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airwalkrr's Rise of the Runelords (IC)
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<blockquote data-quote="airwalkrr" data-source="post: 6234019" data-attributes="member: 12460"><p>As you take in the scene around you, it is clear that chaos has engulfed Sandpoint. Goblins race everywhere, running amok and singing and slashing indiscriminately. As Devion heals the wounded, you hear a feline hiss as a cat darts across a nearby rooftop, then a goblin leaps off the roof towards Lax, his dogslicer arced downwards... only to fall to the side and break his neck. Goblin blood pools around him as he lies in a mangled heap, his spine poking out the side of his neck. Just as Talashia says she is about to go looking for more of the nasty creatures to kill, a sudden bloom of fire from a nearby unattended wagon or cart grabs your attention. Bilivar Wheen the wainwright comes barreling out of the bloom, his tunic aflame. As you rush to investigate the burning wagon, Father Abner casts a create water spell upon Bilivar, dousing the flames. As you approach the conflagration, you find that a number of cackling and shrieking goblins armed with dogslicers and torches hopping about it. One goblin, equipped with studded leather armor and armed with both dogslicer and whip leads them. When the goblins take notice of your presence, they shriek with delight at the prospect of battle, and rush forward to attack. The goblin leader sings an ugly rhyme to quite literally whip the goblins under her command into a furious frenzy when they see you, singing,</p><p><span style="color: #FF0000">"Burn the wagons, light the halls,</span></p><p><span style="color: #FF0000">Goblins set fire with happy squalls,</span></p><p><span style="color: #FF0000">Torch the people, even the flies,</span></p><p><span style="color: #FF0000">Brighten up the darkening skies!"</span></p><p></p><p>The goblins hurl themselves headlong into battle before you can react, charging your front line! The leader approaches first, stopping just out of reach and brazenly attempts to trip up the brawny Vhir with her whip. Fantastically, she succeeds! (CMB 16) The whip luckily wraps itself tightly around Vhir's left leg, and the jerk of it catches him quite by surprise as he crashes to the ground. The rest of the goblins cheer at the collapse of the barbarian as they rush up ahead of their leader, plunging into melee. One thrusts his torch at Vhir (AC 2), while another whacks his torch at Duko (AC 4) and a third tries to set Lax aflame (AC 8). Luckily, none strike their targets, and the goblings curse terrible things in their wretched tongue.</p><p></p><p>[sblock=Talashia: Perception DC 10]Benin has disappeared in the confusion. Talashia will have to find him later.[/sblock]</p><p>[ooc]<strong>Goblin Pyros</strong></p><p>The goblins have found the cart full of fuel for the sunset bonfire! Stop them before they use it to set nearby buildings aflame!</p><p></p><p><strong>Initiative</strong></p><p>22 - Goblins</p><p>3 - PCs</p><p>0 - Townsfolk</p><p>Unlike the last battle, the goblins have won initiative. They have hence moved from their starting positions, and I noted their actions. I placed the PCs in an order I found reasonable: Duko & Vhir in front, Devion & Marcus in the middle, and Talashia & Vandalin in the back. Still no coordinates since this battle takes place in the same area. I found it easier to simply use the map from the previous battle rather than re-create it from scratch. But I will include coordinates on the next map.</p><p> [MENTION=2469]rangerjohn[/MENTION] Devion is up</p><p> [MENTION=24234]kinem[/MENTION] Duko is up</p><p> [MENTION=29558]Mowgli[/MENTION] Marcus is up</p><p> [MENTION=4936]Shayuri[/MENTION] Talashia is up</p><p> [MENTION=11520]Scotley[/MENTION] Vandalin is up</p><p> [MENTION=30016]SelcSilverhand[/MENTION] Vhir is up</p><p></p><p><strong>HP & Conditions</strong> <em>(X/Y, where X = damage taken and Y = hp total)</em></p><p>Goblin 1 - 0/?</p><p>Goblin 2 - 0/?</p><p>Goblin 3 - 0/?</p><p>Goblin Warchanter - 0/?</p><p>Devion - 0/12</p><p>Duko - 0/9</p><p>-Lax - 0/9</p><p>Marcus - 0/9</p><p>Talashia - 0/7</p><p>Vandalin - 0/9</p><p>Vhir - 2/13 @ 11, prone (-4 to attack, -4 melee AC, +4 ranged AC)</p><p></p><p><strong>Map:</strong> <a href="http://beta.ditzie.com/48118/52b0193499c8f" target="_blank">http://beta.ditzie.com/48118/52b0193499c8f</a></p><p>[/ooc]</p><p>[sblock=DM's eyes only]Naughty!</p><p><span style="color: #000000">Goblin 1 - 0/2</span></p><p><span style="color: #000000">Goblin 2 - 0/11</span></p><p><span style="color: #000000">Goblin 3 - 0/10</span></p><p><span style="color: #000000">Goblin Warchanter - 0/9</span>[/sblock]</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 6234019, member: 12460"] As you take in the scene around you, it is clear that chaos has engulfed Sandpoint. Goblins race everywhere, running amok and singing and slashing indiscriminately. As Devion heals the wounded, you hear a feline hiss as a cat darts across a nearby rooftop, then a goblin leaps off the roof towards Lax, his dogslicer arced downwards... only to fall to the side and break his neck. Goblin blood pools around him as he lies in a mangled heap, his spine poking out the side of his neck. Just as Talashia says she is about to go looking for more of the nasty creatures to kill, a sudden bloom of fire from a nearby unattended wagon or cart grabs your attention. Bilivar Wheen the wainwright comes barreling out of the bloom, his tunic aflame. As you rush to investigate the burning wagon, Father Abner casts a create water spell upon Bilivar, dousing the flames. As you approach the conflagration, you find that a number of cackling and shrieking goblins armed with dogslicers and torches hopping about it. One goblin, equipped with studded leather armor and armed with both dogslicer and whip leads them. When the goblins take notice of your presence, they shriek with delight at the prospect of battle, and rush forward to attack. The goblin leader sings an ugly rhyme to quite literally whip the goblins under her command into a furious frenzy when they see you, singing, [COLOR="#FF0000"]"Burn the wagons, light the halls, Goblins set fire with happy squalls, Torch the people, even the flies, Brighten up the darkening skies!"[/COLOR] The goblins hurl themselves headlong into battle before you can react, charging your front line! The leader approaches first, stopping just out of reach and brazenly attempts to trip up the brawny Vhir with her whip. Fantastically, she succeeds! (CMB 16) The whip luckily wraps itself tightly around Vhir's left leg, and the jerk of it catches him quite by surprise as he crashes to the ground. The rest of the goblins cheer at the collapse of the barbarian as they rush up ahead of their leader, plunging into melee. One thrusts his torch at Vhir (AC 2), while another whacks his torch at Duko (AC 4) and a third tries to set Lax aflame (AC 8). Luckily, none strike their targets, and the goblings curse terrible things in their wretched tongue. [sblock=Talashia: Perception DC 10]Benin has disappeared in the confusion. Talashia will have to find him later.[/sblock] [ooc][B]Goblin Pyros[/B] The goblins have found the cart full of fuel for the sunset bonfire! Stop them before they use it to set nearby buildings aflame! [B]Initiative[/B] 22 - Goblins 3 - PCs 0 - Townsfolk Unlike the last battle, the goblins have won initiative. They have hence moved from their starting positions, and I noted their actions. I placed the PCs in an order I found reasonable: Duko & Vhir in front, Devion & Marcus in the middle, and Talashia & Vandalin in the back. Still no coordinates since this battle takes place in the same area. I found it easier to simply use the map from the previous battle rather than re-create it from scratch. But I will include coordinates on the next map. [MENTION=2469]rangerjohn[/MENTION] Devion is up [MENTION=24234]kinem[/MENTION] Duko is up [MENTION=29558]Mowgli[/MENTION] Marcus is up [MENTION=4936]Shayuri[/MENTION] Talashia is up [MENTION=11520]Scotley[/MENTION] Vandalin is up [MENTION=30016]SelcSilverhand[/MENTION] Vhir is up [B]HP & Conditions[/B] [I](X/Y, where X = damage taken and Y = hp total)[/I] Goblin 1 - 0/? Goblin 2 - 0/? Goblin 3 - 0/? Goblin Warchanter - 0/? Devion - 0/12 Duko - 0/9 -Lax - 0/9 Marcus - 0/9 Talashia - 0/7 Vandalin - 0/9 Vhir - 2/13 @ 11, prone (-4 to attack, -4 melee AC, +4 ranged AC) [B]Map:[/B] [url]http://beta.ditzie.com/48118/52b0193499c8f[/url] [/ooc] [sblock=DM's eyes only]Naughty! [COLOR="#000000"]Goblin 1 - 0/2 Goblin 2 - 0/11 Goblin 3 - 0/10 Goblin Warchanter - 0/9[/COLOR][/sblock] [/QUOTE]
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