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Akrasia, Thief of Time
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<blockquote data-quote="Messageboard Golem" data-source="post: 2009283" data-attributes="member: 18387"><p>This review is for Akrasia: Thief of Time by David Chart. Published by Eden Odyssey, this book is a 32-page collection of "vignettes" or short adventures about a goddess and the cult that worships her. It retails for $8.95.</p><p></p><p>Akrasia is a chaotic evil goddess that specializes in being subtle. She is the goddess of failed resolutions and weakness of will. Her followers come from the common man - entertainers and service providers such as bards and innkeepers. They also come from other walks of life but still strive to exploit those whose will is weak, like convincing soldiers to stay and play cards rather than assuming their post. The first ten pages give GMs the tools they need to effectively run an Akrasia influenced campaign.</p><p></p><p>There are five vignettes presented and each can be linked together to form a larger adventure module. There are adventure hooks for each mini-story along with cult member NPCs to vex your players. The vignettes are decently written, easy to follow, and suitable for use in any campaign.</p><p></p><p>The appendix contains new spells, a new prestige class - the Distractor, a new domain, five new monsters and four new magic items. The Distractor is a rather fun no-combat prestige class, while the monsters will still need modification before being properly balanced. The magic items are also fairly balanced and suitable for use outside the sourcebook.</p><p></p><p>Overall, Akrasia: Thief of Time is a decent book. It is great for GMs who are looking for bits in between large adventures or something to pass the time if you're short a player. For the price, it's a reasonable investment. Although, if you can get it cheaper than regular price, then the value's even better. </p><p></p><p><span style="color: green"><strong>To see the graded evaluation of this product, go to <em>The Critic's Corner</em> at <a href="http://www.d20zines.com" target="_blank">www.d20zines.com.</a></strong></span></p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2009283, member: 18387"] This review is for Akrasia: Thief of Time by David Chart. Published by Eden Odyssey, this book is a 32-page collection of "vignettes" or short adventures about a goddess and the cult that worships her. It retails for $8.95. Akrasia is a chaotic evil goddess that specializes in being subtle. She is the goddess of failed resolutions and weakness of will. Her followers come from the common man - entertainers and service providers such as bards and innkeepers. They also come from other walks of life but still strive to exploit those whose will is weak, like convincing soldiers to stay and play cards rather than assuming their post. The first ten pages give GMs the tools they need to effectively run an Akrasia influenced campaign. There are five vignettes presented and each can be linked together to form a larger adventure module. There are adventure hooks for each mini-story along with cult member NPCs to vex your players. The vignettes are decently written, easy to follow, and suitable for use in any campaign. The appendix contains new spells, a new prestige class - the Distractor, a new domain, five new monsters and four new magic items. The Distractor is a rather fun no-combat prestige class, while the monsters will still need modification before being properly balanced. The magic items are also fairly balanced and suitable for use outside the sourcebook. Overall, Akrasia: Thief of Time is a decent book. It is great for GMs who are looking for bits in between large adventures or something to pass the time if you're short a player. For the price, it's a reasonable investment. Although, if you can get it cheaper than regular price, then the value's even better. [color=green][b]To see the graded evaluation of this product, go to [i]The Critic's Corner[/i] at [url=http://www.d20zines.com]www.d20zines.com.[/url][/b][/color] [/QUOTE]
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