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Airwalkrr's Shatterscape OOC (D&D 3.5)
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<blockquote data-quote="airwalkrr" data-source="post: 4468886" data-attributes="member: 12460"><p>Far be it from me to prevent etymological obscura from rising out of the mist. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> So be it. Perhaps we could at least spell it differently to hint at the Greek root. Akolyte or akolite come to mind. If memory serves me correctly the word acolyte is overly Gaelicized. The point being that many people, like me, will probably associate the term with its more common meaning, whereas this might give them pause.</p><p></p><p>As I ponder your reply an idea struck me. You, like myself and many others seem to bemoan the cleric's role as a heal-bot. It precludes so many interesting spells from being cast to be sure. Supposing that your acolyte class had a host of abilities not unlike bardic music that, instead of inspiring his allies, healed and restored them? It would not be infinite healing since, like the bard, this mechanic would only be usable a number of times per day equal to his level. But it would allow him to use this ability for healing more and his spells for healing less. This could also be somewhat like the dragon shaman from PH2. For example, the counterpart to inspire courage:</p><p></p><p>Healing Chant (Su): An acolyte with 3 or more ranks in Knowledge (religion) can chant verse that heals the wounds of his allies (including himself) granting them fast healing 1. To be affected, an ally must be able to hear the acolyte chant. The effect lasts for as long as the ally hears the acolyte chant and for 5 rounds thereafter. At 8th level, and every six acolyte levels thereafter, this bonus increases by 1 (fast healing 2 at 8th, fast healing 3 at 14th, and fast healing 4 at 20th).</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 4468886, member: 12460"] Far be it from me to prevent etymological obscura from rising out of the mist. ;) So be it. Perhaps we could at least spell it differently to hint at the Greek root. Akolyte or akolite come to mind. If memory serves me correctly the word acolyte is overly Gaelicized. The point being that many people, like me, will probably associate the term with its more common meaning, whereas this might give them pause. As I ponder your reply an idea struck me. You, like myself and many others seem to bemoan the cleric's role as a heal-bot. It precludes so many interesting spells from being cast to be sure. Supposing that your acolyte class had a host of abilities not unlike bardic music that, instead of inspiring his allies, healed and restored them? It would not be infinite healing since, like the bard, this mechanic would only be usable a number of times per day equal to his level. But it would allow him to use this ability for healing more and his spells for healing less. This could also be somewhat like the dragon shaman from PH2. For example, the counterpart to inspire courage: Healing Chant (Su): An acolyte with 3 or more ranks in Knowledge (religion) can chant verse that heals the wounds of his allies (including himself) granting them fast healing 1. To be affected, an ally must be able to hear the acolyte chant. The effect lasts for as long as the ally hears the acolyte chant and for 5 rounds thereafter. At 8th level, and every six acolyte levels thereafter, this bonus increases by 1 (fast healing 2 at 8th, fast healing 3 at 14th, and fast healing 4 at 20th). [/QUOTE]
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