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Alam al-Rashidun: Elemental Renaissance
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<blockquote data-quote="Stormborn" data-source="post: 2762094" data-attributes="member: 14041"><p>I think the larger concern with the Wu Jen is the lack of Air. Metal could just be a sub discipline of Earth.</p><p></p><p></p><p></p><p>One thing you might want to consider, in addition to a variant turning, is variants for the Summon Mount ability. An elemental servant, summonable for a number of hours per day equal to the Paladin's level could work. Another possibilty is a bonded weapon appropriate to the element such as Warhammer for Earth, Long Bow for Air, Scimitar for Fire...not sure about Water, maybe they could get the summon elemental servant ability instead. The bonded weapon could grant various bonuses as the Paladin went up in levels, but compensate for it by requiring the Paladins to return an appropriate amount of treasure per level to the Temple. You could make the smite bonus damage elemental too.</p><p></p><p></p><p></p><p></p><p>Do you want to keep the elemental theme with the nonhumans? If so there are a couple of possibilites. Faen from Arcana Evolved, with their ability to eventually become flying sprytes might work for Air, or the flying race from Races of the Wild. Dwarves might be your best bet for Earth, or a slightly boosted Kobold for the perfect races of burrowing lizards. A water race could be very limited in your setting, something only found along the coast. No guesses there. Goblins from WoW or IK would work as a fire loving race with a strong bent toward alchemy and chaos.</p><p></p><p>Or just rid yourself of nonhumans entirelly as PC races. Planetouched seem to fit the setting perfectly, maybe come up with some racial levels for those who want to get more intune with their elemental side, but others may just be superfulous.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 2762094, member: 14041"] I think the larger concern with the Wu Jen is the lack of Air. Metal could just be a sub discipline of Earth. One thing you might want to consider, in addition to a variant turning, is variants for the Summon Mount ability. An elemental servant, summonable for a number of hours per day equal to the Paladin's level could work. Another possibilty is a bonded weapon appropriate to the element such as Warhammer for Earth, Long Bow for Air, Scimitar for Fire...not sure about Water, maybe they could get the summon elemental servant ability instead. The bonded weapon could grant various bonuses as the Paladin went up in levels, but compensate for it by requiring the Paladins to return an appropriate amount of treasure per level to the Temple. You could make the smite bonus damage elemental too. Do you want to keep the elemental theme with the nonhumans? If so there are a couple of possibilites. Faen from Arcana Evolved, with their ability to eventually become flying sprytes might work for Air, or the flying race from Races of the Wild. Dwarves might be your best bet for Earth, or a slightly boosted Kobold for the perfect races of burrowing lizards. A water race could be very limited in your setting, something only found along the coast. No guesses there. Goblins from WoW or IK would work as a fire loving race with a strong bent toward alchemy and chaos. Or just rid yourself of nonhumans entirelly as PC races. Planetouched seem to fit the setting perfectly, maybe come up with some racial levels for those who want to get more intune with their elemental side, but others may just be superfulous. [/QUOTE]
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