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Airwalkrr's The Sunless Citadel: Rogue's Gallery
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<blockquote data-quote="Moonlit_Wolf" data-source="post: 3991714" data-attributes="member: 58965"><p>Class and level: Barbarian 1</p><p>Race: Half-orc</p><p>Gender: Male</p><p>Age: 18</p><p>Height: 6'4"</p><p>Weight: 190lbs</p><p>Alignment: CN</p><p>Current XP: 0 </p><p>XP to next level: 1,000</p><p></p><p>Str: 19 +4 </p><p>Dex: 11 +0</p><p>Con: 13 +1</p><p>Int: 4 -3</p><p>Wis: 10 +0</p><p>Cha: 7 -2</p><p></p><p>HP: 13</p><p></p><p>AC: 15 (10 + 5 chainmail, + 0 dex, +4 defence bonus (doesn't stack))</p><p> touch: 10</p><p> flat footed: 15</p><p></p><p>Initiative: +0 (+0 dex)</p><p></p><p>Speed: 40ft</p><p></p><p>Saving Throws:</p><p> Fortitude: 3 (2 base + 1 con mod)</p><p> Reflex: 0 (0 base + 0 dex mod)</p><p> Will: -3 (0 base + 0 wis mod, -3 Weak Will)</p><p></p><p>Base Attack Bonus: +1</p><p></p><p>Magic Rating: 0</p><p></p><p>Grapple: 5 (1 base + 4 str mod)</p><p></p><p>Greatsword to hit: +6 dmg: 2d6+4 crit: x2 type: slashing</p><p></p><p>Throwing Axe to hit: +1 dmg: 1d6+4 crit: none range: 10 ft type: slashing</p><p></p><p>Weapon Groups:</p><p> Basic</p><p> Heavy Blades</p><p> Maces and Clubs</p><p> Axes (note: throwing axes aren't specifically mentioned in this weapons group, I assume that they count for it though)</p><p></p><p>Feats: </p><p> Power Attack (starting feat)</p><p> Cleave (flaw feat)</p><p> Weapon Focus (Greatsword) (flaw feat)</p><p></p><p>Flaws</p><p> Pathetic (intelligence)</p><p> Weak Will</p><p></p><p>Class Features:</p><p> Rage 1/day</p><p> Illiteracy</p><p> Fast Movement</p><p></p><p>Skills:</p><p> Intimidate</p><p></p><p>Languages:</p><p> Common</p><p> Orc</p><p></p><p>Equimpent list:</p><p>Greatsword</p><p>Throwing Axe (x2)</p><p>Chainmail</p><p>Backpack</p><p></p><p>Background story: Thugg was the offspring of a willful coupling of an evil male human and a female orc. Thugg's father left before Thugg was even born, and thus he was raised by his mother. He would have been picked on by the other orcs of the tribe if he hadn't matched their ferocity and exceeded their strength. Had he not been so stupid, Thugg might have rose to be leader of the tribe, but not only was he an idiot, even among orc standards, he was also very easily manipulated by others, and the shaman of the tribe quickly realized Thugg's weakness to enchantment spells. Thugg became the tribe's weapon, being used in raids against nearby villages until a group of adventurers laid waste to his people. Thugg would have likely been killed by them as well if he had not, by sheer chance, managed to avoid the eyes of those the shaman appointed to watch him and wander away a few day's before the incident. Now he has completely forgotten about his past, his feeble intellect having simply moved on from it to his new goal: acquiring shiny things and powerful weapons. The only bit of his past that lingers with him is a subconscious fear and/or hatred of spellcasters, be they divine or arcane (Thugg can't tell the difference anyway). Thugg never trusts them, and even occasionally attacks them on sight.</p><p></p><p>Notes: Alright, a few things. One, I'm not sure how much gold you wanted us to have with which to buy starting equipment...so I pretty much just got what I thought was reasonable. Tell me if you want me to change it in any way and I will.</p><p></p><p>Also, yes I managed to find a copy of Unearthed Arcana (online, actually), and I took an additional flaw, since it said you could have up to two...I hope that's acceptable. I know that the flaw I took will make him particularly vulnerable to a number of spells, especially from the enchantment school (see my history, lol) but it makes sense with regard to how I'm planning to play the character (as something of a tool), so I took it. I'll change it if you wish.</p><p></p><p>I'll also point out, just for the sake of it, that since we have a paladin in the party Thugg is CN now instead of CE.</p></blockquote><p></p>
[QUOTE="Moonlit_Wolf, post: 3991714, member: 58965"] Class and level: Barbarian 1 Race: Half-orc Gender: Male Age: 18 Height: 6'4" Weight: 190lbs Alignment: CN Current XP: 0 XP to next level: 1,000 Str: 19 +4 Dex: 11 +0 Con: 13 +1 Int: 4 -3 Wis: 10 +0 Cha: 7 -2 HP: 13 AC: 15 (10 + 5 chainmail, + 0 dex, +4 defence bonus (doesn't stack)) touch: 10 flat footed: 15 Initiative: +0 (+0 dex) Speed: 40ft Saving Throws: Fortitude: 3 (2 base + 1 con mod) Reflex: 0 (0 base + 0 dex mod) Will: -3 (0 base + 0 wis mod, -3 Weak Will) Base Attack Bonus: +1 Magic Rating: 0 Grapple: 5 (1 base + 4 str mod) Greatsword to hit: +6 dmg: 2d6+4 crit: x2 type: slashing Throwing Axe to hit: +1 dmg: 1d6+4 crit: none range: 10 ft type: slashing Weapon Groups: Basic Heavy Blades Maces and Clubs Axes (note: throwing axes aren't specifically mentioned in this weapons group, I assume that they count for it though) Feats: Power Attack (starting feat) Cleave (flaw feat) Weapon Focus (Greatsword) (flaw feat) Flaws Pathetic (intelligence) Weak Will Class Features: Rage 1/day Illiteracy Fast Movement Skills: Intimidate Languages: Common Orc Equimpent list: Greatsword Throwing Axe (x2) Chainmail Backpack Background story: Thugg was the offspring of a willful coupling of an evil male human and a female orc. Thugg's father left before Thugg was even born, and thus he was raised by his mother. He would have been picked on by the other orcs of the tribe if he hadn't matched their ferocity and exceeded their strength. Had he not been so stupid, Thugg might have rose to be leader of the tribe, but not only was he an idiot, even among orc standards, he was also very easily manipulated by others, and the shaman of the tribe quickly realized Thugg's weakness to enchantment spells. Thugg became the tribe's weapon, being used in raids against nearby villages until a group of adventurers laid waste to his people. Thugg would have likely been killed by them as well if he had not, by sheer chance, managed to avoid the eyes of those the shaman appointed to watch him and wander away a few day's before the incident. Now he has completely forgotten about his past, his feeble intellect having simply moved on from it to his new goal: acquiring shiny things and powerful weapons. The only bit of his past that lingers with him is a subconscious fear and/or hatred of spellcasters, be they divine or arcane (Thugg can't tell the difference anyway). Thugg never trusts them, and even occasionally attacks them on sight. Notes: Alright, a few things. One, I'm not sure how much gold you wanted us to have with which to buy starting equipment...so I pretty much just got what I thought was reasonable. Tell me if you want me to change it in any way and I will. Also, yes I managed to find a copy of Unearthed Arcana (online, actually), and I took an additional flaw, since it said you could have up to two...I hope that's acceptable. I know that the flaw I took will make him particularly vulnerable to a number of spells, especially from the enchantment school (see my history, lol) but it makes sense with regard to how I'm planning to play the character (as something of a tool), so I took it. I'll change it if you wish. I'll also point out, just for the sake of it, that since we have a paladin in the party Thugg is CN now instead of CE. [/QUOTE]
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