Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Al-Qadim: Land of Fate (5e conversion)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 6817362" data-attributes="member: 20323"><p><strong>Beggar-Thief sub-class (proof of concept)</strong></p><p></p><p>Do you think the Beggar-Thief kit merits its own roguish archetype? </p><p></p><p>Here's my rough conceptual draft... is this worth pursuing? Or better to leave it as a background (Urchin: Beggar variant) + class (Rogue: thief)?</p><p></p><p><span style="font-size: 15px"><span style="color: orange">Beggar-Thief</span></span></p><p></p><p><strong>Rooftop Tumbling</strong></p><p>Starting at 3rd level when you choose this archetype, you take no damage from falls less than or equal to 10 times half your rogue level in feet. In addition, rising from prone no longer costs you any movement.</p><p></p><p><strong>Face in the Crowd</strong></p><p>At 3rd level, when you are in a city, you may blend in with the crowd effortlessly so as not to draw attention to yourself or to throw off pursuers. This allows you to make a Dexterity (Stealth) check in crowds, and if there is a significant beggar population you gain advantage on the check. Additionally, nobility and royalty tend to ignore you when passing you on the street.</p><p></p><p><strong>Taunt</strong></p><p>At 9th level, as a bonus action you can taunt a creature that can both hear and understand you. Make a Charisma (Performance) check opposed by the creature’s Wisdom (Insight) check. </p><p> If you win the contest, and the creature is hostile, it must target you with its next attack and cannot willingly move farther away from you. Additionally, its next attack against you is disadvantaged.</p><p> If you win the contest, and the creature is not hostile, it becomes hostile to you, acting in a manner suiting its nature.</p><p> If the creature wins the opposed check, it is immune to your Taunt for 24 hours.</p><p></p><p><strong>Misdirect Attack</strong></p><p>At 13th level, when a creature misses you with a disadvantaged attack, or a creature against whom you would have advantage misses you with an attack, you may use your reaction to misdirect their attack. The creature must re-roll the attack against another target of your choice within range.</p><p></p><p><strong>Lightfoot</strong></p><p>At 17th level, you gain a climb speed equal to your walking speed, you do not set off traps triggered by pressure plates or tripwires that you are aware of, and opportunity attacks made against you are disadvantaged.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6817362, member: 20323"] [b]Beggar-Thief sub-class (proof of concept)[/b] Do you think the Beggar-Thief kit merits its own roguish archetype? Here's my rough conceptual draft... is this worth pursuing? Or better to leave it as a background (Urchin: Beggar variant) + class (Rogue: thief)? [size=4][color=orange]Beggar-Thief[/color][/size] [B]Rooftop Tumbling[/B] Starting at 3rd level when you choose this archetype, you take no damage from falls less than or equal to 10 times half your rogue level in feet. In addition, rising from prone no longer costs you any movement. [B]Face in the Crowd[/B] At 3rd level, when you are in a city, you may blend in with the crowd effortlessly so as not to draw attention to yourself or to throw off pursuers. This allows you to make a Dexterity (Stealth) check in crowds, and if there is a significant beggar population you gain advantage on the check. Additionally, nobility and royalty tend to ignore you when passing you on the street. [B]Taunt[/B] At 9th level, as a bonus action you can taunt a creature that can both hear and understand you. Make a Charisma (Performance) check opposed by the creature’s Wisdom (Insight) check. If you win the contest, and the creature is hostile, it must target you with its next attack and cannot willingly move farther away from you. Additionally, its next attack against you is disadvantaged. If you win the contest, and the creature is not hostile, it becomes hostile to you, acting in a manner suiting its nature. If the creature wins the opposed check, it is immune to your Taunt for 24 hours. [B]Misdirect Attack[/B] At 13th level, when a creature misses you with a disadvantaged attack, or a creature against whom you would have advantage misses you with an attack, you may use your reaction to misdirect their attack. The creature must re-roll the attack against another target of your choice within range. [B]Lightfoot[/B] At 17th level, you gain a climb speed equal to your walking speed, you do not set off traps triggered by pressure plates or tripwires that you are aware of, and opportunity attacks made against you are disadvantaged. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Al-Qadim: Land of Fate (5e conversion)
Top