Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Al-Qadim: Land of Fate (5e conversion)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Redthistle" data-source="post: 6745488" data-attributes="member: 6778305"><p>I really like your work on converting Al Qadim to 5e. </p><p></p><p>The only change I've made for my home-world campaign is to bring Gen Servant a little more in line with the other 5e warlock patronage Expanded Spell lists. Since the spells granted will differ from Noble Genie to Noble Genie, like you, I have not specified the specific spells. </p><p></p><p>@L1. Gen Servant. </p><p>Your Noble Genie patron teaches you the find familiar spell (which doesn't count against your number of spells known) and you can cast it as a ritual. The Noble Genie grants you a gen, a small elemental familiar who helps council you about genie kind and provides you with spells. Your gen familiar resembles a tiny degenerate version of the kind of genie your patron is (dao, djinn, efreet, or marid); these are called daolanin, djinnling, efreetikin, and maridan respectively. Its statistics can be approximated using a Mephit of the appropriate type: Dust mephit for daolanin, smoke or steam mephit for djinnling, magma mephit for efreetikin, and mud or ice mephit for maridan. Gen tend to be Neutral in alignment, though they often take on the alignment of their master.</p><p></p><p>Sha’ir Variant Expanded Spell List</p><p></p><p>Any time you witness or research a spell of a level you can cast, as a bonus action you can send your gen familiar to retrieve the spell for you. How it achieves this is up to the gen (and the terms you set out for it), but at your next short rest your gen returns to you with the spell which you may add to the warlock spell list for you.</p><p> </p><p>Keep track of how many spells your gen retrieves over your adventuring career. The maximum number of retrieved spells you may have is equal to your Charisma modifier + your proficiency bonus, reflecting the limit of your gen's abilities. Ten of these spells can be used to fill the Sha’ir Expanded Spell List per level as granted by other Patrons (2 each at Warlock levels 1 through 9). At 1st level, you may select one cantrip instead of a spell, as long as it is appropriate to your Noble Genie’s elemental nature.</p><p> </p><p>If you wish to send your gen to retrieve further spells, you must sacrifice one of the spells you already know to the gen which it uses as a bargaining tool in its elemental negotiations for the new spell you seek.</p><p>_________________________________________________________</p><p>Example of an efreetikin familiar adapted from the magma mephit:</p><p></p><p>Efreetikin Familiar</p><p>Small elemental, neutral</p><p>Armor Class 11</p><p>Hit Points 22 (5d6 + 1)</p><p>Speed 30 ft., fly 30 ft.</p><p> STR DEX CON INT WIS CHA</p><p> 8 (-1) 12 (+1) 12 (+1) 7 (-2) 10 (+0) 10 (+0)</p><p> ________________________________________________</p><p>Skills Stealth +3</p><p>Damage Vulnerabilities cold</p><p>Damage Immunities fire, poison</p><p>Condition Immunities poisoned</p><p>Senses darkvision 60 ft., passive Perception 10</p><p>Languages Ignan, Terran (dialects of Primordial)</p><p>Challenge 1/2 (100 XP)</p><p>_________________________________________________</p><p>Death Burst. When the efreetikin is reduced to 0 hit points, it explodes in a burst of flame. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.</p><p></p><p>Elemental Nature. A gen familiar doesn’t require food, drink, or sleep.</p><p></p><p>False Appearance. While the efreetikin remains motionless, it is indistinguishable from an ordinary hearth fire or torch flame.</p><p></p><p>Actions:</p><p>A familiar cannot attack.</p></blockquote><p></p>
[QUOTE="Redthistle, post: 6745488, member: 6778305"] I really like your work on converting Al Qadim to 5e. The only change I've made for my home-world campaign is to bring Gen Servant a little more in line with the other 5e warlock patronage Expanded Spell lists. Since the spells granted will differ from Noble Genie to Noble Genie, like you, I have not specified the specific spells. @L1. Gen Servant. Your Noble Genie patron teaches you the find familiar spell (which doesn't count against your number of spells known) and you can cast it as a ritual. The Noble Genie grants you a gen, a small elemental familiar who helps council you about genie kind and provides you with spells. Your gen familiar resembles a tiny degenerate version of the kind of genie your patron is (dao, djinn, efreet, or marid); these are called daolanin, djinnling, efreetikin, and maridan respectively. Its statistics can be approximated using a Mephit of the appropriate type: Dust mephit for daolanin, smoke or steam mephit for djinnling, magma mephit for efreetikin, and mud or ice mephit for maridan. Gen tend to be Neutral in alignment, though they often take on the alignment of their master. Sha’ir Variant Expanded Spell List Any time you witness or research a spell of a level you can cast, as a bonus action you can send your gen familiar to retrieve the spell for you. How it achieves this is up to the gen (and the terms you set out for it), but at your next short rest your gen returns to you with the spell which you may add to the warlock spell list for you. Keep track of how many spells your gen retrieves over your adventuring career. The maximum number of retrieved spells you may have is equal to your Charisma modifier + your proficiency bonus, reflecting the limit of your gen's abilities. Ten of these spells can be used to fill the Sha’ir Expanded Spell List per level as granted by other Patrons (2 each at Warlock levels 1 through 9). At 1st level, you may select one cantrip instead of a spell, as long as it is appropriate to your Noble Genie’s elemental nature. If you wish to send your gen to retrieve further spells, you must sacrifice one of the spells you already know to the gen which it uses as a bargaining tool in its elemental negotiations for the new spell you seek. _________________________________________________________ Example of an efreetikin familiar adapted from the magma mephit: Efreetikin Familiar Small elemental, neutral Armor Class 11 Hit Points 22 (5d6 + 1) Speed 30 ft., fly 30 ft. STR DEX CON INT WIS CHA 8 (-1) 12 (+1) 12 (+1) 7 (-2) 10 (+0) 10 (+0) ________________________________________________ Skills Stealth +3 Damage Vulnerabilities cold Damage Immunities fire, poison Condition Immunities poisoned Senses darkvision 60 ft., passive Perception 10 Languages Ignan, Terran (dialects of Primordial) Challenge 1/2 (100 XP) _________________________________________________ Death Burst. When the efreetikin is reduced to 0 hit points, it explodes in a burst of flame. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Elemental Nature. A gen familiar doesn’t require food, drink, or sleep. False Appearance. While the efreetikin remains motionless, it is indistinguishable from an ordinary hearth fire or torch flame. Actions: A familiar cannot attack. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Al-Qadim: Land of Fate (5e conversion)
Top