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Alchemical Fireballs?
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<blockquote data-quote="Psifon" data-source="post: 335461" data-attributes="member: 3171"><p>I'm suprised by this heated opposition to what I view as a fun and simple application of a common PHB spell.</p><p></p><p>Kreynolds said: "Gee. I don't know. Perhaps because the item is under the effects of the Shrink spell? "</p><p></p><p></p><p>In all due respect, this is not an answer. The fact that the shrink item spell is in effect is a foregone conclusion. No where in the spell description does it state that the spell effects the hardness of the item shrunk, or any other physical property except the size (and presumably the weight). Nor does the spell grant an enhancement bonus to the item, making it immune to damage from non-magical sources.</p><p></p><p></p><p>Kreynolds said: "Sure. Unfortunately, none of that really applies. See, this is D&D."</p><p></p><p>Of course I am aware of this. My preceeding statements were my arguement that the DC of the Craft: glassworking skill would be relatively low for creating this item. A masterwork jar is not necessary as you asserted.</p><p></p><p></p><p> AuraSeer Said: "When you cast Shrink Item, the object is not only shrunk, it's placed in stasis as well. Time for the item stops entirely. Fire doesn't burn, water doesn't flow, and objects are immune to damage"</p><p></p><p>This is entirely your interpretation AuraSeer. I see nothing in the spell that indicates that time stops for the item. As far as I can tell a shrunken fire, is still a fire, but it is the size of a candle flame. It still consumes the fuel, and nothing in the spell says otherwise. I don't know why you would assume that it did. In fact, my last DM ruled that only fires that had been turned into cloth would avoid being consumed within the normal time span that the fuel source would give it.</p><p></p><p>What you are saying is that this spell will keep food from spoiling, and that it would keep a corpse from rotting. This last is especially significant since it would (presumably) aid in raise dead spells.</p><p></p><p>AuraSeer Also Said: "This is a myth. Glass is a solid. If you see an old window where the glass is thicker at the bottom, it's because the window was built that way."</p><p></p><p>I am not sure what your source of this info is. Regaurdless, glass breaks more easily when it is scratched, so still, there is no need for a high DC and masterwork craftsmanship to make a big jar of alchemist fire that will break on impact.</p><p></p><p>Arguing about the nature of the jar seems moot to me at this point. I am sure that a glass jar that will break on impact when full would be easy and cheep. I figure 1 gp max for such an item. Acutally 1 sp seems more in line and reasonable to me, assuming I did not make it myself (and yes, I do have a total bonus of +15 in glassblowing, before enhancing my Int with fox's cunning-this is not rocket science guys).</p><p></p><p>More germane is the arguement about how shrink item works. I submit that shrink item is not a poor man's temporal stasis, nor does it effect the hardness of the item in question. There is nothing in the spell that says otherwise. The statement that it can effect a fire and it's fuel is not an indication that hardness is effected, nor is it an indication that time stops for the item. If you want to say otherwise, the burden of proof is on you.</p><p></p><p>What CAN effect hardness with this spell is the option of turning it into cloth. Similarly, one can argue that a cloth fire, doesn't burn until restored, because cloth isn't fire, it's cloth. That much is a DM's call, and is SO ambiguous, that it is not worth arguing about here, since every DM will have to decide this one himself.</p></blockquote><p></p>
[QUOTE="Psifon, post: 335461, member: 3171"] I'm suprised by this heated opposition to what I view as a fun and simple application of a common PHB spell. Kreynolds said: "Gee. I don't know. Perhaps because the item is under the effects of the Shrink spell? " In all due respect, this is not an answer. The fact that the shrink item spell is in effect is a foregone conclusion. No where in the spell description does it state that the spell effects the hardness of the item shrunk, or any other physical property except the size (and presumably the weight). Nor does the spell grant an enhancement bonus to the item, making it immune to damage from non-magical sources. Kreynolds said: "Sure. Unfortunately, none of that really applies. See, this is D&D." Of course I am aware of this. My preceeding statements were my arguement that the DC of the Craft: glassworking skill would be relatively low for creating this item. A masterwork jar is not necessary as you asserted. AuraSeer Said: "When you cast Shrink Item, the object is not only shrunk, it's placed in stasis as well. Time for the item stops entirely. Fire doesn't burn, water doesn't flow, and objects are immune to damage" This is entirely your interpretation AuraSeer. I see nothing in the spell that indicates that time stops for the item. As far as I can tell a shrunken fire, is still a fire, but it is the size of a candle flame. It still consumes the fuel, and nothing in the spell says otherwise. I don't know why you would assume that it did. In fact, my last DM ruled that only fires that had been turned into cloth would avoid being consumed within the normal time span that the fuel source would give it. What you are saying is that this spell will keep food from spoiling, and that it would keep a corpse from rotting. This last is especially significant since it would (presumably) aid in raise dead spells. AuraSeer Also Said: "This is a myth. Glass is a solid. If you see an old window where the glass is thicker at the bottom, it's because the window was built that way." I am not sure what your source of this info is. Regaurdless, glass breaks more easily when it is scratched, so still, there is no need for a high DC and masterwork craftsmanship to make a big jar of alchemist fire that will break on impact. Arguing about the nature of the jar seems moot to me at this point. I am sure that a glass jar that will break on impact when full would be easy and cheep. I figure 1 gp max for such an item. Acutally 1 sp seems more in line and reasonable to me, assuming I did not make it myself (and yes, I do have a total bonus of +15 in glassblowing, before enhancing my Int with fox's cunning-this is not rocket science guys). More germane is the arguement about how shrink item works. I submit that shrink item is not a poor man's temporal stasis, nor does it effect the hardness of the item in question. There is nothing in the spell that says otherwise. The statement that it can effect a fire and it's fuel is not an indication that hardness is effected, nor is it an indication that time stops for the item. If you want to say otherwise, the burden of proof is on you. What CAN effect hardness with this spell is the option of turning it into cloth. Similarly, one can argue that a cloth fire, doesn't burn until restored, because cloth isn't fire, it's cloth. That much is a DM's call, and is SO ambiguous, that it is not worth arguing about here, since every DM will have to decide this one himself. [/QUOTE]
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