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AL VS LFR of 4th and why I'm so disappointed
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<blockquote data-quote="kalani" data-source="post: 6812133" data-attributes="member: 88085"><p>Speaking of Chris Tulach, up until recently - he was actually the head-honcho ultimately responsible for AL, and the person to which the 6 AL admins directly reported. He has recently moved onto different projects (IIRC, he has joined the darkside of MTG lol) and has since been replaced by Chris Lindsey. </p><p></p><p>While you may think that the AL ruleset seems arbitrary, keep in mind that the Admins, and WotC employees responsible for AL have been very active in the organized play community for decades, and have a clear understanding of what works and what doesn't. Many of the LCs and RCs have also been involved in the organized play scene for some time as well (I myself used to play LG, and was an RPGA judge for 3.5 and LFR). AL has erred on the side of caution with the goal of slowly (but surely) making adjustments to find the breaking points (and avoid them). </p><p></p><p>Changes have been made each season to that end (season 1 characters could take maximum gold for their class, and were unable to create healing potions; Season 2 reversed both these decisions; Season 3 ret-conned the Allowed Rules for all Story Origins to include the SCAG, and also granted a special rebuild to existing tier 2 & 3 characters), and Season 4 will make major changes to the DM rewards (among other changes).</p><p></p><p>The admins, RCs, and LCs listen to all feedback and suggestions, and we often discuss them in our various meetings and think tanks. Some feedback has already been incorporated into the evolving AL rules (such as allowing PCs to craft healing potions), while feedback requiring more extensive changes have been carefully monitored, and experimented with since the beginning of season 1 - the magic item system being top of that list. </p><p></p><p>Bottom line however, is that we are all passionate and dedicated volunteers with only limited control over the program, but that we ultimately want to make this organized play program as successful as humanly possible while avoiding the pitfalls that previous OP programs fell into (including other programs such as PFS). PFS is a good example actually, as they recently introduced the Core-Only program to address the issue of unintentional power creep disrupting the program. AL circumvented this issue from day one by the implementation of the Story Origin mechanic, which allows characters access to a narrow range of options/character (while still allowing 95% of all options to exist within the program).</p></blockquote><p></p>
[QUOTE="kalani, post: 6812133, member: 88085"] Speaking of Chris Tulach, up until recently - he was actually the head-honcho ultimately responsible for AL, and the person to which the 6 AL admins directly reported. He has recently moved onto different projects (IIRC, he has joined the darkside of MTG lol) and has since been replaced by Chris Lindsey. While you may think that the AL ruleset seems arbitrary, keep in mind that the Admins, and WotC employees responsible for AL have been very active in the organized play community for decades, and have a clear understanding of what works and what doesn't. Many of the LCs and RCs have also been involved in the organized play scene for some time as well (I myself used to play LG, and was an RPGA judge for 3.5 and LFR). AL has erred on the side of caution with the goal of slowly (but surely) making adjustments to find the breaking points (and avoid them). Changes have been made each season to that end (season 1 characters could take maximum gold for their class, and were unable to create healing potions; Season 2 reversed both these decisions; Season 3 ret-conned the Allowed Rules for all Story Origins to include the SCAG, and also granted a special rebuild to existing tier 2 & 3 characters), and Season 4 will make major changes to the DM rewards (among other changes). The admins, RCs, and LCs listen to all feedback and suggestions, and we often discuss them in our various meetings and think tanks. Some feedback has already been incorporated into the evolving AL rules (such as allowing PCs to craft healing potions), while feedback requiring more extensive changes have been carefully monitored, and experimented with since the beginning of season 1 - the magic item system being top of that list. Bottom line however, is that we are all passionate and dedicated volunteers with only limited control over the program, but that we ultimately want to make this organized play program as successful as humanly possible while avoiding the pitfalls that previous OP programs fell into (including other programs such as PFS). PFS is a good example actually, as they recently introduced the Core-Only program to address the issue of unintentional power creep disrupting the program. AL circumvented this issue from day one by the implementation of the Story Origin mechanic, which allows characters access to a narrow range of options/character (while still allowing 95% of all options to exist within the program). [/QUOTE]
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AL VS LFR of 4th and why I'm so disappointed
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