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AL variant tiefling suggestion
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<blockquote data-quote="Jabborwacky" data-source="post: 6865520" data-attributes="member: 98608"><p>Although it may appear that the Hellish Rebuke spell is the only one the tiefling gets that requires a saving throw, thaumaturgy can also require a save at the DM's discretion. For instance, the tiefling may try to slam a door in an opponent's face, or attempt to create an opening in a combatant's defenses with a suitably loud noise right next to him. In both cases, a DM may (and probably should) require the target or targets to make saving throws, which would still be powered by the tielfing's charisma score. </p><p></p><p>Perhaps the ability score switch should only effect infernal legacy and none of its substitutes (aka, it shouldn't effect devil's tongue, which is thematically more in line with charisma). As for dexterity being more useful than charisma, that depends heavily on the type of campaign being run, and its effects can eclipse the benefits of dexterity, such as convincing a group of guards to let you through as opposed to stealthing past them.</p></blockquote><p></p>
[QUOTE="Jabborwacky, post: 6865520, member: 98608"] Although it may appear that the Hellish Rebuke spell is the only one the tiefling gets that requires a saving throw, thaumaturgy can also require a save at the DM's discretion. For instance, the tiefling may try to slam a door in an opponent's face, or attempt to create an opening in a combatant's defenses with a suitably loud noise right next to him. In both cases, a DM may (and probably should) require the target or targets to make saving throws, which would still be powered by the tielfing's charisma score. Perhaps the ability score switch should only effect infernal legacy and none of its substitutes (aka, it shouldn't effect devil's tongue, which is thematically more in line with charisma). As for dexterity being more useful than charisma, that depends heavily on the type of campaign being run, and its effects can eclipse the benefits of dexterity, such as convincing a group of guards to let you through as opposed to stealthing past them. [/QUOTE]
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