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Alchemical Fireballs?
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<blockquote data-quote="kreynolds" data-source="post: 335403" data-attributes="member: 2829"><p>No. I said that don't <strong>automatically</strong> break, especially not at the point of impact when they are reduced in size with the Shrink spell.</p><p></p><p></p><p></p><p>Gee. I don't know. Perhaps because the item is under the effects of the Shrink spell? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Right, but under the effects of a Shrink spell.</p><p></p><p></p><p></p><p>The spell effect takes precedence, just like magical enhancements. If it didn't, following your logic, then +1 magic weapons could be damaged with a stick.</p><p></p><p></p><p></p><p>I didn't nerf the rules. You did. Perhaps you should read them first.</p><p></p><p></p><p></p><p>I did, and I explained why.</p><p></p><p></p><p></p><p>No joke.</p><p></p><p></p><p></p><p>They don't immediately apply. If you Shrink a flask of acid and drop it on the ground, it won't break. Dropping it on the ground is the trigger that causes the spell to return the item to it's normal size. After that, it's just sitting on the ground. The spell does this to keep people from doing what you are trying to do with it.</p><p></p><p></p><p></p><p>Your interpretation completely violates the Shrink spell, and you are mistaken on my interpretation. Also, see first answers.</p><p></p><p></p><p></p><p>See previous answer.</p><p></p><p></p><p></p><p>The glass would break, if it was designed to do so, but it wouldn't break because of the impact of the arrow, but because of the impact that follows, such as with the ground.</p><p></p><p></p><p></p><p>Do you have the skill? If not, you will need to get someone else to make it for you. A planter pot has hardness and hit poins, which is what determines whether or not it will break. It does not automatically break simply because you used it as a grenade-like weapon. Why? Because it isn't a grenade like weapon to begin with.</p><p></p><p></p><p></p><p>Sure. Unfortunately, none of that really applies. See, this is D&D.</p></blockquote><p></p>
[QUOTE="kreynolds, post: 335403, member: 2829"] No. I said that don't [b]automatically[/b] break, especially not at the point of impact when they are reduced in size with the Shrink spell. Gee. I don't know. Perhaps because the item is under the effects of the Shrink spell? ;) Right, but under the effects of a Shrink spell. The spell effect takes precedence, just like magical enhancements. If it didn't, following your logic, then +1 magic weapons could be damaged with a stick. I didn't nerf the rules. You did. Perhaps you should read them first. I did, and I explained why. No joke. They don't immediately apply. If you Shrink a flask of acid and drop it on the ground, it won't break. Dropping it on the ground is the trigger that causes the spell to return the item to it's normal size. After that, it's just sitting on the ground. The spell does this to keep people from doing what you are trying to do with it. Your interpretation completely violates the Shrink spell, and you are mistaken on my interpretation. Also, see first answers. See previous answer. The glass would break, if it was designed to do so, but it wouldn't break because of the impact of the arrow, but because of the impact that follows, such as with the ground. Do you have the skill? If not, you will need to get someone else to make it for you. A planter pot has hardness and hit poins, which is what determines whether or not it will break. It does not automatically break simply because you used it as a grenade-like weapon. Why? Because it isn't a grenade like weapon to begin with. Sure. Unfortunately, none of that really applies. See, this is D&D. [/QUOTE]
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