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Al-Qadim Moving Through the Flame
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<blockquote data-quote="Quickleaf" data-source="post: 7170213" data-attributes="member: 20323"><p><img src="http://i.imgur.com/5yRzP1Q.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> </p><p></p><p>Harun’s fearless charge sent a spray of water from his steed’s hooves against Lal Qalandar’s back as the bold prince unleashed his blade, sending another serpentine head arcing through through the air. Jumping over lashing tail and ducking under snapping jaws, he laughed into the face of death, his steed snorting as he wheeled it about, ready for another pass. His display heartened Ajan’s men, who drew their own blades and spears, cheering and preparing to do battle.</p><p></p><p>“Amina’s” ancient blade bit deep into the vertebrae of the hydra, even as the monstrosity lashed and rocked underfoot, challenging the handmaiden’s balance. Any evidence of the black blade’s true power was hidden as the withered head collapsed into the pond. The hydra, like the handmaiden’s true enemy, was a creature of many heads, snapping at one another over the camel’s carcass as often as they snapped at her companions. Divided, they would fall.</p><p></p><p>Enough black blood was spilled to make drinking from these waters a questionable proposition at best. </p><p></p><p>Hissing and menacing to keep the large group of House Bakr warriors and Nimar’s rogues at bay a little longer, the hydra’s heads were distracted by the half-orc Husam’s collapse into the water, three snaking after him instinctively. A solid kick from his boot caught one in the chin with enough force to make its bite go wide into the mud over his left shoulder, while another unfortunately bit onto his upraised blade only to recoil in pain. The third, however, bit down hard on Husam’s legs as if trying to swallow him whole; the head’s eyes proved to be bigger than its mouth but it still managed to grab the half-orc champion. (6 piercing damage)</p><p></p><p>Lal Qalandar’s tabor barely had time to sweep the surface of the water, washing it of dark blood in the dervish’s ecstatic dance before a head snapped at him from above, clutching the dervish’s midsection stubbornly. The pain was fleeting; the hydra’s true objective seemed to be to grasp him, grab him, pin him in its coils. (6 piercing damage)</p><p></p><p>Thereupon, the shrieking hydra withdrew into the pond, sinking under the waters with “Amina” still on its back, pulling both Husam and Lal Qalandar across the mud and underwater with it. Unfurling in gouts of flame, six hideous new heads formed underwater as the mortally wounded hydra twitched, convulsed, and writhed like a dying serpent. The heat grew so intense that the temperature of the pond water rapidly was heating around those who were submerged, soon blistering and roiling like a boiling pot! (11 fire damage)</p><p></p><p>Steam hissed on the surface of the oasis pond, obscuring what was happening below its waters from those on shore.</p><p></p><p>[GM]So [MENTION=4936]Shayuri[/MENTION], I’m making the ruling that your blade prevents the hydra from growing new heads from that wound, even though it doesn’t actually have a regenerate trait. Also, you get to choose whether you want to go underwater with the hydra or remain on the water’s surface treading water?</p><p></p><p><a href="http://orokos.com/roll/533806" target="_blank">bite attack vs. Husam (AC 17), advantage (Prone)</a>: <u>2d20k1+8</u> <strong>16</strong> misses!</p><p><a href="http://orokos.com/roll/533807" target="_blank">bite attack vs. Husam (AC 17), advantage (Prone)</a>: <u>2d20k1+8</u> <strong>13</strong> misses!</p><p><a href="http://orokos.com/roll/533808" target="_blank">bite attack vs. Husam (AC 17), advantage (Prone)</a>: <u>2d20k1+8</u> <strong>20</strong> hits! <a href="http://orokos.com/roll/533810" target="_blank">bite damage vs Husam</a>: <u>1d10+5</u> <strong>6</strong> piercing damage and grappled (escape DC 17)</p><p></p><p><a href="http://orokos.com/roll/533809" target="_blank">bite attack vs Lal Qalandar (AC 17)</a>: <u>1d20+8</u> <strong>23</strong> hits! <a href="http://orokos.com/roll/533811" target="_blank">bite damage vs Lal Qalandar</a>: <u>1d10+5</u> <strong>6</strong> piercing damage (believe that’s reduced to 3 by “rage”) and grappled (escape DC 17)</p><p></p><p><strong>Boiling Pond:</strong> Water is boiling, everyone in the water ( [MENTION=4936]Shayuri[/MENTION] [MENTION=20005]Matthan[/MENTION] [MENTION=23]Ancalagon[/MENTION] ), and each creature entering the boiling water for the first time in a turn or starting its turn in the boiling water takes <a href="http://orokos.com/roll/533812" target="_blank">damage</a>: <u>2d6</u> <strong>11</strong> fire damage. Normal resistance to fire damage for being underwater does not apply cause it’s frickin’ boiling.</p><p></p><p><strong>Fighting Underwater:</strong> When making a <strong>melee weapon attack</strong>, a creature that doesn’t have a swimming speed has <strong>disadvantage</strong> on the attack roll unless the weapon is a dagger, javelin, shortsword, spear, or trident. </p><p>A <strong>ranged weapon attack</strong> automatically misses a target beyond the weapon’s normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart).</p><p></p><p><strong>Swim Speed & Distance:</strong> While climbing or swimming, each foot of movement costs 1 extra foot (2 extra feet in difficult terrain), unless a creature has a climbing or swimming speed. Husam, Lal Qalandar, and Amina are about 30 feet from the pond's shore.[/GM]</p><p></p><p>[GM]<strong>INITIATIVE</strong></p><p></p><p><strong>Player Group #1</strong></p><p>✓Lal Qalandar 17 (grappled)</p><p>✓Harun 15</p><p>✓“Amina” 15</p><p></p><p><strong>Monsters</strong></p><p>✓Hydra 15</p><p></p><p> [MENTION=6803188]VLAD the Destroyer[/MENTION] [MENTION=20005]Matthan[/MENTION] [MENTION=6814006]Thateous[/MENTION] back to you!</p><p></p><p><strong>Player Group #2</strong></p><p>Salahuddin & Sinjin 13</p><p>Husam 12 (grappled)</p><p>Akilah 12</p><p></p><p><strong>NPCs</strong></p><p>Ajan’s men 10</p><p>Nimar’s rogues 8</p><p></p><p><strong>MONSTER STATS</strong></p><p></p><p><strong>Hydra</strong> AC 15, HP <s>230</s> <s>203</s> <s>115</s> <s>74</s> <s>44</s> 8</p><p>can’t heal 36</p><p># of Heads <s>7</s> <s>6</s> <s>8</s> <s>7</s> <s>6</s> <s>5</s> <s>4</s> 10</p><p>#Fire Breaths used (recharge 5-6) 2</p><p>If it takes 25+ damage in a single turn, one of its heads is destroyed/severed</p><p></p><p><strong>NPC STATS</strong></p><p></p><p><strong>Ajan's second</strong> HP <s>18</s> 12</p><p></p><p><strong>Derafsh</strong> HP <s>44</s> 37</p><p>[/GM]</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7170213, member: 20323"] [IMG]http://i.imgur.com/5yRzP1Q.jpg[/IMG] Harun’s fearless charge sent a spray of water from his steed’s hooves against Lal Qalandar’s back as the bold prince unleashed his blade, sending another serpentine head arcing through through the air. Jumping over lashing tail and ducking under snapping jaws, he laughed into the face of death, his steed snorting as he wheeled it about, ready for another pass. His display heartened Ajan’s men, who drew their own blades and spears, cheering and preparing to do battle. “Amina’s” ancient blade bit deep into the vertebrae of the hydra, even as the monstrosity lashed and rocked underfoot, challenging the handmaiden’s balance. Any evidence of the black blade’s true power was hidden as the withered head collapsed into the pond. The hydra, like the handmaiden’s true enemy, was a creature of many heads, snapping at one another over the camel’s carcass as often as they snapped at her companions. Divided, they would fall. Enough black blood was spilled to make drinking from these waters a questionable proposition at best. Hissing and menacing to keep the large group of House Bakr warriors and Nimar’s rogues at bay a little longer, the hydra’s heads were distracted by the half-orc Husam’s collapse into the water, three snaking after him instinctively. A solid kick from his boot caught one in the chin with enough force to make its bite go wide into the mud over his left shoulder, while another unfortunately bit onto his upraised blade only to recoil in pain. The third, however, bit down hard on Husam’s legs as if trying to swallow him whole; the head’s eyes proved to be bigger than its mouth but it still managed to grab the half-orc champion. (6 piercing damage) Lal Qalandar’s tabor barely had time to sweep the surface of the water, washing it of dark blood in the dervish’s ecstatic dance before a head snapped at him from above, clutching the dervish’s midsection stubbornly. The pain was fleeting; the hydra’s true objective seemed to be to grasp him, grab him, pin him in its coils. (6 piercing damage) Thereupon, the shrieking hydra withdrew into the pond, sinking under the waters with “Amina” still on its back, pulling both Husam and Lal Qalandar across the mud and underwater with it. Unfurling in gouts of flame, six hideous new heads formed underwater as the mortally wounded hydra twitched, convulsed, and writhed like a dying serpent. The heat grew so intense that the temperature of the pond water rapidly was heating around those who were submerged, soon blistering and roiling like a boiling pot! (11 fire damage) Steam hissed on the surface of the oasis pond, obscuring what was happening below its waters from those on shore. [GM]So [MENTION=4936]Shayuri[/MENTION], I’m making the ruling that your blade prevents the hydra from growing new heads from that wound, even though it doesn’t actually have a regenerate trait. Also, you get to choose whether you want to go underwater with the hydra or remain on the water’s surface treading water? [url=http://orokos.com/roll/533806]bite attack vs. Husam (AC 17), advantage (Prone)[/url]: [u]2d20k1+8[/u] [b]16[/b] misses! [url=http://orokos.com/roll/533807]bite attack vs. Husam (AC 17), advantage (Prone)[/url]: [u]2d20k1+8[/u] [b]13[/b] misses! [url=http://orokos.com/roll/533808]bite attack vs. Husam (AC 17), advantage (Prone)[/url]: [u]2d20k1+8[/u] [b]20[/b] hits! [url=http://orokos.com/roll/533810]bite damage vs Husam[/url]: [u]1d10+5[/u] [b]6[/b] piercing damage and grappled (escape DC 17) [url=http://orokos.com/roll/533809]bite attack vs Lal Qalandar (AC 17)[/url]: [u]1d20+8[/u] [b]23[/b] hits! [url=http://orokos.com/roll/533811]bite damage vs Lal Qalandar[/url]: [u]1d10+5[/u] [b]6[/b] piercing damage (believe that’s reduced to 3 by “rage”) and grappled (escape DC 17) [b]Boiling Pond:[/b] Water is boiling, everyone in the water ( [MENTION=4936]Shayuri[/MENTION] [MENTION=20005]Matthan[/MENTION] [MENTION=23]Ancalagon[/MENTION] ), and each creature entering the boiling water for the first time in a turn or starting its turn in the boiling water takes [url=http://orokos.com/roll/533812]damage[/url]: [u]2d6[/u] [b]11[/b] fire damage. Normal resistance to fire damage for being underwater does not apply cause it’s frickin’ boiling. [b]Fighting Underwater:[/b] When making a [b]melee weapon attack[/b], a creature that doesn’t have a swimming speed has [b]disadvantage[/b] on the attack roll unless the weapon is a dagger, javelin, shortsword, spear, or trident. A [b]ranged weapon attack[/b] automatically misses a target beyond the weapon’s normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart). [b]Swim Speed & Distance:[/b] While climbing or swimming, each foot of movement costs 1 extra foot (2 extra feet in difficult terrain), unless a creature has a climbing or swimming speed. Husam, Lal Qalandar, and Amina are about 30 feet from the pond's shore.[/GM] [GM][b]INITIATIVE[/b] [b]Player Group #1[/b] ✓Lal Qalandar 17 (grappled) ✓Harun 15 ✓“Amina” 15 [b]Monsters[/b] ✓Hydra 15 [MENTION=6803188]VLAD the Destroyer[/MENTION] [MENTION=20005]Matthan[/MENTION] [MENTION=6814006]Thateous[/MENTION] back to you! [b]Player Group #2[/b] Salahuddin & Sinjin 13 Husam 12 (grappled) Akilah 12 [b]NPCs[/b] Ajan’s men 10 Nimar’s rogues 8 [B]MONSTER STATS[/B] [B]Hydra[/B] AC 15, HP [s]230[/s] [s]203[/s] [s]115[/s] [s]74[/s] [s]44[/s] 8 can’t heal 36 # of Heads [s]7[/s] [s]6[/s] [s]8[/s] [s]7[/s] [s]6[/s] [s]5[/s] [s]4[/s] 10 #Fire Breaths used (recharge 5-6) 2 If it takes 25+ damage in a single turn, one of its heads is destroyed/severed [B]NPC STATS[/B] [B]Ajan's second[/B] HP [s]18[/s] 12 [B]Derafsh[/B] HP [s]44[/s] 37 [/GM] [/QUOTE]
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