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Al-Qadim, Campaign Guide: Zakhara, and Cultural Sensitivity
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<blockquote data-quote="Faolyn" data-source="post: 8659847" data-attributes="member: 6915329"><p>I can very easily see elves setting aside portions of forest for humans to harvest--even going so far as to use magic so as to make the wood grow faster. But there could also be some complications there. For instance, humans reproduce rapidly and elves don't, so elves might not understand why that dozen acres (or however much) of wood they set aside for humans each year isn't enough anymore--it was a perfectly fine amount of wood just a few hundred years ago! I could also see some humans being willing to pay big money for off-limits furniture or sculptures made out of protected "elf wood," which <em>isn't </em>for sale. And, of course, there will be humans who don't like having to pay elves just to get some dead trees, and elves who don't like the idea of trading their precious trees to mere humans.</p><p></p><p>All of these possibilities have some good game usage.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8659847, member: 6915329"] I can very easily see elves setting aside portions of forest for humans to harvest--even going so far as to use magic so as to make the wood grow faster. But there could also be some complications there. For instance, humans reproduce rapidly and elves don't, so elves might not understand why that dozen acres (or however much) of wood they set aside for humans each year isn't enough anymore--it was a perfectly fine amount of wood just a few hundred years ago! I could also see some humans being willing to pay big money for off-limits furniture or sculptures made out of protected "elf wood," which [I]isn't [/I]for sale. And, of course, there will be humans who don't like having to pay elves just to get some dead trees, and elves who don't like the idea of trading their precious trees to mere humans. All of these possibilities have some good game usage. [/QUOTE]
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Al-Qadim, Campaign Guide: Zakhara, and Cultural Sensitivity
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