Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Alchemical Cold Mithradamantine: Ever Use Special Material Alloys?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AFGNCAAP" data-source="post: 3278866" data-attributes="member: 871"><p>Nice to see all of the responses (and approaches to this concept).</p><p></p><p>The more I think about it, and after reading some of the responses in this thread, the more I'm inclined to have many of the special material metals be alloys, rather than items purely made of the metal. Alchemical silver items already are an alloy (specially made of silver and steel), while cold iron would be the only exception, made entirely of iron through the special forging method. I'm seeing metals such as adamantine and mithral be <em><strong>so</strong></em> potent and so valuable that a little goes a long way.</p><p></p><p>I'm also considering having "raw" adamantine, or adamant, possessing different properties than the alloyed version (or adamantine). For example, I'm thinking that adamant will naturally be found as crystals (whether opaque or transparent is another question); I'm also considering it to be naturally magnetic (which is why adamant would be used in an alloy than used in a pure form--an item made entirely of adamant would have a strong magnetic pull, making it "difficult" for use as a weapon, to say the least).</p><p></p><p>OTOH, I'm more inclined to have non-metallic special materials (like dragonbone and darkwood) be used entirely to make items, & avoid having composites or laminates of such materials. I may have some exceptions of this rule (for example, I may have a mighty composite longbow that uses a mix of dragon parts, darkwood, and bronzewood), but otherwise, non-metallic items will be made entirely of the source material.</p><p></p><p>Because of this, I'm considering having a few additional categories of special materials, as well as redefining some of the existing categories. For example:</p><p></p><ul> <li data-xf-list-type="ul"><strong>Adamantine:</strong> A special alloy typically consisting of a high-quality steel which had crushed adamant dust added during the smelting process. Resistant to normal corrosion/oxidation (though not the advanced corrosion of acids, a <em>rusting grasp</em> spell or a rust monster), and edged weapons retain their edge much longer than normal, rarely needing sharpening. Otherwise, same as the material described in the <em>DMG</em>.</li> <li data-xf-list-type="ul"><strong>Mithral:</strong> Pure mithral is a unique and highly prized metal (worth ten times its weight in platinum). However, items bearing even a small amount of mithral possess unique properties. A typical mithral item is an alloy of mithral with another material (usually high-quality steel). Also resistant to normal corrosion/oxidation (though not the advanced corrosion of acids, a <em>rusting grasp</em> spell or a rust monster). Otherwise, same as the material described in the <em>DMG</em>.</li> <li data-xf-list-type="ul"><strong>Alchemical Silver:</strong> An alchemically-made alloy of silver and high-quality steel. Same as the material described in the <em>DMG</em>.</li> <li data-xf-list-type="ul"><strong>Cold Iron:</strong> A specially-crafted iron weapon, as per the <em>DMG</em>. Closer to pure iron or a low-grade steel rather than "normal" steel--slightly more susceptible to oxidation/corrosion.</li> </ul><p></p><p>With the way I have mithral & adamantine, I intend it to be possible to have metals other than iron/steel alloyed with them, but still produce the same/similar results. For example, a bronze sword could have adamant powder added to the mix, and create an adamantine weapon (though it looks like it's crafted from bronze). However, it would be apparent that it's not normal bronze--it wouldn't tarnish, has the strength of a steel-adamantine weapon, & it's subject to magnetism (due to the magnetic properties of the adamant).</p><p></p><p>I'm considering this, though I'm also considering other options: for example, I'm considering allowing mithral to bypass DRs that need a silver weapon, while allowing adamantine to bypass DRs that need a cold iron weapon.</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 3278866, member: 871"] Nice to see all of the responses (and approaches to this concept). The more I think about it, and after reading some of the responses in this thread, the more I'm inclined to have many of the special material metals be alloys, rather than items purely made of the metal. Alchemical silver items already are an alloy (specially made of silver and steel), while cold iron would be the only exception, made entirely of iron through the special forging method. I'm seeing metals such as adamantine and mithral be [I][B]so[/B][/I] potent and so valuable that a little goes a long way. I'm also considering having "raw" adamantine, or adamant, possessing different properties than the alloyed version (or adamantine). For example, I'm thinking that adamant will naturally be found as crystals (whether opaque or transparent is another question); I'm also considering it to be naturally magnetic (which is why adamant would be used in an alloy than used in a pure form--an item made entirely of adamant would have a strong magnetic pull, making it "difficult" for use as a weapon, to say the least). OTOH, I'm more inclined to have non-metallic special materials (like dragonbone and darkwood) be used entirely to make items, & avoid having composites or laminates of such materials. I may have some exceptions of this rule (for example, I may have a mighty composite longbow that uses a mix of dragon parts, darkwood, and bronzewood), but otherwise, non-metallic items will be made entirely of the source material. Because of this, I'm considering having a few additional categories of special materials, as well as redefining some of the existing categories. For example: [list] [*][B]Adamantine:[/B] A special alloy typically consisting of a high-quality steel which had crushed adamant dust added during the smelting process. Resistant to normal corrosion/oxidation (though not the advanced corrosion of acids, a [I]rusting grasp[/I] spell or a rust monster), and edged weapons retain their edge much longer than normal, rarely needing sharpening. Otherwise, same as the material described in the [I]DMG[/I]. [*][B]Mithral:[/B] Pure mithral is a unique and highly prized metal (worth ten times its weight in platinum). However, items bearing even a small amount of mithral possess unique properties. A typical mithral item is an alloy of mithral with another material (usually high-quality steel). Also resistant to normal corrosion/oxidation (though not the advanced corrosion of acids, a [I]rusting grasp[/I] spell or a rust monster). Otherwise, same as the material described in the [I]DMG[/I]. [*][B]Alchemical Silver:[/B] An alchemically-made alloy of silver and high-quality steel. Same as the material described in the [I]DMG[/I]. [*][B]Cold Iron:[/B] A specially-crafted iron weapon, as per the [I]DMG[/I]. Closer to pure iron or a low-grade steel rather than "normal" steel--slightly more susceptible to oxidation/corrosion. [/list] With the way I have mithral & adamantine, I intend it to be possible to have metals other than iron/steel alloyed with them, but still produce the same/similar results. For example, a bronze sword could have adamant powder added to the mix, and create an adamantine weapon (though it looks like it's crafted from bronze). However, it would be apparent that it's not normal bronze--it wouldn't tarnish, has the strength of a steel-adamantine weapon, & it's subject to magnetism (due to the magnetic properties of the adamant). I'm considering this, though I'm also considering other options: for example, I'm considering allowing mithral to bypass DRs that need a silver weapon, while allowing adamantine to bypass DRs that need a cold iron weapon. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Alchemical Cold Mithradamantine: Ever Use Special Material Alloys?
Top