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AL VS LFR of 4th and why I'm so disappointed
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<blockquote data-quote="Mirtek" data-source="post: 6815665" data-attributes="member: 40810"><p>Thus suggestion is about human, dwarven, etc. bladesingers</p><p> Half-elf bladesinger is part of the standard restriction, so you're free to create one</p><p> Of course it didn't really make sense with how inhuman the 4e genasi looked anyway. Would have better fit if they kept the pre-4e look where a fire genasi might indistinguishable from a normal human beside his heair being a shade more red and a little more wild than that of normal ginger humans. With the 4e monstrosities with crystal growing out of their heads it's not very believable</p><p> well, one could have saved time by writing three dozen 30 min MyRe mods, but the level 11 characters created this way would not have any more items or gold beyond what any other level 11 character would have. Since the max XP/gold were fixed and you were required to take the min XP/gold (also fixed) there was no way to play more MyRe than normal adventures in a given tier.</p><p></p><p>And if minimzing RL time spend on the mods is the only goal, you and your DM could also just handwave all RP in the normal mods and just roll the combats and skill challenges and get nearly the same result (except that you'd get story awards on top you don't get with MyRe)</p></blockquote><p></p>
[QUOTE="Mirtek, post: 6815665, member: 40810"] Thus suggestion is about human, dwarven, etc. bladesingers Half-elf bladesinger is part of the standard restriction, so you're free to create one Of course it didn't really make sense with how inhuman the 4e genasi looked anyway. Would have better fit if they kept the pre-4e look where a fire genasi might indistinguishable from a normal human beside his heair being a shade more red and a little more wild than that of normal ginger humans. With the 4e monstrosities with crystal growing out of their heads it's not very believable well, one could have saved time by writing three dozen 30 min MyRe mods, but the level 11 characters created this way would not have any more items or gold beyond what any other level 11 character would have. Since the max XP/gold were fixed and you were required to take the min XP/gold (also fixed) there was no way to play more MyRe than normal adventures in a given tier. And if minimzing RL time spend on the mods is the only goal, you and your DM could also just handwave all RP in the normal mods and just roll the combats and skill challenges and get nearly the same result (except that you'd get story awards on top you don't get with MyRe) [/QUOTE]
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