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Al-Qadim Moving Through the Flame
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<blockquote data-quote="Quickleaf" data-source="post: 7287497" data-attributes="member: 20323"><p style="text-align: center"><strong>* * * At your camp that night * * *</strong></p><p></p><p>As the light fades, casting the dry desert riverbed in hues of purple and indigo, you settle into your camp. While the hissing sands and intermittent dustdevils in the distance may be disconcerting to those not used to the Badu al-Kabir, the rogues led by Nimar al-Solak accompanying you seem to pay it little heed. Trading barbed banter, they help pitch the tents and canopies, get the fire started, and bed down the camels. Sleep comes slow, the winds carrying a palpable tension. You are well and truly on your own here, with two-mouthed rogues your guides, caught amidst a janni feud.</p><p></p><p>After two hours, once Amina and Harun have long since disappeared from sight to the east, there is an unusual dustdevil that does not dissipate. Instead, it continues wildly gyrating roughly 90 feet from the southern edge of your camp, as if it were traveling up the riverbed. Easifa the gen is the first to notice it along with stalwart Husam who’d taken up watch rotation. Easifa immediately rouses his master Salahuddin, informing him of the curiosity. This is no natural event.</p><p></p><p>Lal Qalandar, slumbering deeply, once again dreams of the man in the burgundy robe crossing from Yoon-Suin the Purple Land into Zakhara amidst a terrible storm. Though the man’s face remains hidden, there is a terrible light in his eyes, something beyond the world of man, something celestial yet mortifying. Akilah’s fitful sleep – the desert is far from the accomodations of her father’s palace in Tajar – is disturbed by Lal Qalandar uttering a word that sounds like “asuras” repeatedly in his sleep…</p><p></p><p>[GM]Strange events camping in the Badu al-Kabir <a href="http://orokos.com/roll/572165" target="_blank">Strange events camping in Badu al-Kabir</a>: <u>1d20+1d100</u> <strong>8</strong> </p><p></p><p>5 = <a href="http://orokos.com/roll/572168" target="_blank">A monster seeks to sneak up on camp and...</a>: <u>1d6</u> <strong>3</strong>) Parlay!</p><p></p><p>3 = A PC (or NPC companion) talks in their sleep and/or has troubling dreams[/GM]</p><p></p><p style="text-align: center"><strong>* * * Amina & Harun's scouting of Khaldun oasis * * *</strong></p><p></p><p>Serious-minded Amina finds herself a dozen steps ahead of Prince Harun who seems more concerned with enjoying the adventure than keeping quiet. Thankfully, the magic makes up for any of Harun’s indiscretions, wiping away your footprints from the sand as if you’d never crossed these wastes. However there are tracks you soon come across which neither magic nor the Al-Aeshma winds have obscured. Gazelle tracks. And in great number too.</p><p></p><p>There is a subtle downward slope away from the dune built up at the riverbed’s edge, and gradually the two of you begin to catch glimpses of scattered equipment partially buried in the sand – an oblong shield here, a pair of scimitars there, broken arrows and littered javelins. Vague hyena-like silhouettes move in the darkness to and fro, keeping their distance from you as they seem far more interested in feasting on the corpses of fallen jann. There was a terrible conflict here. To reach Khaldun, you’ll either need to wend your way through this old battlefield or skirt around the long way.</p><p></p><p>Directly ahead, some 120 feet away, you can make out a robed man – either dead or unconscious – being fought over by five horse-sized hyena-like creatures. Two of them pause from the competition for prey to sniff the wind but completely fail to notice you.</p><p></p><p>[GM]Feel free to ask questions or propose checks! Crossing the old battlefield would take about 1 hour. Circumventing it and going around would take 3-4 hours.[/GM]</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7287497, member: 20323"] [center][b]* * * At your camp that night * * *[/b][/center] As the light fades, casting the dry desert riverbed in hues of purple and indigo, you settle into your camp. While the hissing sands and intermittent dustdevils in the distance may be disconcerting to those not used to the Badu al-Kabir, the rogues led by Nimar al-Solak accompanying you seem to pay it little heed. Trading barbed banter, they help pitch the tents and canopies, get the fire started, and bed down the camels. Sleep comes slow, the winds carrying a palpable tension. You are well and truly on your own here, with two-mouthed rogues your guides, caught amidst a janni feud. After two hours, once Amina and Harun have long since disappeared from sight to the east, there is an unusual dustdevil that does not dissipate. Instead, it continues wildly gyrating roughly 90 feet from the southern edge of your camp, as if it were traveling up the riverbed. Easifa the gen is the first to notice it along with stalwart Husam who’d taken up watch rotation. Easifa immediately rouses his master Salahuddin, informing him of the curiosity. This is no natural event. Lal Qalandar, slumbering deeply, once again dreams of the man in the burgundy robe crossing from Yoon-Suin the Purple Land into Zakhara amidst a terrible storm. Though the man’s face remains hidden, there is a terrible light in his eyes, something beyond the world of man, something celestial yet mortifying. Akilah’s fitful sleep – the desert is far from the accomodations of her father’s palace in Tajar – is disturbed by Lal Qalandar uttering a word that sounds like “asuras” repeatedly in his sleep… [GM]Strange events camping in the Badu al-Kabir [url=http://orokos.com/roll/572165]Strange events camping in Badu al-Kabir[/url]: [u]1d20+1d100[/u] [b]8[/b] 5 = [url=http://orokos.com/roll/572168]A monster seeks to sneak up on camp and...[/url]: [u]1d6[/u] [b]3[/b]) Parlay! 3 = A PC (or NPC companion) talks in their sleep and/or has troubling dreams[/GM] [center][b]* * * Amina & Harun's scouting of Khaldun oasis * * *[/b][/center] Serious-minded Amina finds herself a dozen steps ahead of Prince Harun who seems more concerned with enjoying the adventure than keeping quiet. Thankfully, the magic makes up for any of Harun’s indiscretions, wiping away your footprints from the sand as if you’d never crossed these wastes. However there are tracks you soon come across which neither magic nor the Al-Aeshma winds have obscured. Gazelle tracks. And in great number too. There is a subtle downward slope away from the dune built up at the riverbed’s edge, and gradually the two of you begin to catch glimpses of scattered equipment partially buried in the sand – an oblong shield here, a pair of scimitars there, broken arrows and littered javelins. Vague hyena-like silhouettes move in the darkness to and fro, keeping their distance from you as they seem far more interested in feasting on the corpses of fallen jann. There was a terrible conflict here. To reach Khaldun, you’ll either need to wend your way through this old battlefield or skirt around the long way. Directly ahead, some 120 feet away, you can make out a robed man – either dead or unconscious – being fought over by five horse-sized hyena-like creatures. Two of them pause from the competition for prey to sniff the wind but completely fail to notice you. [GM]Feel free to ask questions or propose checks! Crossing the old battlefield would take about 1 hour. Circumventing it and going around would take 3-4 hours.[/GM] [/QUOTE]
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