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Airwalkrr's Shackled City IC
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<blockquote data-quote="airwalkrr" data-source="post: 4531581" data-attributes="member: 12460"><p>Floch shoves the red curtains aside to reveal the back room. Black curtains partially obscure a window niche that faces the street. Ornate locks and complex locking mechanisms are neatly displayed in the niche. The room itself looks tidy, but lived in. Carpets cover the stone floor, and a broom leans against the railing of a wooden staircase leading up to a second floor balcony. Three wooden chests rest in the middle of the floor, their lids bound shut with sturdy iron padlocks. Small tables, shelves, and benches hold various knick-knacks, and a framed portrait of a silver-haired gnome hangs next to a tall wooden box at the base of the stairs. The wooden box contains an intricate array of ticking gears, counterweights, and cylindrical chimes, surmounted by a circular face that bears the numerals 1 through 12 on its circumference.</p><p></p><p>However, before you can make much headway into the room, you are surprised to hear a sudden *whoosh* and find a cloaked figure has leaped off the balcony to land nimbly on its feet adjacent to Floch. Before Floch can react, it lunges with its rapier, albiet somewhat clumsily as it flies right between Floch's arm and his torso, a near miss.</p><p></p><p><strong>*End Surprise Round*</strong></p><p></p><p><strong>Initiative</strong></p><p>Fellian 22</p><p>Cloaked Figure 22</p><p>Keth 18</p><p>Fario 16</p><p>Gnome 16</p><p>Alexi 13</p><p>Baelor 10</p><p>Simon 9</p><p>Goran 7</p><p>Floch 5</p><p></p><p><strong>*Round 1*</strong></p><p>With the curtains pulled back, the scuffle is immediately apparent to those in the main room. Fellian is first to react, pulling his shortbow and sending an arrow whizzing across the room and thudding ineffectually into the wall adjacent to the curtains. The cloaked figure, still seizing the initiative manages to get in another strike before Floch realizes what is happening and lunges again, this time bending his rapier on Floch's armor before being thwarted. The figure hisses at its misfortune as it prepares for a counterattack.</p><p></p><p>[sblock=OOC]I won't necessarily wait for everyone to post before doing an update. If I hear from Keth's and Alexi's players before I hear from the rest, for example, I will bring the round current, up to their actions. If I don't hear from someone after about 48 hours, I will decide the most logical action consistent with that character. In general I will not have the character use consumable items or take risks that would be excessively out of character. It would assist me greatly if everyone posted a mini stat block in a spoiler indicating hp, AC (plus touch and flat-footed), saving throws, and Spot/Listen modifiers. If you do not include your attacks and damage then please roll on invisible castle, linking the roll. This isn't necessarily a major battle, but keep these things in mind for future battles.[/sblock]</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 4531581, member: 12460"] Floch shoves the red curtains aside to reveal the back room. Black curtains partially obscure a window niche that faces the street. Ornate locks and complex locking mechanisms are neatly displayed in the niche. The room itself looks tidy, but lived in. Carpets cover the stone floor, and a broom leans against the railing of a wooden staircase leading up to a second floor balcony. Three wooden chests rest in the middle of the floor, their lids bound shut with sturdy iron padlocks. Small tables, shelves, and benches hold various knick-knacks, and a framed portrait of a silver-haired gnome hangs next to a tall wooden box at the base of the stairs. The wooden box contains an intricate array of ticking gears, counterweights, and cylindrical chimes, surmounted by a circular face that bears the numerals 1 through 12 on its circumference. However, before you can make much headway into the room, you are surprised to hear a sudden *whoosh* and find a cloaked figure has leaped off the balcony to land nimbly on its feet adjacent to Floch. Before Floch can react, it lunges with its rapier, albiet somewhat clumsily as it flies right between Floch's arm and his torso, a near miss. [B]*End Surprise Round*[/B] [B]Initiative[/B] Fellian 22 Cloaked Figure 22 Keth 18 Fario 16 Gnome 16 Alexi 13 Baelor 10 Simon 9 Goran 7 Floch 5 [B]*Round 1*[/B] With the curtains pulled back, the scuffle is immediately apparent to those in the main room. Fellian is first to react, pulling his shortbow and sending an arrow whizzing across the room and thudding ineffectually into the wall adjacent to the curtains. The cloaked figure, still seizing the initiative manages to get in another strike before Floch realizes what is happening and lunges again, this time bending his rapier on Floch's armor before being thwarted. The figure hisses at its misfortune as it prepares for a counterattack. [sblock=OOC]I won't necessarily wait for everyone to post before doing an update. If I hear from Keth's and Alexi's players before I hear from the rest, for example, I will bring the round current, up to their actions. If I don't hear from someone after about 48 hours, I will decide the most logical action consistent with that character. In general I will not have the character use consumable items or take risks that would be excessively out of character. It would assist me greatly if everyone posted a mini stat block in a spoiler indicating hp, AC (plus touch and flat-footed), saving throws, and Spot/Listen modifiers. If you do not include your attacks and damage then please roll on invisible castle, linking the roll. This isn't necessarily a major battle, but keep these things in mind for future battles.[/sblock] [/QUOTE]
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