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ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
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Akrasia, Thief of Time
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<blockquote data-quote="Warchild" data-source="post: 2008724" data-attributes="member: 769"><p>Warning!! </p><p>I was given this product for free in exchange for a review. Eden Studios stressed that all that they wanted in return was a FAIR and HONEST review of their product. </p><p></p><p>Akrasia, Thief of Time is Eden Studios' first entry into the D20 market. The first in a line of 'Vignette' sourcebooks, this book is composed of an Introduction to Araskia, an introduction the Akrasia' Cult, 5 mini-modules, and the appendix.</p><p>I like the Vignette style. I buy very few adventure books because i invariably end up rewriting such a large portion of it that i usually just end up wasting time and money. I think Eden Studios have chosen a very fine presentation style for their "Odyssey" books. </p><p></p><p>Artwork:</p><p>The artwork in this book is decent and keeps the tone of the subject matter.</p><p></p><p>Investiture:</p><p>Here you are introduced to Araskia, the Thief of Time. She is a goddess who, due to her slacking, was passed over by the other gods when they divided up the world amongst themselves. Angry that she was deprieved of her rights, she named herself the goddess of failure and Lost opportunity and plotted to steal the domain of Time. She was successful and became known as the Thief of Time, Goddess of Distraction, Lost Dreams, Breaker of Promises, and The Delayer.</p><p></p><p>Cult of Akrashia:</p><p>Here you are introduced to the Thief of Time's doctrines. Followers, Clerics, Temples, tips on using them in your campaign, legends of the cult's conquests, and an example of one of the cults prime agents.</p><p></p><p>Mini-Modules:</p><p>The mini's are generally designed to link to each other in a variety of ways, but can be easily used as stand alones.</p><p></p><p>The Sheltering Shrine - starts off the vignettes and is designed for 2nd-4th level parties. It entails a trip to an abandoned shrine once dedicated to Akrasia and is barely a dungeon crawl. It also spends a third of its page with a blatant plug for another of Eden's studios' products.</p><p></p><p>Yarraemon The Bard - Here you are introduced to one of Akrashia's devious and covert minions, Yaraemon, who can either beguile your players with a night of wasted opportunities, or entrench Akrasia threat into your campaign. He can also be used to springboard into other modules in the book. The module is presented to scale from a 4th to 12th level challenge for your players.</p><p></p><p>The Way Choice - is a pleasant place to visit and you may want to live there forever!! Designed for 6th-8th level characters, this vignette depicts an Inn (with map) that is secretly run by an Akrasian Cult member who seeks to further his Goddess' cause. Again this module contains Plot intersections to other parts of the book.</p><p></p><p>Until The Rains Come - Followers of the Thief of Time plot to destroy an entire town. It is designed to scale to any character level and, again, contains plot intersections.</p><p></p><p>The Temple Of Present Delights - Sets a challenge rating of 7th-10th level and illustrates a temple dedicated to Akrasia. This adventure is presented as something of a "temple" crawl, complete with a map of its different floors.</p><p></p><p>Appendix:</p><p>The appendix holds 7 new spells, 4 new magic items, a Cleric domain, 4 new creatures, and 1 new prestige class. The appendix can be easily referenced while looking thorugh the adventures, due to the book's small size. Each of these new offerings are quite tasty and thought provoking, i think you will find them strange and beguling. </p><p></p><p>Mechanics:</p><p>The definite weak point of the supplement. The spell Steal Time, though 9th level, seems terribly broken. beware.</p><p>The prestige class, The Distractor, seems oddly cobbled together, but not over powered.</p><p>The creature, Saphard (a large magical tiger-like feline), has Distraction power that seems overwhelming for its challenge rating and probably needs lowering.</p><p>Two if the books new magical items have faults, as the Harp of Distraction is undervalued for its powers and the Morningstar of Delay is clunky and could have been easily representation by existing rules.</p><p></p><p></p><p>Value:</p><p>At a whopping 28 cents per page (32 pages total) this supplement is not exactly on the cheap side (8.95)!!!</p><p></p><p>Bottom Line:</p><p>With a very minimum of adaption (if any), these mini-adventures will fit into your campaign quite nicely. Expect some rules tinkering, however. It's cost is a bit high.</p></blockquote><p></p>
[QUOTE="Warchild, post: 2008724, member: 769"] Warning!! I was given this product for free in exchange for a review. Eden Studios stressed that all that they wanted in return was a FAIR and HONEST review of their product. Akrasia, Thief of Time is Eden Studios' first entry into the D20 market. The first in a line of 'Vignette' sourcebooks, this book is composed of an Introduction to Araskia, an introduction the Akrasia' Cult, 5 mini-modules, and the appendix. I like the Vignette style. I buy very few adventure books because i invariably end up rewriting such a large portion of it that i usually just end up wasting time and money. I think Eden Studios have chosen a very fine presentation style for their "Odyssey" books. Artwork: The artwork in this book is decent and keeps the tone of the subject matter. Investiture: Here you are introduced to Araskia, the Thief of Time. She is a goddess who, due to her slacking, was passed over by the other gods when they divided up the world amongst themselves. Angry that she was deprieved of her rights, she named herself the goddess of failure and Lost opportunity and plotted to steal the domain of Time. She was successful and became known as the Thief of Time, Goddess of Distraction, Lost Dreams, Breaker of Promises, and The Delayer. Cult of Akrashia: Here you are introduced to the Thief of Time's doctrines. Followers, Clerics, Temples, tips on using them in your campaign, legends of the cult's conquests, and an example of one of the cults prime agents. Mini-Modules: The mini's are generally designed to link to each other in a variety of ways, but can be easily used as stand alones. The Sheltering Shrine - starts off the vignettes and is designed for 2nd-4th level parties. It entails a trip to an abandoned shrine once dedicated to Akrasia and is barely a dungeon crawl. It also spends a third of its page with a blatant plug for another of Eden's studios' products. Yarraemon The Bard - Here you are introduced to one of Akrashia's devious and covert minions, Yaraemon, who can either beguile your players with a night of wasted opportunities, or entrench Akrasia threat into your campaign. He can also be used to springboard into other modules in the book. The module is presented to scale from a 4th to 12th level challenge for your players. The Way Choice - is a pleasant place to visit and you may want to live there forever!! Designed for 6th-8th level characters, this vignette depicts an Inn (with map) that is secretly run by an Akrasian Cult member who seeks to further his Goddess' cause. Again this module contains Plot intersections to other parts of the book. Until The Rains Come - Followers of the Thief of Time plot to destroy an entire town. It is designed to scale to any character level and, again, contains plot intersections. The Temple Of Present Delights - Sets a challenge rating of 7th-10th level and illustrates a temple dedicated to Akrasia. This adventure is presented as something of a "temple" crawl, complete with a map of its different floors. Appendix: The appendix holds 7 new spells, 4 new magic items, a Cleric domain, 4 new creatures, and 1 new prestige class. The appendix can be easily referenced while looking thorugh the adventures, due to the book's small size. Each of these new offerings are quite tasty and thought provoking, i think you will find them strange and beguling. Mechanics: The definite weak point of the supplement. The spell Steal Time, though 9th level, seems terribly broken. beware. The prestige class, The Distractor, seems oddly cobbled together, but not over powered. The creature, Saphard (a large magical tiger-like feline), has Distraction power that seems overwhelming for its challenge rating and probably needs lowering. Two if the books new magical items have faults, as the Harp of Distraction is undervalued for its powers and the Morningstar of Delay is clunky and could have been easily representation by existing rules. Value: At a whopping 28 cents per page (32 pages total) this supplement is not exactly on the cheap side (8.95)!!! Bottom Line: With a very minimum of adaption (if any), these mini-adventures will fit into your campaign quite nicely. Expect some rules tinkering, however. It's cost is a bit high. [/QUOTE]
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