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Al-Qadim: Land of Fate (5e conversion)
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<blockquote data-quote="Quickleaf" data-source="post: 6816799" data-attributes="member: 20323"><p>Nice to see you back, mate! Yes, we're slowly gaining steam. </p><p></p><p>I'm actually burning the midnight oil working on a Kahin conversion (a Circle of Aged Masters for druids).</p><p></p><p></p><p>Sure! What's an example of what you're thinking?</p><p></p><p>The "kits as backgrounds" model was something I considered early on. Then I realized that there are 3 types of kits in AD&D Al-Qadim...</p><ol> <li data-xf-list-type="ol">There are those that present new mechanics to the game, mostly spellcasters like the Astrologer, Clockwork Mage, Digitalogist, Elemental Mage, Ghul Lord, Mageweaver, Mystic of Nog, Sha'ir, Hakima, Kahin, and Mystic. These definitely need new sub-classes.</li> <li data-xf-list-type="ol">Then there are those that are just a re-skin like the Askar, Mercenary Barbarian, Outlands Warrior, Ajami, Jackal, Matrud, Sa'luk, Ethoist, Moralist, Pragmatist, and Outlands Priest. These don't need much of anything, maybe a snippet of flavor text, but not much else.</li> <li data-xf-list-type="ol">Then there are those that are a mix of class abilities and backgrounds, mostly "martial" archetypes. For example, the Corsair, Desert Rider, Mamluk, Barber, Beggar-Thief, Holy Slayer, and Merchant-Rogue. These are the ones that are a bit ambiguous. Most of them can be realized with existing PHB backgrounds and classes, though there is also a history of some of these being given d20 prestige classes write-ups. I have to make a judgment call on each of these on a case by case basis.</li> </ol><p></p><p>For example, take the Beggar-Thief. In the original AD&D it gave you a Face in the Crowd type ability, begging proficiency for free, some modifiers on thief abilities, and a penalty on reaction rolls with civilized beings. Sounds like the Urchin background to me, or a variant of it! </p><p></p><p>However, one thing I'm considering is going all out making it a sub-class with baked in flavor. I could look to parkour athletes, the Prince of Persia, and the Acrobat-Thief of old giving the sub-class features including Taunt, Misdirect Attack, and Reduce Falling Damage. And those would be cool features! Maybe I'll do that as an experiment and see if there's enough meat to put on those bones.</p><p></p><p>Then you could have a character of Noble background who becomes a Rogue (beggar-thief). Hmm, not sure I'm sold on that name "beggar-thief" as a sub-class. We'll see.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6816799, member: 20323"] Nice to see you back, mate! Yes, we're slowly gaining steam. I'm actually burning the midnight oil working on a Kahin conversion (a Circle of Aged Masters for druids). Sure! What's an example of what you're thinking? The "kits as backgrounds" model was something I considered early on. Then I realized that there are 3 types of kits in AD&D Al-Qadim... [list=1][*]There are those that present new mechanics to the game, mostly spellcasters like the Astrologer, Clockwork Mage, Digitalogist, Elemental Mage, Ghul Lord, Mageweaver, Mystic of Nog, Sha'ir, Hakima, Kahin, and Mystic. These definitely need new sub-classes. [*]Then there are those that are just a re-skin like the Askar, Mercenary Barbarian, Outlands Warrior, Ajami, Jackal, Matrud, Sa'luk, Ethoist, Moralist, Pragmatist, and Outlands Priest. These don't need much of anything, maybe a snippet of flavor text, but not much else. [*]Then there are those that are a mix of class abilities and backgrounds, mostly "martial" archetypes. For example, the Corsair, Desert Rider, Mamluk, Barber, Beggar-Thief, Holy Slayer, and Merchant-Rogue. These are the ones that are a bit ambiguous. Most of them can be realized with existing PHB backgrounds and classes, though there is also a history of some of these being given d20 prestige classes write-ups. I have to make a judgment call on each of these on a case by case basis.[/list] For example, take the Beggar-Thief. In the original AD&D it gave you a Face in the Crowd type ability, begging proficiency for free, some modifiers on thief abilities, and a penalty on reaction rolls with civilized beings. Sounds like the Urchin background to me, or a variant of it! However, one thing I'm considering is going all out making it a sub-class with baked in flavor. I could look to parkour athletes, the Prince of Persia, and the Acrobat-Thief of old giving the sub-class features including Taunt, Misdirect Attack, and Reduce Falling Damage. And those would be cool features! Maybe I'll do that as an experiment and see if there's enough meat to put on those bones. Then you could have a character of Noble background who becomes a Rogue (beggar-thief). Hmm, not sure I'm sold on that name "beggar-thief" as a sub-class. We'll see. [/QUOTE]
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