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<blockquote data-quote="GlassEye" data-source="post: 4474279" data-attributes="member: 40413"><p>I’ve been watching this thread for a while now. A lot of big, well-done ideas! I’ve kinda been scared off by the excellent submissions so far but it would be sad if this were shelved for lack of participation. So, I guess I’ll jump in with both feet.</p><p></p><p>I like Narovan/West Fork, the Law/Chaos take on religion, the church of the Lawgiver, the Dreamer and the Arm of Luthes; all of it, wonderful ideas. Love the potential of sects/factions within the church. Obviously the predominant sect within a city would be strongly influenced by the flavor of the city itself. Sparks ideas of a high priest in Narovan who is a machiavellian manipulator and also secretly sits on the council of the Midnight guild or alternately, a beleaguered Acolyte striving for justice. [Hmm…an intrigue game in Narovan may be interesting. Which brings up the question: any alignment restrictions for characters?]</p><p></p><p>I have a pretty large scale idea. The feel of the law/chaos divide and the dream aspects of this world are pretty interesting. I think that a traditional Great Wheel type organization of planes would really detract from these ideas. This is likely a bit broader in scope (yet more restrictive, perhaps) than you were looking for but I’ll throw it out there and see if anyone finds it interesting.</p><p></p><p>[sblock=Cosmology]The world in encircled by the sea. Like the land it surrounds, it has laws that it must follow. But sailors say that beyond the sight of land the law breaks down: odd things happen, strange sights are seen, and ships vanish never to be seen near land or port again. Some old salts have even claimed to have seen lost ships sailing through their dreams…</p><p></p><p>I would suggest three planes: the lands of law (material), the sea of chaos (primordial; much like limbo in the standard cosmology), and dream (transitive). Why have Hell when chaos is hell to those who live by the law? And since everyone holds the seed to chaos within their own mind you have the potential for a lot of scared people. I understand that these ideas are somewhat restrictive and as such may not be acceptable.[/sblock]</p><p></p><p>[sblock=Aberdiv]Wide, shallow, and frequently so choked with water grasses as to nearly disappear beneath the sedge, the Dyvvan river and its numerous tributary streams wind their convoluted paths through the Moorlands until finally seeping into the Dyne. The people of the Moorlands are fiercely independent and proud of their ability to eke out a living in a harsh land. Their settlements are widely scattered, crude, and poor by the standards of Dardessis or even West Fork but they are tightly knit and filled with an uncommon spirit. Miles upstream from where the Dyvvan joins the Dyne, the Dyvvan widens into a shallow lake and the most populous of these settlements is found. Aberdiv is built upon an ancient crannog in the center of the lake and though it has expanded on thick wooden piles it is still extremely small compared to settlements outside the Moorlands. Coracles and other small watercraft dot the oaken shore of Aberdiv but an ancient stone causeway sits a few inches beneath the surface of the lake and provides a secret pathway to the shores of the lake.[/sblock]</p><p></p><p>[sblock=character ideas]</p><p>1) Arden of Narovan had mis-timed things horribly and the sun was nearly below the horizon when she began the trip across the city towards her home. Hurrying through the darkening streets, heart pounding a staccato beat, she heard the faint slip of steps behind her. Blinded by fear she stumbled haphazardly, found herself in a closed court, and, as fear turned to panic and something hidden within her mind opened, she vanished. Three years later Arden has returned to the lands of law. [melodrama]And she’s heading home.[/melodrama] Ok, maybe not that last bit. I’m thinking a (slightly revised, perhaps) sorcerer with a dreamwraith-like familiar. Hmm, psion with astral construct might model this better.</p><p></p><p>2) Karyl loves the Moorlands despite how dangerous they can be. Nothing better than slinking through the tall grass with Haela at his side, hunting, or just plain <em>running</em>. But lately something seems to be missing and Karyl’s mind has turned to traveling <em>outside</em> the Moorlands. Just to see what is out there, to see some of the places that are in Elkin the Old’s stories. Halfling or human bestial champion with a moor cat companion (stats of badger or wolf, maybe).</p><p>[/sblock]</p><p></p><p>I’ve got more ideas but I don’t want this to get too long so I’ll leave it at this for now.</p></blockquote><p></p>
[QUOTE="GlassEye, post: 4474279, member: 40413"] I’ve been watching this thread for a while now. A lot of big, well-done ideas! I’ve kinda been scared off by the excellent submissions so far but it would be sad if this were shelved for lack of participation. So, I guess I’ll jump in with both feet. I like Narovan/West Fork, the Law/Chaos take on religion, the church of the Lawgiver, the Dreamer and the Arm of Luthes; all of it, wonderful ideas. Love the potential of sects/factions within the church. Obviously the predominant sect within a city would be strongly influenced by the flavor of the city itself. Sparks ideas of a high priest in Narovan who is a machiavellian manipulator and also secretly sits on the council of the Midnight guild or alternately, a beleaguered Acolyte striving for justice. [Hmm…an intrigue game in Narovan may be interesting. Which brings up the question: any alignment restrictions for characters?] I have a pretty large scale idea. The feel of the law/chaos divide and the dream aspects of this world are pretty interesting. I think that a traditional Great Wheel type organization of planes would really detract from these ideas. This is likely a bit broader in scope (yet more restrictive, perhaps) than you were looking for but I’ll throw it out there and see if anyone finds it interesting. [sblock=Cosmology]The world in encircled by the sea. Like the land it surrounds, it has laws that it must follow. But sailors say that beyond the sight of land the law breaks down: odd things happen, strange sights are seen, and ships vanish never to be seen near land or port again. Some old salts have even claimed to have seen lost ships sailing through their dreams… I would suggest three planes: the lands of law (material), the sea of chaos (primordial; much like limbo in the standard cosmology), and dream (transitive). Why have Hell when chaos is hell to those who live by the law? And since everyone holds the seed to chaos within their own mind you have the potential for a lot of scared people. I understand that these ideas are somewhat restrictive and as such may not be acceptable.[/sblock] [sblock=Aberdiv]Wide, shallow, and frequently so choked with water grasses as to nearly disappear beneath the sedge, the Dyvvan river and its numerous tributary streams wind their convoluted paths through the Moorlands until finally seeping into the Dyne. The people of the Moorlands are fiercely independent and proud of their ability to eke out a living in a harsh land. Their settlements are widely scattered, crude, and poor by the standards of Dardessis or even West Fork but they are tightly knit and filled with an uncommon spirit. Miles upstream from where the Dyvvan joins the Dyne, the Dyvvan widens into a shallow lake and the most populous of these settlements is found. Aberdiv is built upon an ancient crannog in the center of the lake and though it has expanded on thick wooden piles it is still extremely small compared to settlements outside the Moorlands. Coracles and other small watercraft dot the oaken shore of Aberdiv but an ancient stone causeway sits a few inches beneath the surface of the lake and provides a secret pathway to the shores of the lake.[/sblock] [sblock=character ideas] 1) Arden of Narovan had mis-timed things horribly and the sun was nearly below the horizon when she began the trip across the city towards her home. Hurrying through the darkening streets, heart pounding a staccato beat, she heard the faint slip of steps behind her. Blinded by fear she stumbled haphazardly, found herself in a closed court, and, as fear turned to panic and something hidden within her mind opened, she vanished. Three years later Arden has returned to the lands of law. [melodrama]And she’s heading home.[/melodrama] Ok, maybe not that last bit. I’m thinking a (slightly revised, perhaps) sorcerer with a dreamwraith-like familiar. Hmm, psion with astral construct might model this better. 2) Karyl loves the Moorlands despite how dangerous they can be. Nothing better than slinking through the tall grass with Haela at his side, hunting, or just plain [i]running[/i]. But lately something seems to be missing and Karyl’s mind has turned to traveling [i]outside[/i] the Moorlands. Just to see what is out there, to see some of the places that are in Elkin the Old’s stories. Halfling or human bestial champion with a moor cat companion (stats of badger or wolf, maybe). [/sblock] I’ve got more ideas but I don’t want this to get too long so I’ll leave it at this for now. [/QUOTE]
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