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<blockquote data-quote="Z. H. Darkstar" data-source="post: 6785781" data-attributes="member: 6746780"><p>1. If there is space and you have a level-appropriate character, yes.</p><p></p><p>2. Yes. The amount of time required varies based on your level and the xp in the adventures. Jumping from 1->3 is usually the quickest boost and happens within 1-3 adventures. Generally speaking, the lower end of each tier levels up faster than the upper end.</p><p></p><p>3. Certainly. I have almost 10 characters in Tiers 1&2. I usually have my players start thinking of a new character when they reach the end of a tier or near the end of the season.</p><p></p><p>4. DTD are used for crafting, training, catching up (jumping from 4->5 & 10->11 without adventuring), faction abilities, and any other season-specific rule or activity found in an adventure.</p><p>A. Time is relative in the AL. Two PCs can run the same two adventures in a row and nothing will change if one of them spends DTD in between them.</p><p>B. No. It still takes 250 DTD per proficiency trained.</p><p>C. Only languages and tools can be learned via DTD.</p><p></p><p>5. I'm pretty sure that if you weren't playing by AL standards from the start, you can't just convert your game to an AL one.</p><p>A. Characters from an AL home game are legal for use in other AL games. The easiest explanation for in-game use is that high-level Wizards within your faction teleported the players through time and space to handle an assignment before returning them to their previous location. However, AL DMs are permitted to bar reentry into a campaign until the next episode starts if a PC leaves the story early. ETV (Expect Table Variance)</p><p>B&C. Read the ALPG.</p></blockquote><p></p>
[QUOTE="Z. H. Darkstar, post: 6785781, member: 6746780"] 1. If there is space and you have a level-appropriate character, yes. 2. Yes. The amount of time required varies based on your level and the xp in the adventures. Jumping from 1->3 is usually the quickest boost and happens within 1-3 adventures. Generally speaking, the lower end of each tier levels up faster than the upper end. 3. Certainly. I have almost 10 characters in Tiers 1&2. I usually have my players start thinking of a new character when they reach the end of a tier or near the end of the season. 4. DTD are used for crafting, training, catching up (jumping from 4->5 & 10->11 without adventuring), faction abilities, and any other season-specific rule or activity found in an adventure. A. Time is relative in the AL. Two PCs can run the same two adventures in a row and nothing will change if one of them spends DTD in between them. B. No. It still takes 250 DTD per proficiency trained. C. Only languages and tools can be learned via DTD. 5. I'm pretty sure that if you weren't playing by AL standards from the start, you can't just convert your game to an AL one. A. Characters from an AL home game are legal for use in other AL games. The easiest explanation for in-game use is that high-level Wizards within your faction teleported the players through time and space to handle an assignment before returning them to their previous location. However, AL DMs are permitted to bar reentry into a campaign until the next episode starts if a PC leaves the story early. ETV (Expect Table Variance) B&C. Read the ALPG. [/QUOTE]
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