a couple of things:</p><p>1) unless otherwise stated you are always taking 10 on Perception checks (modifiers for distraction, sleep, vigilance, etc. may come into play)</p><p>2) unless otherwise stated you are always taking 10 on Sense Motive checks</p><p></p><p>Hence why I ask for your Per. & S. M. mods with each post. Of course, this won't preclude you from rolling Perception or Sense Motive in the usual manner (in which case I will discard the take 10 result and use the roll, though I will never ret-con a situation if it the roll would be worse than taking 10 and I have already described the result), but aside from that I expect you to use skill checks proactively in 95% of cases. I will rarely <strong>ask</strong> for a skill check. And in cases where a skill check is implied by not rolled (i.e. climbing a ladder or following a map), I will assume you have taken 10, which should get you the desired result the vast majority of the time anyway. Because I am focusing on the narrative, most situations will only truly warrant a roll if they are potentially deadly or dangerous. This does not cover things like traps and hazards, which are naturally assumed to be something PCs should be proactive about in D&D/Pathfinder. And if you give me a Standard Operating procedure for a dungeon (i.e. a marching order and process for "clearing" a room) which includes a Perception check, I will roll it if needed, or you can provide a set of rolls in advance; I will use them as needed and inform you when the set of rolls is exhausted.</p><p></p><p>Maybe overshare, but I am trying to be thorough. Does that answer your question?</p><p></p><p>Post coming later today. First XP award will be included, along with the resolution of the test of Strength and rules for the upcoming balance beam contest (Acrobatics/Dex) and tug-of-war games (Climb/Str) at 2 pm and 3 pm respectively. Since at least one person seems interested in betting, I'll include some odds from bookies to keep it interesting. I will resolve those events simultaneously to pick up the pace. Hopefully you guys are making some friends/contacts in Sandpoint, which is the whole purpose of the festival. I thought it better than simply writing up a background of the town or doing a narrative of my own.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 6455588, member: 12460"] Is this in specific reference to the four NPC hooks I offered? If so, I presented them to give you, as players, a small degree of narrative control over the story. Feel like things are not moving along or just want to post more than is really necessary? Bring in your NPC hook and spice things up! I will present these types of hooks sparingly throughout the campaign. Skill checks will generally be up to you. I will usually assume a couple of things: 1) unless otherwise stated you are always taking 10 on Perception checks (modifiers for distraction, sleep, vigilance, etc. may come into play) 2) unless otherwise stated you are always taking 10 on Sense Motive checks Hence why I ask for your Per. & S. M. mods with each post. Of course, this won't preclude you from rolling Perception or Sense Motive in the usual manner (in which case I will discard the take 10 result and use the roll, though I will never ret-con a situation if it the roll would be worse than taking 10 and I have already described the result), but aside from that I expect you to use skill checks proactively in 95% of cases. I will rarely [B]ask[/B] for a skill check. And in cases where a skill check is implied by not rolled (i.e. climbing a ladder or following a map), I will assume you have taken 10, which should get you the desired result the vast majority of the time anyway. Because I am focusing on the narrative, most situations will only truly warrant a roll if they are potentially deadly or dangerous. This does not cover things like traps and hazards, which are naturally assumed to be something PCs should be proactive about in D&D/Pathfinder. And if you give me a Standard Operating procedure for a dungeon (i.e. a marching order and process for "clearing" a room) which includes a Perception check, I will roll it if needed, or you can provide a set of rolls in advance; I will use them as needed and inform you when the set of rolls is exhausted. Maybe overshare, but I am trying to be thorough. Does that answer your question? Post coming later today. First XP award will be included, along with the resolution of the test of Strength and rules for the upcoming balance beam contest (Acrobatics/Dex) and tug-of-war games (Climb/Str) at 2 pm and 3 pm respectively. Since at least one person seems interested in betting, I'll include some odds from bookies to keep it interesting. I will resolve those events simultaneously to pick up the pace. Hopefully you guys are making some friends/contacts in Sandpoint, which is the whole purpose of the festival. I thought it better than simply writing up a background of the town or doing a narrative of my own. [/QUOTE]
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