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Al Qarin - Characters, NPCs, Questions, Comments, and Explanations
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<blockquote data-quote="Galeman" data-source="post: 1286575" data-attributes="member: 13003"><p><strong>finally, my house rules</strong></p><p></p><p>so, i've managed to find a copy of my house rules finally. it seems mostly up to date, and i've added a few things to freshen it up. there are some other minor things that i believe i've forgotten but it should do. if you have any questions please ask</p><p></p><p>Al-Qarin House Rules</p><p>--------------------</p><p></p><p>regarding races</p><p>---------------</p><p>half-orcs : +2 str -2 int, 60ft darkvision, orc-blood, +1 fort save, weapon familiarity orc d.axe</p><p>half-elfs : +2 diplomacy\sense motive\bluff, +1 will save, + regular half elf features</p><p>gnomes : DON'T EXIST SO GET OVER IT!</p><p>elves : cannot be played thanks to Zanzabar.</p><p></p><p>regarding classes</p><p>-----------------</p><p>clerics of an evil alignment or neutral clerics who channel negative energy may opt to swap out spells to heal themselves or others of the same faith as per clerics who channel positive energy</p><p></p><p>sorcerers begin play with the eschew materials feat and receive a bonus metamagick feat every 5 levels </p><p></p><p>druids who wear metal armor are subject to double arcane spell failure chances. they are proficient in all bows, all spears, sling, staff, club, and great club. as well, druids are proficient with any natural wpns that they gain from wild shape. they are not restricted to just these weapons by any spiritual vows.</p><p></p><p>regarding item creation feats</p><p>-----------------------------</p><p>scribe scroll, brew potions, craft wand, craft rod, craft staff</p><p>remain unchanged</p><p></p><p>create wondrous item</p><p>craft arms and armor</p><p>craft ring</p><p>become create minor, medium and major permanent magick item. minor = level 1-6,</p><p>medium 7-14, major 15-20.</p><p></p><p>regarding aiding another</p><p>------------------------</p><p>one rank in a skill is required to aid another.</p><p>a BAB of +1 is required to aid another in combat.</p><p></p><p>regarding character point expenditure.</p><p>--------------------------------------</p><p>- hp reroll = 10cp</p><p>- 75cp gains one feat</p><p>- you may increase a stat for 50 * (new stat mod) cp (min 50). IE: to increase from 15 to 16 costs 50 * (3) = 150 cp.</p><p>- ranks in a skill may be purchased at a cost of 5 + new rank obtained</p><p>- you may obtain a contact that regards you in a friendly manner as per reaction tables in the dmg. the level of the contact is based on the character point expenditure as follows : </p><p> </p><p>Level of contact CP</p><p>1 5</p><p>2 15</p><p>3 30</p><p>4 50</p><p>5 75</p><p>6 105</p><p>7 140</p><p>8 180</p><p>9 225</p><p>10 275</p><p>11 330</p><p>12 390</p><p>13 455</p><p>14 525</p><p>15 600</p><p>16 680</p><p>17 765</p><p>18 855</p><p>19 950</p><p>20 1050</p><p> </p><p>regarding magick</p><p>----------------</p><p>the first rule to magick is rule zero. if i don't like it don't work. if i come not to like it don't work. magick is subject to change at my whim. more specifically however:</p><p></p><p>magick missle : now causes a type of dmg selected by the caster at the time of casting. ie: bludgeoning, piercing or slashing.</p><p></p><p>most individual spells will be under review after 3.5 comes out anyway so i'm going to wait.</p></blockquote><p></p>
[QUOTE="Galeman, post: 1286575, member: 13003"] [b]finally, my house rules[/b] so, i've managed to find a copy of my house rules finally. it seems mostly up to date, and i've added a few things to freshen it up. there are some other minor things that i believe i've forgotten but it should do. if you have any questions please ask Al-Qarin House Rules -------------------- regarding races --------------- half-orcs : +2 str -2 int, 60ft darkvision, orc-blood, +1 fort save, weapon familiarity orc d.axe half-elfs : +2 diplomacy\sense motive\bluff, +1 will save, + regular half elf features gnomes : DON'T EXIST SO GET OVER IT! elves : cannot be played thanks to Zanzabar. regarding classes ----------------- clerics of an evil alignment or neutral clerics who channel negative energy may opt to swap out spells to heal themselves or others of the same faith as per clerics who channel positive energy sorcerers begin play with the eschew materials feat and receive a bonus metamagick feat every 5 levels druids who wear metal armor are subject to double arcane spell failure chances. they are proficient in all bows, all spears, sling, staff, club, and great club. as well, druids are proficient with any natural wpns that they gain from wild shape. they are not restricted to just these weapons by any spiritual vows. regarding item creation feats ----------------------------- scribe scroll, brew potions, craft wand, craft rod, craft staff remain unchanged create wondrous item craft arms and armor craft ring become create minor, medium and major permanent magick item. minor = level 1-6, medium 7-14, major 15-20. regarding aiding another ------------------------ one rank in a skill is required to aid another. a BAB of +1 is required to aid another in combat. regarding character point expenditure. -------------------------------------- - hp reroll = 10cp - 75cp gains one feat - you may increase a stat for 50 * (new stat mod) cp (min 50). IE: to increase from 15 to 16 costs 50 * (3) = 150 cp. - ranks in a skill may be purchased at a cost of 5 + new rank obtained - you may obtain a contact that regards you in a friendly manner as per reaction tables in the dmg. the level of the contact is based on the character point expenditure as follows : Level of contact CP 1 5 2 15 3 30 4 50 5 75 6 105 7 140 8 180 9 225 10 275 11 330 12 390 13 455 14 525 15 600 16 680 17 765 18 855 19 950 20 1050 regarding magick ---------------- the first rule to magick is rule zero. if i don't like it don't work. if i come not to like it don't work. magick is subject to change at my whim. more specifically however: magick missle : now causes a type of dmg selected by the caster at the time of casting. ie: bludgeoning, piercing or slashing. most individual spells will be under review after 3.5 comes out anyway so i'm going to wait. [/QUOTE]
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