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General Tabletop Discussion
*Dungeons & Dragons
Al-Qadim, Campaign Guide: Zakhara, and Cultural Sensitivity
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<blockquote data-quote="Ondath" data-source="post: 8663430" data-attributes="member: 7031770"><p>That was just an example off the top of my head. The point is: People play in certain settings because they like the aesthetic trappings. It doesn't mean they want 100% replications of the historical culture from which that aesthetic trapping came. If you're designing a setting, you have to decide the kind of sensitive topics your setting will have, and if you want to cover some of these, you can (and should) absolutely include different bits from that culture that touch on the topics you want to cover as faithfully as you can</p><ul> <li data-xf-list-type="ul">You want a story that deals with the horrors of slavery? Sure, then involve the idea in Islamic law that populations that resisted could be enslaved, then work from there to weave your narrative.</li> <li data-xf-list-type="ul">Do you want to tell the story of someone from a disadvantaged group rising up in ranks thanks to palace intrigue? Absolutely involve the daily life at a harem to tell the story of the sultan's favourite rising up in ranks (it's basically Roxelena's story in real life!).</li> </ul><p>But these are things are not <u>required</u> in order to make that setting good. Whether you include these or not is a perfectly valid design choice, and your only commitment to verisimilitude is depicting the consequences of the ideas you decided to involve in the first place.</p><p></p><p>There was a thread somewhere here that talked about the feasibility of having a D&D setting that <strong>actually</strong> worked like real-life Mediaeval Europe. One GM who tried to run such a setting said that the players ultimately didn't like it, because the world was so alien and limiting to them in a way that made things unfun. So the GM didn't use that setting anymore.</p><p></p><p>Ultimately, this is a hobby we indulge in for fun. It's hardly surprising when people remove elements that are unfun, and I really don't think it's cultural misrepresentation when that happens.</p></blockquote><p></p>
[QUOTE="Ondath, post: 8663430, member: 7031770"] That was just an example off the top of my head. The point is: People play in certain settings because they like the aesthetic trappings. It doesn't mean they want 100% replications of the historical culture from which that aesthetic trapping came. If you're designing a setting, you have to decide the kind of sensitive topics your setting will have, and if you want to cover some of these, you can (and should) absolutely include different bits from that culture that touch on the topics you want to cover as faithfully as you can [LIST] [*]You want a story that deals with the horrors of slavery? Sure, then involve the idea in Islamic law that populations that resisted could be enslaved, then work from there to weave your narrative. [*]Do you want to tell the story of someone from a disadvantaged group rising up in ranks thanks to palace intrigue? Absolutely involve the daily life at a harem to tell the story of the sultan's favourite rising up in ranks (it's basically Roxelena's story in real life!). [/LIST] But these are things are not [U]required[/U] in order to make that setting good. Whether you include these or not is a perfectly valid design choice, and your only commitment to verisimilitude is depicting the consequences of the ideas you decided to involve in the first place. There was a thread somewhere here that talked about the feasibility of having a D&D setting that [B]actually[/B] worked like real-life Mediaeval Europe. One GM who tried to run such a setting said that the players ultimately didn't like it, because the world was so alien and limiting to them in a way that made things unfun. So the GM didn't use that setting anymore. Ultimately, this is a hobby we indulge in for fun. It's hardly surprising when people remove elements that are unfun, and I really don't think it's cultural misrepresentation when that happens. [/QUOTE]
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Al-Qadim, Campaign Guide: Zakhara, and Cultural Sensitivity
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