Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Alchemical Fireballs?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Psifon" data-source="post: 339531" data-attributes="member: 3171"><p>Actually, I have used this item in play, and it really wasn't that "game breaking" What I found was that I only resorted to using this ammo when I was all out of spells. I generally didn't distribute them through the party because the limited duration of the spell made that problematical, and by the time I could afford these arrowheads, all the other PCs had better tricks to use anyway.</p><p></p><p>I have used them it two adventures so far. The first one was at 6th level-the bolts were only 1 gallon, which did 2d8 damage. I used one, to see it used in combat, and then put it away in favor of my spell arsinal.</p><p></p><p>The second time I used it I was 9th level. we were fighting a swarm of spiders, ranging in size from small to colossal. They came in waves, and the last spider was the colossal one. By that time, I had used all my area of effect spells, and all my magic missiles. Our barbarian was down 6 points of STR, and our monk was down to 6 HP. I shot three bolts (still the 1 gallon version), and gave one to the monk so that he could get a shot off as well. We downed the spider, and the bolts actually did make a big difference in that combat. On the other hand, I ended up losing money on the attack, because my bolts cost more than the scant treasure my DM gave out (dessicated merchant carcasses actually). </p><p></p><p>I don't exactly use these things with impunity. They are more my weapon of last resort. I expect that when I reach 13th level, they will become completely obsolete, since I will have more spells to last me through an adventure, and attack modes that are SO much better and cheeper that I don't need to use the bolts much.</p><p></p><p>On the other hand, if a party member had the leadership feat and a bunch of money, I could make several for a small army. The problem here is that for me to do this would dedicate ALL my spells of 3rd level+ so it would only be good for once in a while and even then, only when we knew combat was comming.</p><p></p><p></p><p></p><p>Darn toot'n! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Psifon, post: 339531, member: 3171"] Actually, I have used this item in play, and it really wasn't that "game breaking" What I found was that I only resorted to using this ammo when I was all out of spells. I generally didn't distribute them through the party because the limited duration of the spell made that problematical, and by the time I could afford these arrowheads, all the other PCs had better tricks to use anyway. I have used them it two adventures so far. The first one was at 6th level-the bolts were only 1 gallon, which did 2d8 damage. I used one, to see it used in combat, and then put it away in favor of my spell arsinal. The second time I used it I was 9th level. we were fighting a swarm of spiders, ranging in size from small to colossal. They came in waves, and the last spider was the colossal one. By that time, I had used all my area of effect spells, and all my magic missiles. Our barbarian was down 6 points of STR, and our monk was down to 6 HP. I shot three bolts (still the 1 gallon version), and gave one to the monk so that he could get a shot off as well. We downed the spider, and the bolts actually did make a big difference in that combat. On the other hand, I ended up losing money on the attack, because my bolts cost more than the scant treasure my DM gave out (dessicated merchant carcasses actually). I don't exactly use these things with impunity. They are more my weapon of last resort. I expect that when I reach 13th level, they will become completely obsolete, since I will have more spells to last me through an adventure, and attack modes that are SO much better and cheeper that I don't need to use the bolts much. On the other hand, if a party member had the leadership feat and a bunch of money, I could make several for a small army. The problem here is that for me to do this would dedicate ALL my spells of 3rd level+ so it would only be good for once in a while and even then, only when we knew combat was comming. Darn toot'n! ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Alchemical Fireballs?
Top