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*Dungeons & Dragons
AL VS LFR of 4th and why I'm so disappointed
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<blockquote data-quote="Steve_MND" data-source="post: 6812132" data-attributes="member: 6801314"><p>I agree, content for all is the optimal bit. But some things just can't be 'for all,' for various reasons. And the staff is doing what they can with WotC, etc., to make stuff available to as many people as possible. But sometimes things have to go the long route, and they can't just open everything up at once.</p><p></p><p>Like some of the others here, I've also had experience running RPGA/Organized Campaigns; I was one-half of the Coordinators for the Living Dragonstar RPGA campaign, and one of the things I really wanted to get in there was a way to have 'signature items' in the campaign for characters, outside of the specific module rewards. And I can assure you, it's definitely not that simple. I went through each and every item in the entire campaign, and had my playtesters find as many ways to break them as they could. Because that is exactly what the players will do with an open-ended grab-bag like that -- they will find the most broken option. Not all of them, obviously, but enough.</p><p></p><p>We all like to think that we're 'the better player,' and wouldn't be the sort to game the system or utilize unforseen, overpowered combos or have characters that break the mod at the detriment of the other players at the table, but something like 20+ years of Organize Play has shown that not to be the case. Taken as a whole, we're pretty crappy and self-serving, and the system has to be aware of that.</p></blockquote><p></p>
[QUOTE="Steve_MND, post: 6812132, member: 6801314"] I agree, content for all is the optimal bit. But some things just can't be 'for all,' for various reasons. And the staff is doing what they can with WotC, etc., to make stuff available to as many people as possible. But sometimes things have to go the long route, and they can't just open everything up at once. Like some of the others here, I've also had experience running RPGA/Organized Campaigns; I was one-half of the Coordinators for the Living Dragonstar RPGA campaign, and one of the things I really wanted to get in there was a way to have 'signature items' in the campaign for characters, outside of the specific module rewards. And I can assure you, it's definitely not that simple. I went through each and every item in the entire campaign, and had my playtesters find as many ways to break them as they could. Because that is exactly what the players will do with an open-ended grab-bag like that -- they will find the most broken option. Not all of them, obviously, but enough. We all like to think that we're 'the better player,' and wouldn't be the sort to game the system or utilize unforseen, overpowered combos or have characters that break the mod at the detriment of the other players at the table, but something like 20+ years of Organize Play has shown that not to be the case. Taken as a whole, we're pretty crappy and self-serving, and the system has to be aware of that. [/QUOTE]
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AL VS LFR of 4th and why I'm so disappointed
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