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airwalkrr's Rise of the Runelords AE PBP Reborn! [OOC]
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<blockquote data-quote="perrinmiller" data-source="post: 6519450" data-attributes="member: 88649"><p>Re: Armor as DR. My negative opinion of the variant has not changed. </p><p></p><p>While the lower AC should mean more hits, I have rolled very badly and have not seen these hits anyway. Yes, I took Arcane Strike with full knowledge it would by-pass this armor as DR variant too and Jamir should kill 50% of the time he hits a goblin minion with a javelin. Mathematically, he should be a major participant for winning.</p><p></p><p>Sadly, karma has been unkindly paying me back for these powergaming decisions and Jamir has been mostly ineffective in combat so far. But that is not a reason against the variant.</p><p></p><p>I have two reasons for not liking the variant:</p><p>1. The Critical Hit complication is my biggest reason. It brings complication without a real benefit.</p><p></p><p>2. When you really look at what HP represent, a character is not really wounded until they reach 0HP and take a mechanical disadvantage that reduces combat capability. Therefore, I have been treating the armor as absorbing damage for RP fluff for several weeks now in several PF/d20 based games without the variant in use. </p><p></p><p>It makes more sense to RP that armor absorbed most of the damage on Character X taking 11 out of 12HP, yet still remained on his feet 100% combat capable. Because if you write that he got stabbed in the leg, then he would be bleeding and badly wounded (losing 1HP per round, reduced in movement, and have attack damage penalties like the sickened condition). In short, I think the whole argument for treating Armor as DR is based upon a misunderstanding of what HP actually represents.</p></blockquote><p></p>
[QUOTE="perrinmiller, post: 6519450, member: 88649"] Re: Armor as DR. My negative opinion of the variant has not changed. While the lower AC should mean more hits, I have rolled very badly and have not seen these hits anyway. Yes, I took Arcane Strike with full knowledge it would by-pass this armor as DR variant too and Jamir should kill 50% of the time he hits a goblin minion with a javelin. Mathematically, he should be a major participant for winning. Sadly, karma has been unkindly paying me back for these powergaming decisions and Jamir has been mostly ineffective in combat so far. But that is not a reason against the variant. I have two reasons for not liking the variant: 1. The Critical Hit complication is my biggest reason. It brings complication without a real benefit. 2. When you really look at what HP represent, a character is not really wounded until they reach 0HP and take a mechanical disadvantage that reduces combat capability. Therefore, I have been treating the armor as absorbing damage for RP fluff for several weeks now in several PF/d20 based games without the variant in use. It makes more sense to RP that armor absorbed most of the damage on Character X taking 11 out of 12HP, yet still remained on his feet 100% combat capable. Because if you write that he got stabbed in the leg, then he would be bleeding and badly wounded (losing 1HP per round, reduced in movement, and have attack damage penalties like the sickened condition). In short, I think the whole argument for treating Armor as DR is based upon a misunderstanding of what HP actually represents. [/QUOTE]
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