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airwalkrr's Rise of the Runelords (OOC)
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<blockquote data-quote="airwalkrr" data-source="post: 6194213" data-attributes="member: 12460"><p>1) No, choosing a favored class option such as +1 hp/level or +1 sp/level does not preclude non-core favored class options, archetypes, etc.</p><p>2) You are limited to only one class archetype, favored class options etc. at character creation. So choosing both Zen Archer archetype and Archer archetype at character creation would not be possible. Other archetypes, favored class options, etc. will require training and downtime. You may acquire access to such training by earning favors and contacts as you proceed through the campaign. However, bear in mind your downtime might not come at an ideal point in time, so keep that in mind. If you are not using the Core Rulebook Only Option however, you will have access to retraining (Ultimate Campaign) to retrain into an archetype once you get the downtime however.</p><p>3) Yes, the rules are meant to encourage Core Rulebook only to keep the game simple, as I am not significantly experienced with much of the non-core stuff. Nevertheless, given the large quantity of non-core rules available which can drastically alter the capabilities of a party, I feel it is a fair trade.</p><p>4) Noted one vote for non-evil.</p><p>1) Two votes for non-evil.</p><p>2) Synthesist seems exceptionally powerful and takes away a significant Achilles' heel of the summoner in that by taking out the summoner you take out the eidolon. You practically double your hit points and become both a significant melee threat (or a versatile and agile opponent, depending on what evolutions you select) and a fairly potent spellcaster (while summoners are technically limited to 6th level spells, many spells they cast are actually lower-level than their sorcerer/wizard counterparts). I am going to have to think on this one for a day or two.</p><p></p><p>I've read enough of it to say that it would probably work better if the PCs are benign and altruistic sorts. Nevertheless, the PCs could easily be ambitious, mercenary, and nefarious themselves and see the Runelords as a potential competitor who would never allow them to be anything more than lackeys, thus it would work from that angle as well. So my only desire in this is to reduce interparty conflict by limiting one axis of the good-evil alignment spectrum. In other words, either the entire party is okay with things like summary execution and assassination for hire or the entire party is not.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 6194213, member: 12460"] 1) No, choosing a favored class option such as +1 hp/level or +1 sp/level does not preclude non-core favored class options, archetypes, etc. 2) You are limited to only one class archetype, favored class options etc. at character creation. So choosing both Zen Archer archetype and Archer archetype at character creation would not be possible. Other archetypes, favored class options, etc. will require training and downtime. You may acquire access to such training by earning favors and contacts as you proceed through the campaign. However, bear in mind your downtime might not come at an ideal point in time, so keep that in mind. If you are not using the Core Rulebook Only Option however, you will have access to retraining (Ultimate Campaign) to retrain into an archetype once you get the downtime however. 3) Yes, the rules are meant to encourage Core Rulebook only to keep the game simple, as I am not significantly experienced with much of the non-core stuff. Nevertheless, given the large quantity of non-core rules available which can drastically alter the capabilities of a party, I feel it is a fair trade. 4) Noted one vote for non-evil. 1) Two votes for non-evil. 2) Synthesist seems exceptionally powerful and takes away a significant Achilles' heel of the summoner in that by taking out the summoner you take out the eidolon. You practically double your hit points and become both a significant melee threat (or a versatile and agile opponent, depending on what evolutions you select) and a fairly potent spellcaster (while summoners are technically limited to 6th level spells, many spells they cast are actually lower-level than their sorcerer/wizard counterparts). I am going to have to think on this one for a day or two. I've read enough of it to say that it would probably work better if the PCs are benign and altruistic sorts. Nevertheless, the PCs could easily be ambitious, mercenary, and nefarious themselves and see the Runelords as a potential competitor who would never allow them to be anything more than lackeys, thus it would work from that angle as well. So my only desire in this is to reduce interparty conflict by limiting one axis of the good-evil alignment spectrum. In other words, either the entire party is okay with things like summary execution and assassination for hire or the entire party is not. [/QUOTE]
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