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Airwalkrr's Temple of Elemental Evil (IC)
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<blockquote data-quote="Brachna" data-source="post: 3992309" data-attributes="member: 55475"><p><span style="color: purple">"Don't worry, Mulnock,"</span> Dryneth tells the gnome as he retrieves his arrows, <span style="color: purple">"We'll investigate the moathouse soon enough. But first, we need to make sure we are refreshed and fully prepared for whatever may be awaiting us inside."</span> </p><p></p><p>He looks around the confines of their temporary encampment, then proceeds to tie up the reluctant mule to a ruined slab of stone jutting from the wall of the ruined tower. <span style="color: purple">"One good thing about that spider nesting in here, to my way of thinking - if the moathouse's inhabitants knew of its existence, I'd think it likely they didn't get along well with the thing. Thus, they're less likely to disturb its nest frivolously. Still, it would be prudent to keep a watch, though. We don't want to let our guard down completely."</span></p><p></p><p>To be thorough, Dryneth mutters a quick cantrip. At its conclusion, his eyes glow for just a moment. As if in a trance, he slowly sweeps his vision across the confines of the ruined tower, making sure to let his gaze fall across the ivory box the party has just earned.</p><p></p><p>[sblock=OOC]</p><p>Just to be thorough, Dryneth spends a use of his Arcane Attunement ability to cast Detect Magic (standing at the door, looking into the tower). I'd like to do a sweep of the room, being sure to include the treasure box we just found in the scan.</p><p>[/sblock] </p><p></p><p>[sblock=OOC Voda Vosa]</p><p>How exactly does a spellthief work? I'm afraid I'm unfamiliar with them. Can I cast a spell at you and then you can "store" the spell energy for later, or do you only have a limited time to discharge the stolen spell? If you don't have a time limit to discharge the stolen spell, I could either cast True Strike or a (non damaging) 0 level spell at you if you'd like before we rest (so you'd have some spells for tomorrow).</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Brachna, post: 3992309, member: 55475"] [color=purple]"Don't worry, Mulnock,"[/color] Dryneth tells the gnome as he retrieves his arrows, [color=purple]"We'll investigate the moathouse soon enough. But first, we need to make sure we are refreshed and fully prepared for whatever may be awaiting us inside."[/color] He looks around the confines of their temporary encampment, then proceeds to tie up the reluctant mule to a ruined slab of stone jutting from the wall of the ruined tower. [color=purple]"One good thing about that spider nesting in here, to my way of thinking - if the moathouse's inhabitants knew of its existence, I'd think it likely they didn't get along well with the thing. Thus, they're less likely to disturb its nest frivolously. Still, it would be prudent to keep a watch, though. We don't want to let our guard down completely."[/color] To be thorough, Dryneth mutters a quick cantrip. At its conclusion, his eyes glow for just a moment. As if in a trance, he slowly sweeps his vision across the confines of the ruined tower, making sure to let his gaze fall across the ivory box the party has just earned. [sblock=OOC] Just to be thorough, Dryneth spends a use of his Arcane Attunement ability to cast Detect Magic (standing at the door, looking into the tower). I'd like to do a sweep of the room, being sure to include the treasure box we just found in the scan. [/sblock] [sblock=OOC Voda Vosa] How exactly does a spellthief work? I'm afraid I'm unfamiliar with them. Can I cast a spell at you and then you can "store" the spell energy for later, or do you only have a limited time to discharge the stolen spell? If you don't have a time limit to discharge the stolen spell, I could either cast True Strike or a (non damaging) 0 level spell at you if you'd like before we rest (so you'd have some spells for tomorrow). [/sblock] [/QUOTE]
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