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General Tabletop Discussion
*Dungeons & Dragons
Alarm Spell vs. Illusionary magic
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<blockquote data-quote="Greenstone.Walker" data-source="post: 7027774" data-attributes="member: 6788312"><p>I tie alarm magic to the level of the caster.</p><p></p><p>In this case, ask the question - how could a character of that level determine, 'Is that a dwarf?'</p><p></p><p>If the alarming magic was cast by a level 3 or 4 caster: A level 4 character doesn't really have any way to answer the question. They can cast detect magic and determine if the dwarf is magic, but that dopesn't tell them if it is a disguise spell or something else. The level 3-4 character will have a lowish perception, so there's a good chance they wouldn't see through a normal disguise. Conclusion, the alarming magic will be fooled by simple disguises and 1st level illusions.</p><p></p><p>Now, if the caster was 12th level, they have access to much more advanced detection abilities. Higher perception to see through mundane disguises, true seeing-type magic, maybe magic items. Conclusion, the alarming magic will not be fooled by simple disguises and low-level illusion magic.</p><p></p><p>The level of the caster will, of course, be related to the threat level of the guarded area. </p><p></p><p>Finally, there is a very important point to be made here: <strong>The GM does not follow (a lot of) the rules in the PHB</strong>. Just because the PHB doesn't mention an alarm-type spell that detects invisible has no bearing on whether the GM's antagonists can have it. Antagonists don't follow the PHB, so rules on multiclassing and spellcasting and weapons do not apply.</p><p></p><p>I've had this come up several times in my games. Player says, "He's a fighter, he can't use dodge as a bonus action." I say, "He's not a fighter, he's a monster out of the monster manual, PHB rules do not apply."</p></blockquote><p></p>
[QUOTE="Greenstone.Walker, post: 7027774, member: 6788312"] I tie alarm magic to the level of the caster. In this case, ask the question - how could a character of that level determine, 'Is that a dwarf?' If the alarming magic was cast by a level 3 or 4 caster: A level 4 character doesn't really have any way to answer the question. They can cast detect magic and determine if the dwarf is magic, but that dopesn't tell them if it is a disguise spell or something else. The level 3-4 character will have a lowish perception, so there's a good chance they wouldn't see through a normal disguise. Conclusion, the alarming magic will be fooled by simple disguises and 1st level illusions. Now, if the caster was 12th level, they have access to much more advanced detection abilities. Higher perception to see through mundane disguises, true seeing-type magic, maybe magic items. Conclusion, the alarming magic will not be fooled by simple disguises and low-level illusion magic. The level of the caster will, of course, be related to the threat level of the guarded area. Finally, there is a very important point to be made here: [B]The GM does not follow (a lot of) the rules in the PHB[/B]. Just because the PHB doesn't mention an alarm-type spell that detects invisible has no bearing on whether the GM's antagonists can have it. Antagonists don't follow the PHB, so rules on multiclassing and spellcasting and weapons do not apply. I've had this come up several times in my games. Player says, "He's a fighter, he can't use dodge as a bonus action." I say, "He's not a fighter, he's a monster out of the monster manual, PHB rules do not apply." [/QUOTE]
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